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Offline Tantoney

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161054#msg1161054
« Reply #12 on: October 19, 2014, 01:26:12 am »
This topic has been debated MANY times before and to great length.
Please do a bit of research before dragging this topic thru the mud again.
I would hope that some admin will lock this topic.

Yes, I'm already aware of this and I apologize for it. It's just that I'm wondering on the up-to-date response compared to the past topics. Although someone really could do with bringing one onto Kongregate.
« Last Edit: October 19, 2014, 01:28:21 am by Tantoney »

Offline omegareaper7

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161135#msg1161135
« Reply #13 on: October 19, 2014, 04:43:12 pm »
This topic has been debated MANY times before and to great length.
Please do a bit of research before dragging this topic thru the mud again.
I would hope that some admin will lock this topic.

Yes, I'm already aware of this and I apologize for it. It's just that I'm wondering on the up-to-date response compared to the past topics. Although someone really could do with bringing one onto Kongregate.
Decreasing the price of upgrades would be a huge slap to the face of everyone who has upgraded dozens of cards. That would be a massive waste of electrum. Not to mention the several balancing parts that would have to be done with it, like decreasing the price of selling upgraded cards, which would only hurt later farming.

And not to mention that when you start farming ai4/gods, you can get a lot of electrum far more quickly. Mostly due to selling upgraded cards.
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Offline mizekel

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161783#msg1161783
« Reply #14 on: October 22, 2014, 10:08:48 pm »
Decreasing the price of upgrades would be a huge slap to the face of everyone who has upgraded dozens of cards.
Keeping a poor mechanic just because older players already had to put up with it is an awful excuse.

Offline dragonsdemesne

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161801#msg1161801
« Reply #15 on: October 22, 2014, 11:31:37 pm »
I'd like to see a few newbie quests to get some earlier upgrades easier, like how they can get a free rare weapon now, but after that, they should learn to play the game.

Offline Treldon

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161802#msg1161802
« Reply #16 on: October 22, 2014, 11:35:02 pm »
I'd like to see a few newbie quests to get some earlier upgrades easier, like how they can get a free rare weapon now, but after that, they should learn to play the game.
First 5 upgrades for 750 :electrum each?
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Offline Vangelios

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161804#msg1161804
« Reply #17 on: October 22, 2014, 11:45:06 pm »
I think it should have a limit on the deck upgraded
maximum 50%, it would certainly be more fun and would cause the player to think better the cards upped to uses.

the prices I suggest 500 :electrum to pillars pendulums, 750 :electrum to common cards 1000 :electrum to rares cards and 1500 :electrum to hyper rare cards.
« Last Edit: October 22, 2014, 11:46:42 pm by Vangelios »
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Offline dragonsdemesne

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161805#msg1161805
« Reply #18 on: October 22, 2014, 11:55:25 pm »
I was thinking more like quests something like 'beat your first halfblood: get a free upgrade' or 'beat your first false god: get 3 upgrades free', just to get people started.

Offline Vangelios

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161806#msg1161806
« Reply #19 on: October 23, 2014, 12:01:39 am »
Good and quest to 1 nymph to people starts ;)
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Offline Treldon

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161808#msg1161808
« Reply #20 on: October 23, 2014, 12:14:30 am »
Good and quest to 1 nymph to people starts ;)

Something akin to the rare weapons quest? Like 'Get to score 2500 and get a nymph'?
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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161809#msg1161809
« Reply #21 on: October 23, 2014, 12:33:16 am »
well 100k is fine, but then not will be to starters players, but a quest of 100k and choice your nymph is awesome! is exciting.
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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161810#msg1161810
« Reply #22 on: October 23, 2014, 01:16:52 am »
I think it should have a limit on the deck upgraded
maximum 50%, it would certainly be more fun and would cause the player to think better the cards upped to uses.

the prices I suggest 500 :electrum to pillars pendulums, 750 :electrum to common cards 1000 :electrum to rares cards and 1500 :electrum to hyper rare cards.
This upgrade system is better, but altering prices isn't the change I would like to see in Elements. It also implies that rare cards are better since you spend more money on them.

I believe all of the cards should be upgraded for 900-1000 electrum, with sell prices dropping to 850-900.
Either that or make electrum easier to acquire.

I'm really not going to respond to a veteran saying: it worked and still works.
That is literally stating we shouldn't change it because it has been gone through.

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161811#msg1161811
« Reply #23 on: October 23, 2014, 01:22:25 am »
I mean, we could just compensate the 500so electrum each player is missing out on per upgrade.
If we're going to majorly change one of the more major mechanics of the game, we might as well go full on with it.

Mweh, imo, it's fine as it is. It just looks really towering at first, and the INSTANT you suddenly make Pdials/Swallow/Fiery SouFflé Rush/The Brave Malignant Ball That Could/Voodoo Bravery/SoW reflect... it's not a problem anymore. That's where any problem actually lies.

 

anything
blarg: