15-20 is Waay too much to have a creature heal you for about 12 or less each turn. Things that counter Antimatter decks are: Immortals, Creature control, Poison and Fire Lances
If both decks simply had antimatters, then the winner would be whoever drew last/had the most cards in his/her deck.Anyway, I agree with Baily. Just because YOUR deck loses to it doesn't make it OP. Every deck has weaknesses.
Quote from: PuppyChow on January 10, 2010, 01:44:15 amIf both decks simply had antimatters, then the winner would be whoever drew last/had the most cards in his/her deck.Anyway, I agree with Baily. Just because YOUR deck loses to it doesn't make it OP. Every deck has weaknesses.wait a moment..... for beat an antimatter deck i need:1. a lot of lucky2. a fire/air/death deck(or raimbow)they are a bit few choices.......if i have one of this i'm in a favorable positionvs in pvp and god challenge (ony this? this deck do coffe too?? XD) someone should balance this card in my opinion(ok 15-20 is too much but something near 10 )