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Offline russianspy1234Topic starter

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Re: Rework Aether https://elementscommunity.org/forum/index.php?topic=30632.msg389503#msg389503
« Reply #36 on: September 05, 2011, 09:29:27 pm »
Ah yes, this is a very typical comment you'll find among many players inexperienced with Aether.
"The only effective deck using mono-aether... is essentially the classic mono-aether."

Also wrong. I've already listed examples of other Monoaether decks that kick ass. Its rush is mean and can turn any higher attacker than Phase Recluse against you thanks to TU, and Electrocutor will stop all useful skills unless they wanna spend PC on it. Lightning makes for a very effective CC-rush that I've kicked much ass with, and Fractal Recluses is usually way too much offense for any defending deck to handle.

Consider how the cards complement each other: Electro stops skills, which limits offensive capabilities and protects the low HP Phase Spider/Recluse from creatures with Devour. It's also a great damage dealer.
Lightning is, as mentioned, the best single target CC in the game, which severely limits offense. It can also catch the opponent off guard and kill them off earlier than they had planned.
Dim Shield is easy to insert in any Aether deck, even a rush. I won with exactly a deck like that in the recent Trials.
TU can turn your opponent's strong offense against him, and especially with Lightning, this can completely kill a rush. It also gives the Recluse rush a lot more speed.
Recluse is the base rusher, of course. With its low HP, people rarely expect Aether players to use it, much less rush you. I've used that to my advantage many times.
Fractal lets you beat almost any stall, period. Even in Monoaether.

And so on. There is plenty of mono-synergy, even if it's not immediately apparent. As I said, play some more with it and you might find a lot of tricks of the trade.
i actually like playing aether a lot, id say its my second favorite element.  it just that half of the cards are almost mutually exclusive with the other half.  putting in another non immaterial creature (which i apparently have to defend since that option is losing to "nothing") would make it justifiable to run a few dragons, a couple immotals, phase dragons, the new creature, and a couple of quints.
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Offline Higurashi

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Re: Rework Aether https://elementscommunity.org/forum/index.php?topic=30632.msg389511#msg389511
« Reply #37 on: September 05, 2011, 09:45:36 pm »
I'm still talking about restricted PvP though, not just toying with the element. They're far from mutually exclusive.

Quint is usually best in a duo, especially when you consider that Turquoise Nymph does its job better in the CC rush I've linked to earlier in this thread. There are exceptions, however: if you PU an opponent's creature, you might wanna Quint it. Or if you have several Turquoise Nymphs (I do), Quint can remove their only real weakness (one turn of vulnerability). Or if you use the Nymph to Quint Recluses (or other TU'd creatures), it works the same. There are many cards that work like this in many elements. Aether only has Quint that works like that.

Fractal also usually works better in a duo, as does PU in the unupped environment. The former still works well unupped though, so it seems to me your opinion is mostly spawned from the fact that two of its most powerful cards work best in a duo. Fact remains, however, that the other powerful cards (Phase Dragon, Dim Shield, Lightning) work just as well in a Mono, and if you look at other elements they will have just as many cards that work better in a duo. The difference is that these other-element cards don't stand out as much.

That's also the only difference. Aether's cards don't lack synergy; it's just that some of them are even better in a duo and you notice that much more since they're so powerful. Fractal, for instance, drains :aether for a reason. Balance.
Similarly, Quint is such a unique card it stands out.


As for another material creature, sure. If it has an interesting ability I'm all for it (middle-range attackers only make the elements less unique). That's not primarily what this thread is about though, but it would probably be more constructive if it was.
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Re: Rework Aether https://elementscommunity.org/forum/index.php?topic=30632.msg389516#msg389516
« Reply #38 on: September 05, 2011, 09:55:29 pm »
As for another material creature, sure. If it has an interesting ability I'm all for it (middle-range attackers only make the elements less unique). That's not primarily what this thread is about though, but it would probably be more constructive if it was.
I second the emphasis on an interesting ability over a basic attacker.
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Offline russianspy1234Topic starter

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Re: Rework Aether https://elementscommunity.org/forum/index.php?topic=30632.msg389519#msg389519
« Reply #39 on: September 05, 2011, 09:58:58 pm »
As for another material creature, sure. If it has an interesting ability I'm all for it (middle-range attackers only make the elements less unique). That's not primarily what this thread is about though, but it would probably be more constructive if it was.
I second the emphasis on an interesting ability over a basic attacker.
http://elementscommunity.org/forum/index.php/topic,30646.0.html
just threw that together, gonna try to think of something more interesting, but am restricting myself to cards that would work in mono.
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