Just a silly idea...
And...if we had a battlefield and what if it was element-related, giving (maybe) "bonuses and penalties"? A
random battlefield each game that can affect the game...
Something like this:

: Maze (It's possible to play 3 novas in a row and 2 supernovas in a row without generating a singularity. Black Holes absorb only 2 quanta per element)

: Swamp. (Players without Death mark are poisoned by 1 every 2 turns. Life creatures cost is increased by 1)

: Asteroid (Creatures with momentum gains +1/+0. Discord shuffles less quanta)

: Land (Earthquake/Quicksand destroy up to 4 pillars/pends. Wings lasts 3 turns)

: Jungle (Players are healed every turn by 1. By 3 if they have Life mark, by 0 if they have Death mark)

: Volcano (Immolation/Cremation generate 7 and 9

+ 1 quantum for each non fire element. Water spells cost is increased by 1)

: Ocean (Flooding/Inundation affect all field except the first creature slot. Fire spells cost is increased by 1)

: Heavens (Sanctuaries heal 5 HP per turn. Darkness spells cost is increased by 1)

: Cloud (Airborne creatures gain 1 HP. Earth spells cost is increased by 1)

: Desert (Time creatures cost is reduced by 1 to a minimum of 1. Dimensional shield/Phase shield cost is increased by 1)

: Underworld (Cloak lasts 5 turns. Sanctuaries heal 3 HP per turn)

: Phase Dimension (Immaterial creatures cost is reduced by 1. Time non-pillar/non-pends permanents cost is increased by 1)