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Offline BluePriestTopic starter

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Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg85753#msg85753
« on: June 08, 2010, 03:29:11 pm »
Ferox should get a Spine Carpace. Lets face it. Hes too easy. Even with his mass healing, I can beat him with a RoL/Hope Deck, and all his bonds on the field. Ferox is just plain pathetic. Add in 2-3 of these shields though, and He will be so much more powerful.
Power Rating
Ferox-3200
Most Other FG's- OVER 9000!!!!
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PuppyChow

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg85783#msg85783
« Reply #1 on: June 08, 2010, 04:15:28 pm »
I disagree. He actually can out rush a rainbow every now and then >_>.

Also, why make him harder? I mean, there's lots of easy FGs out there. Incarnate, Paradox, Destiny, Neptune... the list goes on and on. If you want to make FGs harder, we should just streamline all their decks down to 60 cards. Or give them normal pvp decks, like a true shrieker rush or a true cremation rush. Can you imagine Dark Matter with flying discords instead of archangels?

Or, taking it to the extreme, what if we made the only FGs Dark Matter, Eternal Phoenix, Divine Glory, Rainbow, Hermes, Graviton, and Scorpio?


FGs are already hard enough; we don't need to go about making the "easy" FGs hard too.


Chronospawn

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg85787#msg85787
« Reply #2 on: June 08, 2010, 04:21:52 pm »
I'd simply like Ferox to turn up more often.

This sort of criticism is making him shy, methinks.

40-50 games yesterday, and I think he was only there 3 or 4 times.

Ferox should be given some credit for being one of the originals.
Also helps newer players defvelop decks FG ready.
This could be their 1/5 FG's they beat, allowing them to get the improved card to sell to improve one they need to challenge a moderate FG.

Getting at least 1 deck set up improved for a new player takes dedication.
Lets leave Ferox to assist their cause.
Also means if you lose to Ferox one should read forums more often.

Offline harakirinosaru

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg86009#msg86009
« Reply #3 on: June 08, 2010, 09:20:37 pm »
I'd simply like Ferox to turn up more often.

This sort of criticism is making him shy, methinks.

40-50 games yesterday, and I think he was only there 3 or 4 times.

Ferox should be given some credit for being one of the originals.
Also helps newer players defvelop decks FG ready.
This could be their 1/5 FG's they beat, allowing them to get the improved card to sell to improve one they need to challenge a moderate FG.

Getting at least 1 deck set up improved for a new player takes dedication.
Lets leave Ferox to assist their cause.
Also means if you lose to Ferox one should read forums more often.
Ferox was early, but he wasn't one of the originals.

unionruler

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg86137#msg86137
« Reply #4 on: June 09, 2010, 12:00:59 am »
Ferox should get a Spine Carpace. Lets face it. Hes too easy. Even with his mass healing, I can beat him with a RoL/Hope Deck, and all his bonds on the field. Ferox is just plain pathetic. Add in 2-3 of these shields though, and He will be so much more powerful.
Power Rating
Ferox-3200
Most Other FG's- OVER 9000!!!!
Always think twice about shields like permafrost, spine carapace and fire buckler. If stolen, a spine carapace would be deadly against his own deck. RoL-Hope has difficulty beating him when he does get a jade shield as it is--I'd be much more comfortable if he had a spine carapace, and since FGs only use upped cards, it wouldn't affect the RoLs. I oppose this idea.

finkel

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg98517#msg98517
« Reply #5 on: June 22, 2010, 02:31:06 pm »
He's damn near impossible without a luciferin. (you need dragons, not RoL, to do enough damage to kill him, but you need more RoL out than you can afford to waste room on to stay alive against his dragons)

Offline Marvaddin

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg101567#msg101567
« Reply #6 on: June 26, 2010, 05:12:49 pm »
Ferox was early, but he wasn't one of the originals.
Just wondering, which were the original FGs?

Offline Glitch

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg101573#msg101573
« Reply #7 on: June 26, 2010, 05:27:04 pm »
I disagree. He actually can out rush a rainbow every now and then >_>.

Also, why make him harder? I mean, there's lots of easy FGs out there. Incarnate, Paradox, Destiny, Neptune... the list goes on and on. If you want to make FGs harder, we should just streamline all their decks down to 60 cards. Or give them normal pvp decks, like a true shrieker rush or a true cremation rush. Can you imagine Dark Matter with flying discords instead of archangels?

