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Kael Hate

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Choice of 3 when challenging / AI Handicapping https://elementscommunity.org/forum/index.php?topic=23288.msg296010#msg296010
« on: March 22, 2011, 03:51:27 pm »

Currently there is no control over who you cface during any of the AI unless you get a prediction from the Oracle. This forces decks to become a repetitive structure that can take on the easiest of opponents aggressively as possible to get the best reward. There is no variation. What I suggest is that when choosing an AI you get to pick one of 3 opponents selected Randomly and build in a reward rating/handicap for the opponent.


The First Part the Choice of 3.

When you select an AI 2,3,4,5,6 The name of the Player is shown, his rating, his mark and 3 cards from his deck. You then select to play them or leave and lose your coin.
- This could be coupled with the future T50 implementation
- You can now build a deck thats fun rather than having to follow the most efficient route.
- you can choose to play a fair range of opponents

The Second Part the Handicaping.

When a player challenges an AI and wins the rating of the deck is reduced, If the AI wins, the raiting increases creating a value of how effective the deck is against the player environment. This rating will be evaluated across the whole AI scheme and if the AI deck is strong give a better reward and if weaker a lesser reward.
- This could be worked in with the future T50 implementation making the AI a group of pre-defined decks.
- Players decks could be rated this way too
- This encourages players to hunt the richer targets and develop new decks to defeat them effectively rather than ignoring the hard targets.

Example, Ferox, Miracle and Rainbow have the ratings 30, 20, 50 respectively. Because Miracle is far below the curve he give less electrum and only 2 spins. but Rainbow bein g far above the curve will give an extra spin and have a flooded spin real.


Offline teffy

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Re: Choice of 3 when challenging / AI Handicapping https://elementscommunity.org/forum/index.php?topic=23288.msg296064#msg296064
« Reply #1 on: March 22, 2011, 06:22:47 pm »
All in all, I think, it´s pretty much a very bad idea.  A very strong NO from me.
Quote from: Kael Hate
[...]What I suggest is that when choosing an AI you get to pick one of 3 opponents selected Randomly and build in a reward rating/handicap for the opponent.
The First Part the Choice of 3.

When you select an AI 2,3,4,5,6 The name of the Player is shown, his rating, his mark and 3 cards from his deck. You then select to play them or leave and lose your coin.
- This could be coupled with the future T50 implementation [...]
AI2: AI2 is very easy, nobody would want to choose decks.
AI3: AI3 decks are no secret. 3 cards show the whole deck. AI3 are easy enough. What are ttw and win rate of common Anti AI3 decks ? low ttw, high win rate.
AI4: AI4 will probably be changed soon. I hope, you know the newest information about T500.
It looks like you don´t. .
Several levels of difficulty and oracle gives restrictions to your deck. The variety of decks shall be as big as possible and the player shall be surprised by new strategies. Higher tiers will be FG-like .

A spoiler destroys this experience and is pretty much against the idea of T50 and T500. Also the feature to choose decks (even if you "only" see 3) is against the idea of T50 or T500.
AI5: 3 cards and you have high chance to know the colors of the deck (and the name of AI5). Increases reward much and this choice probably reduces the number of used decks.
AI6: Common FG decks shall beat as much FGs as possible with high win rates. And a variety of strategies IS used. Building good decks means estimating FG strategies.

The better oracle predictions are a good change, because you learn to build decks against specific opponents - that´s a quite new task for deck building - and a motivation for new players.

@rating: The strength of a FG or other opponent´s deck is dependent on your strategy. Decay would have little chances against some Rainbow decks with the right shields. RoL Hope against Decay - you have almost no chance - maybe with Sanctuary in the first turns.
And Miracle can deck some decks out.
Of course some FGs are harder than others.

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Kael Hate

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Re: Choice of 3 when challenging / AI Handicapping https://elementscommunity.org/forum/index.php?topic=23288.msg296160#msg296160
« Reply #2 on: March 22, 2011, 09:19:05 pm »
All in all, I think, it´s pretty much a very bad idea.  A very strong NO from me.
Quote from: Kael Hate
[...]What I suggest is that when choosing an AI you get to pick one of 3 opponents selected Randomly and build in a reward rating/handicap for the opponent.
The First Part the Choice of 3.

When you select an AI 2,3,4,5,6 The name of the Player is shown, his rating, his mark and 3 cards from his deck. You then select to play them or leave and lose your coin.
- This could be coupled with the future T50 implementation [...]
AI2: AI2 is very easy, nobody would want to choose decks.
AI3: AI3 decks are no secret. 3 cards show the whole deck. AI3 are easy enough. What are ttw and win rate of common Anti AI3 decks ? low ttw, high win rate.
AI4: AI4 will probably be changed soon. I hope, you know the newest information about T500.
It looks like you don´t. .
Several levels of difficulty and oracle gives restrictions to your deck. The variety of decks shall be as big as possible and the player shall be surprised by new strategies. Higher tiers will be FG-like .

A spoiler destroys this experience and is pretty much against the idea of T50 and T500. Also the feature to choose decks (even if you "only" see 3) is against the idea of T50 or T500.
AI5: 3 cards and you have high chance to know the colors of the deck (and the name of AI5). Increases reward much and this choice probably reduces the number of used decks.
AI6: Common FG decks shall beat as much FGs as possible with high win rates. And a variety of strategies IS used. Building good decks means estimating FG strategies.

The better oracle predictions are a good change, because you learn to build decks against specific opponents - that´s a quite new task for deck building - and a motivation for new players.

@rating: The strength of a FG or other opponent´s deck is dependent on your strategy. Decay would have little chances against some Rainbow decks with the right shields. RoL Hope against Decay - you have almost no chance - maybe with Sanctuary in the first turns.
And Miracle can deck some decks out.
Of course some FGs are harder than others.
I do know about the newest plans for T50.
Your response seems to degrade the 3 card showing more than anything.


Just because you don't fight AI2 doesn't mean newbs wont and abuse of higher levels will increase the reward and payoff for AI2 for newbs coming throught the ranks. There is often a complaint that  for new players the gap between begining and AI3 is very broad. Also introduces the mechanic for later on.

With the new AI4/T50 the decks will have a rating improving with wins and have strategies that have to be built on the oracles card of choice. Reward for quality will already exist there.

Your complaint about repetitive besting of weaker gods is pointless. As stated above rewards are reduced for a deck that is constantly bested. If Decay becomes to easy it won't be worth the effort to play.

Change your deck up, fight the stronger opponents and win to get paid. If you pick on the weaker you get minimalist score.

As a side effect the AI could grow stonger and more efficient decks, a thing that has been avoided up until now because the randomness of opponent picking.

Kael Hate

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Re: Choice of 3 when challenging / AI Handicapping https://elementscommunity.org/forum/index.php?topic=23288.msg309774#msg309774
« Reply #3 on: April 11, 2011, 07:47:01 am »
More Handicapping/Choice AI6

From a small focus group, GLOBAL handicapping is the prefered option.


Changes to the game.

- When Loading your account, it downloads handicapping values for all the gods.
- When you select a God, the confirmation of the new game also sends up that God Selection. (Similar to the Card Stat Recording)
- Forfieting from the God select screen records a loss.
- Handicaps are percentage multipliers. Handicap weights start at 100 and are an average percentage multiplied by the AI members of the group.
This will Give a Handicaping bonus that is multiplied by the coin you would have won and a spin modifier.

Example. Miracle is 300, Osiris 200, Hermes 100. The total is 600, and the average is 200. Miracles handicap is 300/200 = 150%, Osiris is 200/200 = 100% and hermes is 100/200 = 50%. The 120 for a win is divided by the handicap value. Miracle returns 80, Osiris 100, and Hermes 240.

Before you say thats unfair, because the total is higher than 300. This value accounts for 200 more games 3:1 played against miracle before the first was chosen against Hermes.

The Handicapping can be applied to Spins in a similar way. Currently there are 10 cards used for the 3 spins. This value can be multiplied by the handicap to give worse/better odds. Hermes would only have 5 cards on his wheels where miracle would end up with 20 and thus reduce the card win rate.




The Goal should be achieved, Player choice and fun, with fair distribution of rewards to the difficulty.

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Re: Choice of 3 when challenging / AI Handicapping https://elementscommunity.org/forum/index.php?topic=23288.msg311451#msg311451
« Reply #4 on: April 14, 2011, 01:17:57 am »
I do really like the idea. would seriously help both newbs and non-newbs, as well as finally encouraging me to try to build some decks myself before having a fully upped FG killer to get all the coins.
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