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Offline Twig RTSTopic starter

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So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045554#msg1045554
« on: February 24, 2013, 08:51:58 pm »
I've been playing your game for three days now (I know that doesn't sound like much) and I'm very eager to see where the game continues. There's so much potential Elements has!
 :life :life :life :life
Elements is fair, fun, strategic, and easy to understand.
 :water :water :water :water
The game-play is 'fair' because there's no such thing as an unbeatable deck. Each deck has their own strengths and weaknesses that can vary from battle to battle. For instance: A deck built on Scorpion spamming can easily be brought down by using damage spells. A deck that runs on immortal monsters that spells cannot harm can be easily disturbed with a ice, fire, or spine shield. Anybody has a chance to win!
 :earth :earth :earth :earth
The game is 'fun' because well for one, it's a TCG. Who doesn't like collecting trading cards right? It's also fun because it's got simple gameplay mechanisms. There's nothing over complicated about the game that makes it frustrating to play. Another reason why it's fun is exactly the same reason why it's 'fair'; everyone has a chance win!
 :fire :fire :fire :fire
The game is 'strategic' because of exactly the same way it's fair. Every deck has it's ups and downs. If you build your deck around blocking this effect, it may be easy to bypass with another effect.
 :light :light :light :light
The game is 'easy to understand' because when you first join Elements you are giving a few simple quests to get you up to speed with how the game works. The board layout is simple, cards are very easy to use and understand, and the objective couldn't be more simple that it already is; bring your opponents life to zero.
 :darkness :darkness :darkness :darkness
But I think the three real reasons why I like Elements the most is this:
1. The Elements, each Element holds their own special set of card effects that you can choose from. If you run a deck off of any two Elements, you could have a lot of fun discovering cool strategies and card combinations.
2. This card exchange system is intelligent. You can get one free card a day, including some Electrum. You can use Electrum buy common cards in the Bazarr, or sell ones you don't need/want anymore. Sometimes you can earn a rare card using the spinner after winning a battle.
3. The game is fair. I know I've said that like four times now but I mean it.
 :electrum :electrum :electrum :electrum
There are little tid-bits I'd like to see changed about the game though.
I would really appreciate in the PvP that after you or your opponent reaches zero life, the game doesn't totally cut you off straight to the rewards or menu. It's nice to chat with the player after the duel. Maybe implement a button after-duel that lets you leave to the rewards/menu? That, and a chat-bar instead of having to click 'Message' to talk to someone.
 :rainbow :rainbow :rainbow :rainbow
Oh, and I believe I found two bugs. I don't know if they have been brought up before, but I'll bring them up anyways:
1. When you click the Fire Nymph to use her ability and decide not to use it and click cancel, you do not get back the quanta.
2. The Phase Shield says it lasts for three turns, but lasts one extra turn when it hit's zero.
This is honestly a great game with a lot of potential.
Simple as that.

Offline ColorlessGreen

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045555#msg1045555
« Reply #1 on: February 24, 2013, 08:55:46 pm »
Regarding the two bugs:

(1) This is true of every activated ability on any card, and I understand it is this way to prevent an exploit that used to be possible (a long time ago) from quickly clicking and canceling faster than the server can react.

(2) The counter decrements at the end of your turn, so for the last of your opponent's turns, it will read zero turns remaining. When you end your turn with it at zero, it vanishes at the end of your turn. Count it out - it protects you for three of your opponent's attacks.

Offline Cheesy111

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045556#msg1045556
« Reply #2 on: February 24, 2013, 08:56:19 pm »
1) This happens for all abilities.  There was an exploit in the past that had to do with canceling abilities which was the basis for the change.

2) If you notice, Phase Shield starts at 3 counters when you play it, but as soon as you pass the turn it ticks down to 2 counters.  It shields you for three of your opponent's turns: one at 2 counters, one at 1 counter and one at 0 counters.