Or, taking it to the extreme, what if we made the only FGs Dark Matter, Eternal Phoenix, Divine Glory, Rainbow, Hermes, Graviton, and Scorpio?


FGs are already hard enough; we don't need to go about making the "easy" FGs hard too.
The difference between making one false god harder and making al false gods harder is surprisingly large.

Instead of spamming the gods until you get one that isn't "hard", why not make them all the same difficulty.  Perhaps if every god was dark matter, eternal phoenix, divine glory, rainbow, hermes, graviton, and scorpio, they wouldn't need things like triple mark, double draw, and double health.

PuppyChow

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg101585#msg101585
« Reply #8 on: June 26, 2010, 06:20:56 pm »
I disagree. He actually can out rush a rainbow every now and then >_>.

Also, why make him harder? I mean, there's lots of easy FGs out there. Incarnate, Paradox, Destiny, Neptune... the list goes on and on. If you want to make FGs harder, we should just streamline all their decks down to 60 cards. Or give them normal pvp decks, like a true shrieker rush or a true cremation rush. Can you imagine Dark Matter with flying discords instead of archangels?

Or, taking it to the extreme, what if we made the only FGs Dark Matter, Eternal Phoenix, Divine Glory, Rainbow, Hermes, Graviton, and Scorpio?


FGs are already hard enough; we don't need to go about making the "easy" FGs hard too.
The difference between making one false god harder and making al false gods harder is surprisingly large.

Instead of spamming the gods until you get one that isn't "hard", why not make them all the same difficulty.  Perhaps if every god was dark matter, eternal phoenix, divine glory, rainbow, hermes, graviton, and scorpio, they wouldn't need things like triple mark, double draw, and double health.
Yes, I was being extreme, but the main point I wanted to get across is this:

The false gods are already hard. They don't need to get harder.

If you included a "well, let's streamline all the FGs but take away their 200 health" or something, then maybe I would agree with it. But all you wanted to do was make it harder, which we don't need :).

Offline pervepic

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg101620#msg101620
« Reply #9 on: June 26, 2010, 07:04:20 pm »
Ferox was early, but he wasn't one of the originals.
Just wondering, which were the original FGs?

As far as I remember those were Incarnate, Morte, Scorpio, Fire Queen, Hermes, Rainbow, Graviton, Seism, Miracle, Chaos Lord, Gemini. 11? I don't know, maybe I'm missing someone.
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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg101881#msg101881
« Reply #10 on: June 27, 2010, 01:31:36 am »
He's damn near impossible without a luciferin. (you need dragons, not RoL, to do enough damage to kill him, but you need more RoL out than you can afford to waste room on to stay alive against his dragons)
But I carry luciferin, or in my most recent variation two light nymphs, so ferox is actually worth fighting.

I disagree. He actually can out rush a rainbow every now and then >_>.

Also, why make him harder? I mean, there's lots of easy FGs out there. Incarnate, Paradox, Destiny, Neptune... the list goes on and on. If you want to make FGs harder, we should just streamline all their decks down to 60 cards. Or give them normal pvp decks, like a true shrieker rush or a true cremation rush. Can you imagine Dark Matter with flying discords instead of archangels?
Objectively would he be harder just with a spine carapace? To rainbows maybe yes, but if you already had control he could get a few more creatures out and a few more of yours would die to compensate for the bone walls, so it'd make the game more arduous but I'd argue it wouldn't really affect the result. Especially if you carried one antimatter as certain small entropybows do and antimatter your own druid/ffq.

To RoL-Hope as I have put forward, based on the assumption that FGs only use upped cards, it won't do anything to the RoLs. Yes it would be tedious for dragons to get infected, but that's not necessarily more difficult than regen over a jade shield. I'm not too sure about the other anti FGs but I honestly think Ferox might be easier if you gave him a spine carapace.


Offline Essence

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Re: Ferox, The Spine Carpace, and You https://elementscommunity.org/forum/index.php?topic=7678.msg103885#msg103885
« Reply #11 on: June 29, 2010, 07:07:11 pm »
Pervepic is correct.  There were only 11 FGs at first.  Ferox was programmed in as the 12th FG, but due to a problem with the RNG, he was never actually picked as an opponent.
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