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gpthepanzer

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upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16278#msg16278
« on: January 09, 2010, 10:23:06 pm »
hello everyone

i open this post for say this:upgraded antimatter is too powered, anyone use it and no one use other elements.


i have nothing againist this card but an upgraded antimatter need to cost something like 15-20(this is not a joke) because if you have a simply 5/x creature or bad you surely lose specially in high level match when your enemy have got six of 'em in his deck ( it happen a lot of times)
in this sitatio you usually lose for 2 reason:
-you cure your enemy like +40/turn
-run out of card
do yuo think a normal player can win vs this?

i have find only a deck thah(when realy lucky) can defeat a deck with 6 ugraded antimatter, a deck with a ot of gravitation pull and  lot of little cratures like frog

antimatter is too powered

(sorry for bad english)

Offline Baily18

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16296#msg16296
« Reply #1 on: January 10, 2010, 12:32:30 am »
15-20 is Waay too much to have a creature heal you for about 12 or less each turn. Things that counter Antimatter decks are: Immortals, Creature control, Poison and Fire Lances

Offline Kamietsu

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16299#msg16299
« Reply #2 on: January 10, 2010, 01:32:11 am »
15-20 is Waay too much to have a creature heal you for about 12 or less each turn. Things that counter Antimatter decks are: Immortals, Creature control, Poison and Fire Lances
A second antimatter deck can counter an anitmatter deck because 2 antimatters equal a normal creature.
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PuppyChow

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16303#msg16303
« Reply #3 on: January 10, 2010, 01:44:15 am »
If both decks simply had antimatters, then the winner would be whoever drew last/had the most cards in his/her deck.

Anyway, I agree with Baily. Just because YOUR deck loses to it doesn't make it OP. Every deck has weaknesses.

gpthepanzer

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16349#msg16349
« Reply #4 on: January 10, 2010, 09:15:58 am »
If both decks simply had antimatters, then the winner would be whoever drew last/had the most cards in his/her deck.

Anyway, I agree with Baily. Just because YOUR deck loses to it doesn't make it OP. Every deck has weaknesses.
wait a moment..... for beat an antimatter deck i need:
1. a lot of lucky
2. a fire/air/death deck(or raimbow)

they are a bit few choices.......if i have one of this i'm in a favorable positionvs in pvp and god challenge (ony this? this deck do coffe too?? XD)

 someone should balance this card in my opinion(ok 15-20 is too much but something near 10 )

Offline Kamietsu

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16363#msg16363
« Reply #5 on: January 10, 2010, 10:45:38 am »
If both decks simply had antimatters, then the winner would be whoever drew last/had the most cards in his/her deck.

Anyway, I agree with Baily. Just because YOUR deck loses to it doesn't make it OP. Every deck has weaknesses.
wait a moment..... for beat an antimatter deck i need:
1. a lot of lucky
2. a fire/air/death deck(or raimbow)

they are a bit few choices.......if i have one of this i'm in a favorable positionvs in pvp and god challenge (ony this? this deck do coffe too?? XD)

 someone should balance this card in my opinion(ok 15-20 is too much but something near 10 )
Quint your creatures or play mono aether. antimatter can't work on that which can't be targeted. Or use anubis in a time/aether combo of some sort.
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bobcamel

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Re: upgraded antimatter and his power https://elementscommunity.org/forum/index.php?topic=1886.msg16390#msg16390
« Reply #6 on: January 10, 2010, 12:18:09 pm »
Or kill off your creatures, packing an Otyugh helps, or pack more than 6 creatures so you baloney it out, or pack Reverse Time/Eternity and reverse the Anticreatures so the effect is wasted... spells that change creatures are easilly counterable.

 

blarg: