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Offline raloufTopic starter

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What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg348404#msg348404
« on: June 09, 2011, 09:32:14 am »
So I started this game few months ago (8 or 9 I think).
Now I'm always playing this at least a couple hours each day so first conclusion : this game is so good.

Then I've some advice/Thoughts about it.

For me one BIG thing is needed : MOAR CARDS ! at best we can try to double the number of cards !
Okay lot of noob said that before me but I'll explain :

First of all an obvious fact : more cards mean more choice and more good deck, new environnement, new VERY intersting things in PVP : For me it'll be almost a reborn for the game (even if he is not dead ^^).

Secondly the main fact : farming is boring. I mean real farming : not taking a funny deck and test it but play a deck fairly fast and with a good win rate for example USEM for AI3 or CCYB/RoL hope for FG. they are almost the only deck which are worthy to use when you farm (with some other like Tadabow, voodoo deck..). So if we implemant lot of cards we can have 2 goods effects:
              1) New efficients deck will appear and we can use them all
              2) Tons of news opponents will be designed (specially in AI3 there are 10 differents that so boring) and I think this I really needed.

Then an other good side of this : Player who have all the rare cards and all cards upped will have ton of new cards to win !

Randoms facts :
We can implemant news rare and maybe new(s) element(s).
We can add news capacity which make the game strategic/interessant I think.
We should works on pillars to make trio/quartet more playable.


OK mister ralouf you have good idea but how can we do it ?

So here again I have idea :

create competition : design new pillar, new weapon/shield new creature and spell. create other competition : design AI3/FG with specific rules : design an AI3 who use life earth duo for example etc..
I you lack of idea go in the post your card idea here !
Bentchmarking : yeah it's a fact it works very good. As I'm an old MtG player I can affrim that it contain ton of good idea. i don't want EtG to become a copy at all but we can take inspiration (I really want to see new pillar who can produce 2 differents quanta)

In one word : USE THE COMMUNITY ! there are lot of guy with good idea here we can just use everything !

TY for reading me and sorry for beeing so bad in english :) Hope this will become true one day

long live to elements the game
TEAM
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Offline Marvaddin

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg349366#msg349366
« Reply #1 on: June 11, 2011, 02:29:31 am »
I also love the game.

More cards, cards, cards - yeah!, agreed.

More content, yeah! I would like having 30-50 AI3 instead of 12, for example.

More ways to produce quanta, surely a thing we need.

We should also redesign starter decks. Looks like they never got new cards.

Also, we should reduce the price to upgrade cards. Upgrading 1 cards costs like the entire non upgraded deck, argh! At least, should be easier to noobs, like 1st 10 cards upgrade for 300, then next 10 for 600 and so. Although I would also like having the full price reduced, maybe to 1000-1200.

long live to elements the game [2]

Offline RootRanger

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg349409#msg349409
« Reply #2 on: June 11, 2011, 03:58:17 am »
I think all effort for improving the game should be spent on T500 until it is either finished or a massive game-changing glitch arises (unlikely).
Somehow still around, somewhat

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg349717#msg349717
« Reply #3 on: June 11, 2011, 09:03:52 pm »
     I have noticed (in my laziness) that even though we can use spacebar to end turn, there are no hotkeys to select which card to play.  This would be a great feature to add for those of us that don't like to rely solely on the mouse. 
   
     I like the idea of adding cards but not double.  I think that would get boring just as fast, whereas adding a few new cards every month would keep the game fresh and probably a lot less work for the designers.
 
     I love the idea for upgrade cost increasing progressively, but, what would determine the progression? Level, # of games, amount of upgraded cards owned?

     And to end, thanks for this post.  I looked for something like this for hours before finding this. Looking forward to seeing everyone elses suggestions :)

Offline raloufTopic starter

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350237#msg350237
« Reply #4 on: June 12, 2011, 11:07:18 pm »
OMHO about what has been said :
YES we need more AI3 at least 30 !

NO the cost to uppgrade a card is fine as it is I think you can enjoy elements without playing upped cards and if you want them you have to farm them

YES t500 look awesome !

maybe double the number of cards in the game is a bad idea yeah I didn't saw it that way.. Anyway we need more AI3 that's a fact !
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Offline Pineapple

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350306#msg350306
« Reply #5 on: June 13, 2011, 01:56:19 am »
The problem with just mindlessly adding cards, balancing issues aside, is that cards need to fit into the restrained theme of the element. If you're facing some guy and he's playing mono-air, you know you can play your shield and that it'll probably last for at least one turn. However, if we add 12 different forms of PC to air, then the game will lose strategy and each game would become more and more of you doing the same thing while ignoring the opponent's deck.

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350315#msg350315
« Reply #6 on: June 13, 2011, 02:05:30 am »
I think once T500 comes in (just got a teaser) we will all be too happy to play it, so all complaints will be gone :)

Just one thing:
Did anyone have the same problem, my IGN is saved, I type in the password then press Enter.... then press Enter.... then press Enter.... then I realize I have to click the button. Not a big thing, but little things make you happy :) And it seems to be an easy change.

Offline Pineapple

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350317#msg350317
« Reply #7 on: June 13, 2011, 02:06:11 am »
tab+enter works too ;)

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350319#msg350319
« Reply #8 on: June 13, 2011, 02:08:37 am »
tab+enter works too ;)
That's just over complicating :) I just wanna be able to log in by only pressing Enter :)
Tiny and unimportant suggestion, yet would make me so happy :P

Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350489#msg350489
« Reply #9 on: June 13, 2011, 01:16:15 pm »
I think once T500 comes in (just got a teaser) we will all be too happy to play it, so all complaints will be gone :)

Just one thing:
Did anyone have the same problem, my IGN is saved, I type in the password then press Enter.... then press Enter.... then press Enter.... then I realize I have to click the button. Not a big thing, but little things make you happy :) And it seems to be an easy change.
Haha yeah i do that do and then i feel like an idiot because i am just sitting there staring at the screen lol

Offline Marvaddin

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350589#msg350589
« Reply #10 on: June 13, 2011, 05:13:56 pm »
Cards are being added. We will have the double of the current cards... but maybe like in 3 years, lol. So they can be balanced and contribute to its element strategy. No need to double the cards in 1 week, but adding cards is good, and I admit I would prefer it happening more frequently. Hope zanz have a lot of good ideas to release after wards ends.

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Re: What can be better in EtG ? https://elementscommunity.org/forum/index.php?topic=27397.msg350595#msg350595
« Reply #11 on: June 13, 2011, 05:25:14 pm »
I find one thing more important than anything else: pvp.
After all cards are collected that is the main thing left to do and I have to say the current state of pvp is disappointing. Desynchs aren't rare, they happen more often than smooth matches happen and the way they are handled are unsatisfactory. Since playing against the ai can cause both sides to win. What I want to see that pvp matches cannot be played against the ai. The game should stop and freeze until both sides are connected with each other again, possibly with a chance to quit waiting for your opponent which will show up as a loss or a time-out in which case you win after failing to reconnect for over 5 minutes. This shouldn't have to happen for players actually leaving the game or for random, but is essential for all pvp events.

 

anything
blarg: