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ajm6

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Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg42978#msg42978
« on: March 23, 2010, 09:51:55 pm »
I've been thinking about this for a while and I've kind of wondered why the false gods don't each have a unique card I mean in their godliness and all you'd expect they would have taken the time to come up with something original.

Each god is different and you would expect them to have some type of signature card. This card imo should be unique to the God i.e. replaced by relics in T50. Anyone else think this would be nice/interesting?

xiongwen8

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43101#msg43101
« Reply #1 on: March 24, 2010, 02:24:22 am »
I totally agree, adding unique cards for the false gods will add to their individual themes. And I take it that the unique cards can only be obtained by beating the corresponding false gods (not for sale in the bazzar). So as a result those cards will be legendary rare or something. Or am I misinterpreting you?

ajm6

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43102#msg43102
« Reply #2 on: March 24, 2010, 02:35:54 am »
And I take it that the unique cards can only be obtained by beating the corresponding false gods (not for sale in the bazzar). So as a result those cards will be legendary rare or something. Or am I misinterpreting you?

You have it completely right it can only be obtained by beating the FG no bazaar no T50.

They could be legendary rare or they could be simple rares, like if miracle wasn't so widely distributed it would be a great unique card for Miracle

Kael Hate

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43103#msg43103
« Reply #3 on: March 24, 2010, 02:36:43 am »
Agreed. Superb idea.

- Mechanic of card should be Unique to the False Gods Agenda - Win Condition
- Only available from False gods (Replaced by Relic like Nymphs or Alternate Basic version since false gods only use upped cards)
- Would be an alternate power replacement for the Draw x2 and Mark x3 effects.

ajm6

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43113#msg43113
« Reply #4 on: March 24, 2010, 03:03:17 am »
- Only available from False gods (Replaced by Relic like Nymphs or Alternate Basic version since false gods only use upped cards)
I was thinking that for the availability it would only be available from the False God it is unique to and use the same mechanic as SoD (but you can only get the unique card from its FG) if they were going to be legendary type cards or the normal spinner if it isn't uber rare.

I like the only obtainable unupped idea regardless.

Eleazar

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43237#msg43237
« Reply #5 on: March 24, 2010, 02:20:30 pm »
This Idea is really good. It would add more identity to each FG, and, as Kael said, it would be a nice way to change the Fake Gods. Totally agree.

Offline Bloodshadow

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43446#msg43446
« Reply #6 on: March 25, 2010, 01:16:33 am »
The False Gods get all their powers from their 3x mark, 2x draw, 200 HP, all upgrades, etc. If we are to take away those powers and still make the False Gods as strong as before, then those signature cards would have to be REALLY overpowered.

For example, for Gemini, the card might be PU on a stick, with 1 :aether as the cost.

But still, almost all FG decks are poorly constructed and unoptimized; that's why we were able to win despite their unfair advantages. If they don't have those advantages, then they will be very weak due to their poor deck construction.
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ajm6

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43451#msg43451
« Reply #7 on: March 25, 2010, 01:23:41 am »
The False Gods get all their powers from their 3x mark, 2x draw, 200 HP, all upgrades, etc. If we are to take away those powers and still make the False Gods as strong as before, then those signature cards would have to be REALLY overpowered.

For example, for Gemini, the card might be PU on a stick, with 1 :aether as the cost.

But still, almost all FG decks are poorly constructed and unoptimized; that's why we were able to win despite their unfair advantages. If they don't have those advantages, then they will be very weak due to their poor deck construction.
I never said we should take we should take those advantages away. They are what make False Gods so powerful I'm simply saying that each one should have their own signature card like Gemini having PU on a stick with10 :aether and costing 3 or 4  :aether to use.

How did you think I was saying change FGs in any way besides adding the unique card?

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43462#msg43462
« Reply #8 on: March 25, 2010, 02:01:26 am »
Then you're trying to make FGs even more OP? They're already hard enough.
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ajm6

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43495#msg43495
« Reply #9 on: March 25, 2010, 03:38:05 am »
Then you're trying to make FGs even more OP? They're already hard enough.
I wasn't aware it was impossible to rebalance the decks of old AI as new content is added.

Aren't we going to have to do that anyway as we keep adding more content? The idea is to add more personality to the FG's not make them more powerful. I mean they are the hardest part of the game I'd expect them to have the most uniqueness. I haven't even put forth a card idea with the exception of the one I posted in response to you which was as much off the top of my head as I assume yours was.

The idea is a signature and unique card for each God. As Master of Darkness I assume you you Dark cards a lot probably more than the majority of if not all players. As such I would expect that your decks have certain quirks and concepts built in that a player who simply picks Dark as their starter element can't hope to have. Why would your deck have this uniqueness because you have spent so much time with Darkness.

The same is true for FGs they presumably will have spent a long time mastering their style of play and as such would have developed the same uniqueness and could do so in the form of this signature card. As a Master if you were an AI I would expect you to have a unique card like say maybe Soul Harvester? The same is true of an FG you would expect them to have this uniqueness and personality.

I'm not trying to suggest an uber strong card I'm suggesting a signature card, kind of like a mark card win you see it you know you are fighting someone who has won a tournament. Is is truly that much better than a tower probably not, but it is a signature.

Would a card that you could only win from a single FG be powerful? Probably. But I haven't truly suggested a single card simply suggested that each FG could have one.

After all you have one in the forums, don't FGs deserve one in game? :P

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43511#msg43511
« Reply #10 on: March 25, 2010, 03:50:41 am »
Is the False God going to have his/her signature card as soon as the game starts? If then, it just gives him another huge advantage.

The thing is, maybe we should make some Level 7 AI. THOSE are the AI with signature cards that are in play as soon as the game starts.
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ajm6

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Re: Unique Cards for False Gods https://elementscommunity.org/forum/index.php?topic=4352.msg43513#msg43513
« Reply #11 on: March 25, 2010, 03:57:48 am »
Is the False God going to have his/her signature card as soon as the game starts?
No I didn't envision that way, but since it isn't technically out yet I guess I can use Fractal as an example it would be the type of signature I would imagine for Gemini PU on steroids, but with balancing disadvantages. Not OP, but I can see playing a PU against Gemini and him going "ok nice now let me show you how a False God does it" and he plays Fractal.

 

blarg: