*Author

DarkJayson

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg369#msg369
« on: December 15, 2009, 10:09:28 pm »

I think upgraded cards are a lot more powerful than regular cards and as such hard to get but what ever the reason there should be another way to get them.

btw i think you can win upgraded cards in the slots on the higher lv matches.

How about adding this, after you win a match you get the slots to win a card maybe you could add more slot types.

For example one slot type is a chance to randomly upgrade a random card in your deck at a rate of 1% of success with a 5% chance of losing the card and a 90% chance of nothing happening.  Gives people another way to upgrade there cards also gives a chance of losing it and let them preview what random card was selected from there deck to be upgraded so they can decide where or not to take the chance with the card. btw if 1% is to high drop it down to something like 0.1% or something what ever is a good %.

Also include a money slots with the chance to earn more with the prizes increasing the higher the match level.

The chance of the three slots is 5%/15%/80%  Upgrade/Cash/Win Card

Klingzog

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg370#msg370
« Reply #1 on: December 15, 2009, 10:09:28 pm »

To answer the question, the reason for such a high cost is so that you have to work towards getting an upgrade. If upgrades were cheap, then after only a few days playing, you wouldn't have any (or perhaps very few) regular cards left. Having such a high price means that you have something to work towards.

SamSmart

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg371#msg371
« Reply #2 on: December 15, 2009, 10:09:28 pm »

I was wondering why it costs 1,500 electrum to upgrade a single card?  I personally don't like the system and would like to offer some alternatives, but before I do I'd like to know the reasoning behind it.

count

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg514#msg514
« Reply #3 on: December 15, 2009, 10:09:29 pm »

Depending on the deck you play an upgraded pillar is more powerfull then an upgraded permanent.
So who determines which card should be expensive to upgrade?

kraze

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg515#msg515
« Reply #4 on: December 15, 2009, 10:09:29 pm »

i agree to the fact that to upgrade a card you shouldn't pay the generic 1500 electrum, it should be more like 20x or 30x the original price of the card (pillars would still cost like nothing but oh well)

however this would be not fair to ppl who upgraded their whole deck and then some (ppl like me) so i would expect full refund for us if this does get implimented

markson

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg516#msg516
« Reply #5 on: December 15, 2009, 10:09:29 pm »

however this would be not fair to ppl who upgraded their whole deck and then some (ppl like me) so i would expect full refund for us if this does get implimented
Um, I wouldn't hold your breath on that if it does get changed.  These types of games are inherently unfair to people that have already sunk significant game money into it (for example, those with aether decks).  Kind of like depreciation.  The nightmare of tracking all the sold cards and figuring out a way to refund would be better spent on making the game less buggy, which detracts from the game for everyone.

SamSmart

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg517#msg517
« Reply #6 on: December 15, 2009, 10:09:29 pm »

Well, I understand why they aren't cheap, and they shouldn't be.  After all, players should earn those upgraded cards, and it gives players a goal.

However, I do think that 1,500 electrum per upgrade is a bit prohibitive for players.  It can take a bit of time to understand the play of the game and to build up a solid deck for a player's style.

Instead of making it a flat 1,500 electrum per upgrade, why don't we stagger the cost of upgraded cards?  After all, normal cards have differing prices based on differing power levels.  We could do the same for upgraded cards since an upgraded pillar is not nearly as powerful as an upgraded permanent.

SamSmart

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg518#msg518
« Reply #7 on: December 15, 2009, 10:09:29 pm »

Yeah, markson is right.  I've played a web game that's still in development and had to restart several times due to new changes.  It's a shame but them's the breaks.

x20 the unupgraded cards sounds like a good price.  That would make the upgraded pillars cost 120 electrum while I think the most expensive cards, which cost 106 electrum, would cost 2120 to upgrade.

So while the more expensive cards would be even tougher to upgrade, the more common cards would be much easier compared to the flat rate we have now.

SamSmart

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg519#msg519
« Reply #8 on: December 15, 2009, 10:09:29 pm »

You base it off the price of the normal cards.

Lesp

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg748#msg748
« Reply #9 on: December 15, 2009, 10:09:30 pm »

In many decks, upgrading the pillars is one of the most valuable upgrades that can be made. Upgrading an Aether pillar is just better than upgrading a parallel universe, for example. (You have the same chance to draw each card, and each upgrade essentially nets you one quantum. The difference is that you'll basically always want to play a tower right away, which the twin universe only gets you your "free" quantum when you use it.) Some of the most expensive cards in the game benefit the least from upgrades, but it's not anything like consistent. That doesn't mean that basing the upgrade cost of something on the base cost is totally a bad idea, but cost is disconnected from card power. (Cards seem to be costed roughly based on how splashy and exciting they are, not based on their raw power level.)

Lesp

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg749#msg749
« Reply #10 on: December 15, 2009, 10:09:30 pm »

That's missing the point. The -only- thing the upgrade does for the two cards is net you one quantum. Every single other effect stays the same. The difference is that the Aether Tower gives you the quantum as soon as you draw the card, pretty much no matter what, while the Twin Universe "gives" you the quantum only when you play it, which may not be immediately. In a mono-aether deck, a hand with an Aether Tower and a Parallel Universe is strictly better than a hand with an Aether Pillar and a Twin Universe.

Like I said, that doesn't mean that basing upgrade cost on card cost is a bad idea, it would just push even more strongly towards upgrading all your pillars first, which is often the best choice anyway. (But is a little boring.) If expensive cards were going to be more expensive to upgrade (I personally don't see the slightest reason this should be the case, besides "It'd be different"), I'd flatten the curve from a strict multiplier by making it something more like 10 x cost + 1000.

oaky180

  • Guest
Upgraded Cards https://elementscommunity.org/forum/index.php?topic=22.msg750#msg750
« Reply #11 on: December 15, 2009, 10:09:30 pm »

The pillars would be too cheap though, maybe have all of the pillars be like maybe 700 electrums so people wouldn't mass towers right away,

 

blarg: