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Offline moomooseTopic starter

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Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143281#msg143281
« on: August 21, 2010, 12:22:43 pm »
Hey, saw SGs thread today about FG realms and it got me thinking about what else to do to the game.  I posted more relevant points in her thread, but didn't want to derail it on the upgrade system changes I had in mind.

i personally enjoy trees more than ropes when it comes to progression.  maybe give people options for the upgrade so they can select what they feel would be useful in their deck, with the limit being one upgrade per card.  possibilities could already be in the game such as-

increasing atk|hp by +1|+1
increasing atk|hp by +2|+2 and increase the cost of the card by 1
increasing hp by +2
decreasing initial cost of the card by 1
decreasing ability cost by 1 (minimum of 1?)
some cards could do a downgrade type mechanic to make the card cheaper by a bunch and make it atk|hp go down (phoenix, micro abom, etc)
improve the effect of their ability (pandamonium, chaos seed, fallen druid/elf, etc) 

a different selection of options could be available for each card to make it less confusing.  some people complain they dont have anything to spend their money on (what a nice problem to have?) and i think this could be a two birds with one stone.  wow this one ended up much longer than the others, but the talk of revamps got my brain started early today.

SG also mentioned it being a good idea to decrease the cost of upgraded cards to 1000, and i very much agree with her.
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Offline bored_ninja777

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143286#msg143286
« Reply #1 on: August 21, 2010, 12:33:20 pm »
YES! please make it cheaper to upgrade.. and i do like the optionality of choosing what kind of upgrade although i have a feeling it would be abused. If you can choose what ability goes to which card.. you end up with a very unbalance game. Instead of having random mutations by luck you would have them in your deck ready to go.. O_o if it is just changing how that card works.. as u said making it cheaper but costing less, wouldnt that make the aggro beatdown more prodominant?
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Offline moomooseTopic starter

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143289#msg143289
« Reply #2 on: August 21, 2010, 12:38:48 pm »
"you end up with a very unbalance game. Instead of having random mutations by luck you would have them in your deck ready to go.. O_o if it is just changing how that card works.. as u said making it cheaper but costing less, wouldnt that make the aggro beatdown more prodominant?"

you lost me here.  not sure why its unbalanced if the options i mentioned were already in the game as what upgrades were, and not all options would be available for each card, only a limited selection, so if something could be abused it could be removed from the upgrade selection available.  same with using the term mutation, its not like im changing a photon into a purple dragon with the upgrades, it would just give you the option of making a 2|2 ray of light instead of one that gives +1 :light each turn, should you desire that for some reason.
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Folopagus

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143290#msg143290
« Reply #3 on: August 21, 2010, 12:43:42 pm »
Sounds like a great idea to me!! only thing is just the amount of work for zanz to go through each card adding each upgrade possiblility. Not saying it would be hard... just time consuming i would imagine. I could be wrong tho and it could be all done in a few hours, im not a programmer.

Good idea is good.

Offline moomooseTopic starter

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143293#msg143293
« Reply #4 on: August 21, 2010, 12:45:09 pm »
the system could probably be automated and then be a simple check box system for which he would like to include, current skill upgrades would need to be listed out tho, that part could be tedious indeed.
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Offline bored_ninja777

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143294#msg143294
« Reply #5 on: August 21, 2010, 12:48:43 pm »
yea, programming tends to be tedious.. i know after 4 years of college programming got to be very tedious and i still didnt learn much  ???  maybe if the options are only to lower cost & stats change  or raise cost & stats change.
As far as amping up an ability.. you mean like chaos power would give a higher minimum? improved mutation would give a better mutant? with all the different possiblities i  have a feeling that part will never be done, but the costs/stats could be done..
I also think if that if the stats/cost upgrade is possible that it is a 1 time thing per card.
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Offline moomooseTopic starter

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143307#msg143307
« Reply #6 on: August 21, 2010, 01:09:25 pm »
when i said improve the ability, my intent was just the ones that already have different ability improvements already, like upped chaos seed has a different effect than normal chaos seed (upped chaos seed, pandemonium and fallen elf already have different effects when the card is upgraded relative to the unupped card), not like lobotomize is changed somehow to something new that isnt in the game already for mind flayer.  just so existing ability improvements can stay in the game.  but if you wanted to upgrade pandemonium to cost less to use instead of have it affect your opponent only, you could have that option.
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Offline bored_ninja777

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143311#msg143311
« Reply #7 on: August 21, 2010, 01:13:16 pm »
so adding a more specific kind of upgrade is what you mean. i would say adding pandemonium as u said to affect ur opp. only would be good, but then is it too powerful? and is there going to be a cost change dependent on which choice u make? say you make it cheaper, what effect on pandemonium does it have?  choose to make it affect ur opp. only, cost goes up? and how much? i think it still would be a lot of work but could be done.
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BurnOne

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143315#msg143315
« Reply #8 on: August 21, 2010, 01:19:09 pm »
so adding a more specific kind of upgrade is what you mean. i would say adding pandemonium as u said to affect ur opp. only would be good, but then is it too powerful?
That´s exactly what the upgrade does right now o.0

Offline moomooseTopic starter

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143317#msg143317
« Reply #9 on: August 21, 2010, 01:20:07 pm »
upped pandemonium already only affects your opponent in the current state of the game, im not saying any skill can be changed, only ones that are already changed from unupped->upped. http://elementswiki.co.cc/elements/entropy/

when it comes to the ability changes they can remain the same as they currently are in game, if there's a price increase associated with it then that will remain consistent with what is already in game.
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Offline bored_ninja777

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143319#msg143319
« Reply #10 on: August 21, 2010, 01:21:24 pm »
so it is lol, well then what bonus is there to add to pandemonium lol other than make it cheaper.. basically you just want an extra upgrade.. maybe make upgrade 1=1000 and upgrade 2 =1500 and itll just make each card cheaper?
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Offline moomooseTopic starter

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Re: Upgrade system changes https://elementscommunity.org/forum/index.php?topic=11656.msg143322#msg143322
« Reply #11 on: August 21, 2010, 01:32:23 pm »
no, cant upgrade a card more than one time.

so you would choose to either upgrade a pandemonium as it currently does or reduce the cost and keep the basic effect.  other cards can have more options of how you want to spend your upgrade.

you could upgrade a second pandemonium card differently, if you so choose.
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