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045559#msg1045559
« Reply #3 on: February 24, 2013, 09:16:03 pm »
Welcome! :D
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War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline Chapuz

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045594#msg1045594
« Reply #4 on: February 25, 2013, 12:02:53 am »
Really? A newbie interested in synergies instead of complaining about the same arguments you say are cool because they are "mono players"? Is this really true?

Some people say it's better to discover the synergies yourself (aka when they are used against you), yet I guess you will like to see This thread  ;D
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Offline Twig RTSTopic starter

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045657#msg1045657
« Reply #5 on: February 25, 2013, 03:27:06 am »
Regarding the two bugs:

(1) This is true of every activated ability on any card, and I understand it is this way to prevent an exploit that used to be possible (a long time ago) from quickly clicking and canceling faster than the server can react.

(2) The counter decrements at the end of your turn, so for the last of your opponent's turns, it will read zero turns remaining. When you end your turn with it at zero, it vanishes at the end of your turn. Count it out - it protects you for three of your opponent's attacks.
Thanks for the info.
I can imagine how that exploit could easily ruin a battle.
And that shield was a bit confusing, thanks.
This is honestly a great game with a lot of potential.
Simple as that.

Offline Twig RTSTopic starter

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045658#msg1045658
« Reply #6 on: February 25, 2013, 03:27:34 am »
1) This happens for all abilities.  There was an exploit in the past that had to do with canceling abilities which was the basis for the change.

2) If you notice, Phase Shield starts at 3 counters when you play it, but as soon as you pass the turn it ticks down to 2 counters.  It shields you for three of your opponent's turns: one at 2 counters, one at 1 counter and one at 0 counters.
Thank you also for pointing that out.
This is honestly a great game with a lot of potential.
Simple as that.

Offline Twig RTSTopic starter

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045662#msg1045662
« Reply #7 on: February 25, 2013, 03:39:26 am »
Really? A newbie interested in synergies instead of complaining about the same arguments you say are cool because they are "mono players"? Is this really true?

Some people say it's better to discover the synergies yourself (aka when they are used against you), yet I guess you will like to see This thread  ;D
I love the amount of combinations you can test out. The possibilities go a long distance. I wouldn't build a deck off of a preset posted on the forums though, it kind of kills the purpose of trying new things and discovering what you really enjoy using.
Although, I can't help but say that I'm a big :life nerd. I do enjoy Mono-Life decks just because it's my favorite element.
This is honestly a great game with a lot of potential.
Simple as that.

Offline Chapuz

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045680#msg1045680
« Reply #8 on: February 25, 2013, 04:38:22 am »
That thread's intention is to make people know the synergies, look at a little example using it and let them the opportunity of making their own decks  ;)

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045681#msg1045681
« Reply #9 on: February 25, 2013, 04:49:21 am »
I like your post, as we don't see many insightful newbies, so I'm going to give you a bit of helpful forum advice: Don't double and triple post.

When you make a reply or quote a post, you can scroll down and view the last few posts in the thread. From there, you can hit 'Insert Quote' on any posts and add more quotes without making extra posts. You can also modify your messages from the thread directly.

Welcome to the forums, hope you stay a while :)
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Offline Twig RTSTopic starter

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Re: So much potential. https://elementscommunity.org/forum/index.php?topic=47179.msg1045699#msg1045699
« Reply #10 on: February 25, 2013, 08:11:36 am »
I like your post, as we don't see many insightful newbies, so I'm going to give you a bit of helpful forum advice: Don't double and triple post.

When you make a reply or quote a post, you can scroll down and view the last few posts in the thread. From there, you can hit 'Insert Quote' on any posts and add more quotes without making extra posts. You can also modify your messages from the thread directly.

Welcome to the forums, hope you stay a while :)
Okay, I'm just posting this to let you know I found it. :D
Kinda confusing at first, had to read your post a couple times to figure it out.
This is honestly a great game with a lot of potential.
Simple as that.

 

blarg: