Ah, well, I was merely taking into account 'random' PvP. And no, I have not been around for long. I have played more than a few games, however, and the opponent disconnect is annoying enough to pay some attention to it as it significantly lowers the number of games you can play: 1 minute waiting time on an average of 4 or 5 minutes per game (on average) is a lot, especially if there are max 1 or 2 turns left.
Of course this doesn't happen nearly every game, so this is not a major issue. I brought it up because it was about the first thing I noticed that was missing, whether as intentional design by the programmer(s) or not.
Perhaps counter-intuitively, for me it is more satisfying to be able to surrender than to play a lost game to it's bitter end.
Considering farming, indeed I have not played PvP outside the PvP1-environment. Therefore, I didn't know players are also rewarded with spins for wins in invitational single PvP. Still, I don't believe this defeats the suggestion in my previous post that the 'surrender' button becomes available only after 2 or 3 minutes to sufficiently hamper farming tactics.
It is solely intended to do good, not harm
