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Offline MaTianLongTopic starter

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" Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033272#msg1033272
« on: January 18, 2013, 09:13:59 am »
What do you think about adding "win " bonuses like:

Overkill: doing 25% more damages over the current opponents life points

Ultrakill: same as above, just do 50% more

One Turn Kill: name says all...
« Last Edit: January 18, 2013, 09:38:07 am by MaTianLong »
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Offline shileka

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033273#msg1033273
« Reply #1 on: January 18, 2013, 09:16:01 am »
as long as they don't double the electrum bonuse, otherwise a 100 dmg chimera (example) on a 1HP oponent with EM would give way to much  :electrum :electrum

Offline MaTianLongTopic starter

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033274#msg1033274
« Reply #2 on: January 18, 2013, 09:19:08 am »
as long as they don't double the electrum bonuse, otherwise a 100 dmg chimera (example) on a 1HP oponent with EM would give way to much  :electrum :electrum

No, you win extra  :electrum just to deal more damages than 25% or 50%, the electrum isn't based on how many times you deal that damage, just because you delt it
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Offline shileka

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033275#msg1033275
« Reply #3 on: January 18, 2013, 09:19:51 am »
as long as they don't double the electrum bonuse, otherwise a 100 dmg chimera (example) on a 1HP oponent with EM would give way to much  :electrum :electrum

No, you win extra  :electrum just to deal more damages than 25% or 50%, the electrum isn't based on how many times you deal that damage, just because you delt it

lol, i can't do maths as well, lol

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033276#msg1033276
« Reply #4 on: January 18, 2013, 09:23:56 am »
I like the idea, except OTK.
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Offline MaTianLongTopic starter

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033277#msg1033277
« Reply #5 on: January 18, 2013, 09:28:20 am »
I like the idea, except OTK.

Why? you think there will be too many OTKs in pvp?
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Offline Serrot

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033278#msg1033278
« Reply #6 on: January 18, 2013, 09:49:26 am »
Would be cool. Except it wouldn't be very accurate. For example how would you solve for "over the current opponents life points" for spell card damages? If the enemy's HP is 1 and you have 6 fire lances with 75 quanta. So that would give you a total damage of 144 (6 X 8 X 3), which is 1,330% over the current opponents HP. But the thing is you can only use 1 fire lance since he'll be KO'd immediately. Hence it wouldn't give out said bonuses accurately. It would then be unfair for decks that specializes in using spell card damages.
« Last Edit: January 18, 2013, 09:54:07 am by Serrot »
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Offline MaTianLongTopic starter

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033309#msg1033309
« Reply #7 on: January 18, 2013, 01:06:14 pm »
Would be cool. Except it wouldn't be very accurate. For example how would you solve for "over the current opponents life points" for spell card damages? If the enemy's HP is 1 and you have 6 fire lances with 75 quanta. So that would give you a total damage of 144 (6 X 8 X 3), which is 1,330% over the current opponents HP. But the thing is you can only use 1 fire lance since he'll be KO'd immediately. Hence it wouldn't give out said bonuses accurately. It would then be unfair for decks that specializes in using spell card damages.

You use one fire lance, you " Ultrakill " the enemy, you get your reward... as I've said b4, you just have to deal that damage once, it doesen't matter if the damage is 1330% or 60% more than the current opponents life points..

But you are right on one point.. there should be a minimum threshold of HP... example 15-20 hp, meaning... you can try to make "overkill" and "Ultrakill" only doing those required damage and only if the opponent has hp more or equal than 15-20 for example...
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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033313#msg1033313
« Reply #8 on: January 18, 2013, 01:29:52 pm »
I second this.
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Offline shileka

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033320#msg1033320
« Reply #9 on: January 18, 2013, 01:42:55 pm »
What do you think about adding "win " bonuses like:

Overkill: doing 25% more damages over the current opponents life points

Ultrakill: same as above, just do 50% more

One Turn Kill: name says all...

how about this?

overkill

do 40 damage to the enemy after their HP became 0 (monsters attacks are still counted) gives a 15% electrum bonus

ultrakill

do 80 damage to the enemy after their HP became 0 (monsters attacks are still counted) gives a 30% electrum bonus

one turn kill

bring the enemy to 0 HP from max HP in one turn gives a 50% electrum bonus

these bonuses will not be combinable with each other, the highest one counts

Offline RavingRabbid

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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033322#msg1033322
« Reply #10 on: January 18, 2013, 01:45:02 pm »
I don't really see why.
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Re: " Win " Bonuses https://elementscommunity.org/forum/index.php?topic=46090.msg1033331#msg1033331
« Reply #11 on: January 18, 2013, 02:07:24 pm »
This makes more sense as an Achievements list than an electrum bonus.

 

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