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the Sage

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Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg131714#msg131714
« on: August 05, 2010, 11:33:39 am »
What I think would really increase PvP fun and variability is the introduction of game modes.
Game modes are different types of games (I would say specific to PvP, but could be introduced in PvE with a lot more work).
A few examples:
-You may pick a (small) number of cards from your deck, which you draw first.
-You may pick a (small) number of cards from your deck, which you draw last.
-You may pick a number of cards. These will be somewhere in the first half of your deck.
-You may pick a number of cards. These will be somewhere in the last half of your deck.
-Only a fixed number of upgraded cards allowed.
-Start with 50 hp
-Start with 200 hp
-Start with a triple mark
-Start without a mark
-Random
-User specified card type exclusion

Using game modes will of course drastically change the balancing of certain decks, which is kind of the point. =D
This will require some kind of lobby system, but the game needs that anyway.
Obviously, once the use of options is programmed in, adding variants of these should be very simple. Also, they can be combined with each other, and with tournament rules the way they are defined right now, providing a huge number of new combinations.
This allows for many new and interesting tournaments, and it greatly promotes the making and updating of many different kinds of  decks, instead of specializing in just one or two decks.

guolin

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg131768#msg131768
« Reply #1 on: August 05, 2010, 02:28:39 pm »
Personally, I'd like to see these available to PvP Duel, but not to the standard PvP options that cost Electrum. There would be way too many decks flooding the forums, confusing both noobie and experienced player alike.

Offline BloodlinE

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg132441#msg132441
« Reply #2 on: August 06, 2010, 03:46:13 pm »
liked the idea...but theres many problems
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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg132633#msg132633
« Reply #3 on: August 06, 2010, 08:58:05 pm »
liked the idea...but theres many problems
Care to expand?

The only problem I see (not as a developer though) is that there are more important things to do first. It would probably be just a little option setting in front of PVP duel. Obviously some are easier than others though, and some are very unlikely.

Start with triple mark and 200 HP would be cool. You could finally answer the ultimate questions to life: Who would win, Eternal Phoenix or Rainbow?

finkel

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg132654#msg132654
« Reply #4 on: August 06, 2010, 09:39:38 pm »
I'd rather see the option to downgrade all your cards for a pvp duel, but this sort of thing would be nice too....some years from now.

the Sage

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg132948#msg132948
« Reply #5 on: August 07, 2010, 11:46:21 am »
I dunno, I think a match where both players get to pick 1 card that's in their hand at the draw seems like a nice change.
(whether it's a supernova, an hourglass, or that one aether pillar to fuel your string of phase shields)

Also, the ability to make towers/pillars more likely in the beginning, and less likely in the end.

And yes, I agree that a PvP1 duel option would be very nice and should be easy to do, since there's code for PvP1 (autodowngrade) and there's code for PvP duel... I'd finally get to use an arsenic in a tournament again!

Offline manaboy100

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg137505#msg137505
« Reply #6 on: August 13, 2010, 02:05:23 pm »
A Team Vs Team Battle at PvP?

That would be cool! We could team with the pros, or maybe the noobs? That would be interesting, but hard to made?
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the Sage

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Re: Game Modes https://elementscommunity.org/forum/index.php?topic=10697.msg139878#msg139878
« Reply #7 on: August 16, 2010, 03:23:53 pm »
A Team Vs Team Battle at PvP?

That would be cool! We could team with the pros, or maybe the noobs? That would be interesting, but hard to made?
Yes, of course this would be very very cool, but it would require far more programming. As I understand it Zanzarino does all the programming by himself, so we should not count on anything on this scale.

 

blarg: