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Cisco

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6516#msg6516
« on: December 15, 2009, 10:10:02 pm »

I like the idea. All stats be interestin though in all directions. As for t50 and rare farming....in the moment that is the only reason most playt50 at all latley. because of the forums and FG decks posted here most go from l3 to FG and just don´t play t50 anymore. there should be more reason to play t50 aside from rare farming. this idea could help a little

Evil Hamster

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6517#msg6517
« Reply #1 on: December 15, 2009, 10:10:02 pm »

I agree. T 50 is annoying to play. More so than any other level. I could earn boatloads more $$ and score playing the FGs, but I'm trying to collect the rest of the rares I'm missing- and that's the only reason I've spent the last few days of play time in the T 50 area.

Evil Hamster

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6518#msg6518
« Reply #2 on: December 15, 2009, 10:10:02 pm »

It would be interesting to see the w/l ratio, but I agree getting any kind of bonus is not necessary.

Offline jmizzle7

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6519#msg6519
« Reply #3 on: December 15, 2009, 10:10:02 pm »

I agree with the idea that we need something to keep rare decks from flooding the game and taking the last shred of difficulty (accumulating rares) away. There has to be something worth playing for, and if the false gods are easy, then getting those rares should be a chore as originally intended. It takes all meaning away from the 500 point quest, which was absolutely HUGE when it was first introduced, and gives players another reason to stay away from level 3, which has seen little to no play as of late.

Giving a score/coin bonus when I win while not playing? No thanks.

Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6520#msg6520
« Reply #4 on: December 15, 2009, 10:10:02 pm »

This is a stupid idea.
Not quite. It would be nice to know the win/loss ratio of a computer controlled version of our decks in the top 50. We could see how a specific design works against players, and even though it IS computer controlled, it'd still give us a nice idea of the effectiveness of a deck. Not to mention it'd just be neat, and it would satisfy many peoples' curiosities.

As for the coin/score bonus...I'm sure we could go without that.

vice123

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6521#msg6521
« Reply #5 on: December 15, 2009, 10:10:02 pm »

This is a stupid idea.

zakal

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6522#msg6522
« Reply #6 on: December 15, 2009, 10:10:02 pm »

This is probably impractical to implement, but I would love to be able to know how good my deck did in the top 50 when I wasn't playing it.  Maybe even some, (small,) amount of coins/score for top-50 wins from your deck.  If Zanzarino does have a problem with rare farm decks, as some have suggested, this would be a good way to lessen the amount of them.  I think it would also make top-50 less prone to just being mostly full of rainbow god-farming decks all the time because it would create an incentive to make a deck that may be challenging to players.

Offline jmizzle7

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6740#msg6740
« Reply #7 on: December 15, 2009, 10:10:03 pm »

I think this is a good idea, but will make rare farms even more rare, and i dont understand why people dont like rare farm decks: they shorten the endless grinding!
I think that a good balance between endless grinding and too much easyness in wins could be some new ai level between ai3 and false gods, where you can win ALL rares (and easier than in ai3), or a new false god with eternities in his deck: then top50 could have some improvement like statistics of decks played by cpu and some bonus from wins: i think the best could be money winning because other than this there could be only card winning (too good for a cpu played deck) and player statistics modifics (absolutely no).
By now, farm decks are a need to give the chance of having rares to newbies and to leave experts try new combination of cards, regardless of their rarity in cpu decks (and anyone must admit that some rare it's too rare in ai decks).
I'll tell you why people don't like rare farms...

Everybody agrees that it shouldn't be fair for somebody to make a hacked account, right? And why is that? Because nobody should be able to have every upgraded card and over a billion score after playing eight games. This is a given. Extending this logic to the accumulation of rares, why, then, is it okay for someone who has played this game for two days and is still incapable of defeating level 3 to have three shards and at least one of almost every weapon?

I understand the argument that there needs to be some sort of system in place to attract new players and allow them to be competitive against mid-level players and veterans, but giving handouts is not the answer. These cards are called rare for a reason. Shard of Divinity should be limited to those who are patient enough to search for it, just as the other rare cards should be. I mean seriously, this is the entire reason Zanzarino put the rares in level 3 decks in the first place, to allow us to win them more frequently! If such a gesture isn't good enough for you, then nothing will be.

thearchduke

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6741#msg6741
« Reply #8 on: December 15, 2009, 10:10:03 pm »

I think there might be too many levels.  Back in the beginning, Level 3 was daunting, and top 50 impossible.  And now, as many have pointed out, there's little point to playing anything but Fake Gods, especially as people (zanz perhaps) put the brakes on rare farms.  I think new quests, or a campaign type scenario would be cool, but that's pretty involved for a no-pay flash game with ad-support.

Some stats for Top 50 would definitely encourage people to design more ridiculous decks.  I think we'd find that fire, poison and vampire decks do a lot better when controlled by the AI then rainbows do...

turin

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6742#msg6742
« Reply #9 on: December 15, 2009, 10:10:03 pm »

I think this is a good idea, but will make rare farms even more rare, and i dont understand why people dont like rare farm decks: they shorten the endless grinding!
I think that a good balance between endless grinding and too much easyness in wins could be some new ai level between ai3 and false gods, where you can win ALL rares (and easier than in ai3), or a new false god with eternities in his deck: then top50 could have some improvement like statistics of decks played by cpu and some bonus from wins: i think the best could be money winning because other than this there could be only card winning (too good for a cpu played deck) and player statistics modifics (absolutely no).
By now, farm decks are a need to give the chance of having rares to newbies and to leave experts try new combination of cards, regardless of their rarity in cpu decks (and anyone must admit that some rare it's too rare in ai decks).

turin

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Top 50 stats, when AI plays your deck https://elementscommunity.org/forum/index.php?topic=686.msg6743#msg6743
« Reply #10 on: December 15, 2009, 10:10:03 pm »

I think this is a good idea, but will make rare farms even more rare, and i dont understand why people dont like rare farm decks: they shorten the endless grinding!
I think that a good balance between endless grinding and too much easyness in wins could be some new ai level between ai3 and false gods, where you can win ALL rares (and easier than in ai3), or a new false god with eternities in his deck: then top50 could have some improvement like statistics of decks played by cpu and some bonus from wins: i think the best could be money winning because other than this there could be only card winning (too good for a cpu played deck) and player statistics modifics (absolutely no).
By now, farm decks are a need to give the chance of having rares to newbies and to leave experts try new combination of cards, regardless of their rarity in cpu decks (and anyone must admit that some rare it's too rare in ai decks).
I'll tell you why people don't like rare farms...

Everybody agrees that it shouldn't be fair for somebody to make a hacked account, right? And why is that? Because nobody should be able to have every upgraded card and over a billion score after playing eight games. This is a given. Extending this logic to the accumulation of rares, why, then, is it okay for someone who has played this game for two days and is still incapable of defeating level 3 to have three shards and at least one of almost every weapon?

I understand the argument that there needs to be some sort of system in place to attract new players and allow them to be competitive against mid-level players and veterans, but giving handouts is not the answer. These cards are called rare for a reason. Shard of Divinity should be limited to those who are patient enough to search for it, just as the other rare cards should be. I mean seriously, this is the entire reason Zanzarino put the rares in level 3 decks in the first place, to allow us to win them more frequently! If such a gesture isn't good enough for you, then nothing will be.
I understand you. Problem i faced was that there's no rare balance: for experienced players grinding ai3 is just boring, but you cant win eternity from false gods. I think that if eternity was in FG decks i would have never switched to top50 farming, FG giveìing more money. But with this limitation i chose to rely on rare farms. If FG will be made with ALL rares then we can have limitation on top50

 

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