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Celidion

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Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg13767#msg13767
« on: December 21, 2009, 09:19:37 pm »
No, I don't want anything silly like 2x or 3x mark, I want a mark to give me quantum the second I start playing, like a tower. Make it cost 2k-3k ( I don't care for price that much ) and have it go through all marks so you only need to buy it once. This way you can get some stuff out on first turn you normally couldn't. What do you guys think?

bobcamel

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Re: ;D https://elementscommunity.org/forum/index.php?topic=1526.msg13783#msg13783
« Reply #1 on: December 21, 2009, 11:16:38 pm »
Quote
The original idea seems just clever at first, but after you realize it's so glaringly obvious and yet not suggested yet you know the person that made it is a genius.


Awesome idea, I SO AGREE, support, and so on.

Scaredgirl

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg14283#msg14283
« Reply #2 on: December 25, 2009, 10:03:01 pm »
I removed a couple of posts.

A quick reminder to everyone, here are some of the things we do not post on this forum:

"Why was my post edited?"
"Why did I get a warning?"
"Why was I banned?"
etc.

If you have any questions/comments about moderation contact me or one of the Global Moderators. All moderation related discussion will be done with PM's, not publicly. This is because those posts have nothing to do with discussion at hand.

icybraker

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15355#msg15355
« Reply #3 on: January 03, 2010, 12:24:23 am »
Hmm, I like it. So it gives you 1 extra quanta from the start of the game? That's a pretty good idea. You can sneak in one extra turn of development with help from Quantum Towers and Novas, and it's not completely overpowered like a X2 mark.

Offline Essence

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15471#msg15471
« Reply #4 on: January 03, 2010, 11:11:42 pm »
While we're at it, we should add a Quantum Mark that gives three random quanta/turn.  :)
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Offline Kamietsu

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15472#msg15472
« Reply #5 on: January 03, 2010, 11:13:27 pm »
While we're at it, we should add a Quantum Mark that gives three random quanta/turn.  :)
this. i am all for this.
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bobcamel

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15479#msg15479
« Reply #6 on: January 03, 2010, 11:31:44 pm »
While we're at it, we should add a Quantum Mark that gives three random quanta/turn.  :)
this. i am all for this.
It dontn fit the game theme. Marks aren't just free starting pillars, they're something that aligns you to an element. They're something that decides about your very form. Don't underestimate them like this.

Quantum is not an element.

icybraker

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15497#msg15497
« Reply #7 on: January 04, 2010, 01:18:20 am »
I wouldn't actually WANT a quantum mark; it's way too unstable. If i have a lot of Hourglasses, dials, an Eternity or two or an Anubis in my rainbow deck, i would still use the Time mark instead of a Quantum mark. Additionally, I would use an Entropy mark for my Fallens and my Supernovas; it's just more practical and reassuring to have a regular, steady stream of quanta from one important element to complement any Rainbow deck.

Celidion

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Re: Upgraded Marks https://elementscommunity.org/forum/index.php?topic=1526.msg15505#msg15505
« Reply #8 on: January 04, 2010, 01:48:15 am »
*cough* Mark cards *cough* Anyway, it's not like this is that new of an idea, it'd be nice for any deck though.

 

anything
blarg: