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Offline BluePriestTopic starter

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Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg33325#msg33325
« on: March 05, 2010, 03:09:44 pm »
I think the cost for immortality on the turquoise nymph should be lowered. At LEAST with the upgraded nymph. Look at it like this.

Anubis-Nymph
5/8  >  7/2
2 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

When comparing the upgraded versions,

Anubis-Nymph
5/8  >  7/3 (wow, one extra def)
1 :aether  >  3  :aether   (Ability cost)
8 :time  >  9  :aether (summon cost)

Also, a quint costs 4  :aether  upgraded only 3) By the time you get the quantum to play the nymphs ability once, you had the quantum to play the quint 3-4 TIMES. And with only 2-3 life, most damaging spells could kill it before it has a chance to protect itself. And you have to wait a turn before playing its ability where as you can play all 3 quints in one turn (and yes, I know, you have to get 3 cards to play the quints, where as you can play the nymphs ability as many times as you want, but this hardly makes it better as most of the time I need to wait til I get a quint and a nymph so im sure it doesnt die right away or is rewound so i need to get 9 more quantum before replaying it).

So heres my suggestion, at LEAST the upgraded version should require 2  :aether instead of 3. Just something so that its ability is a little more worth it and this rare card isnt beaten in just about every other area. Dont get me wron, I have one in my deck, and I do love it, but its a PAIN to get the total of 13  :aether I need to be sure that I can play the nymph and quint it so that i know it wont be destroyed where as I can play an anubis and be fairly certain that it wont die on the first turn (unless they have an oty with 9 health) and just require 1-2  :aether to make it immortal the next turn. For mono aether decks, the quantums not a big deal, but the phase spider and nymph are the only ones not immortal that are aether anyways, so its next to useless in a mono aether deck.


You have 2 votes, in case you think 2 options should be done and you can change your vote.
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finkel

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95272#msg95272
« Reply #1 on: June 18, 2010, 07:58:07 pm »
The main reason this is underpowered in my eyes is that it's an super rare card, and there's an existing card that does a better job than it. It's 2 health really makes it hard to use. In the vast majority of situations, it's better to just take quints, since it costs 9 :aether AND requires another 4 :aether just to get going. If you need quints because you're worried about your opponent having creature control, then 2 health is a glaring weakness. It's only strength is that it can be used in a mono-aether deck or a deck that's otherwise mostly aether, but I'm having trouble thinking of a case where it's a definite asset :\ (I just got one from the Oracle)

Offline Bloodshadow

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95279#msg95279
« Reply #2 on: June 18, 2010, 08:07:53 pm »
I sold my Aether Nymph because I thought it was useless. The cost for Aether Nymph is only worth it if it's ALREADY immortal when it comes into play. Then the :aether :aether :aether ability cost might be balanced.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

icybraker

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95292#msg95292
« Reply #3 on: June 18, 2010, 08:24:23 pm »
Agreed with everything finkel said. Despite my love for :aether, its Nymph is pretty bad. It's very rare and it's worse than an already-existing, non-rare card in nearly every way.

I chose to lower the skill cost to 1 :aether. 2 :aether makes it on par with Anubis, which isn't good because it's more costly and much more rare. 1 :aether seems about right.

Offline Marvaddin

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95329#msg95329
« Reply #4 on: June 18, 2010, 09:05:20 pm »
I voted to decrease skill cost to 2 and raise health.

Malduk

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95354#msg95354
« Reply #5 on: June 18, 2010, 09:26:31 pm »
To be honest, on one side there's this weak Nymph, but on other side Immortality is insanely strong and extremely hard to counter. Fire Buckler takes forever to kill a creature, Permafrost doesnt do anything for 0-2 attack creatures, and only delays others with 30%, and Carapace is great, but... 1 shield out of how many cards to counter something rather common in the game?

The best buff I could think for :aether nymph is to enter the play already quinted. But having something entering play almost invincible, that could make other creatures invincible is just stupid.

If Zanz ever decides to give us direct counter to quints, I'd have no problems seeing this nymph buffed.

You can kill adrenalined creature, you can lobo momentumed creatures, and all creatures with any active ability. You have a counter to everything.
You can do absolutely NOTHING about momentumed quinted creature, and you can only wait it out if the creature has just quint AND you have one of the shields that effect attacking creatures.

miniwally

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95368#msg95368
« Reply #6 on: June 18, 2010, 09:37:27 pm »
I think it should come in to play already quinted might be powerful but it is aether's focal points and nymphs should be.

assassim

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95401#msg95401
« Reply #7 on: June 18, 2010, 10:23:51 pm »
YES!!! These guys NEED to be buffed! 8) (I have 3 sitting in my inventory right now)

Offline Bloodshadow

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95416#msg95416
« Reply #8 on: June 18, 2010, 10:55:46 pm »
I vote that the Nymph is already quinted when she comes into play. Then the ability cost can stay :aether :aether :aether.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline BluePriestTopic starter

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95442#msg95442
« Reply #9 on: June 18, 2010, 11:37:42 pm »
I vote that the Nymph is already quinted when she comes into play. Then the ability cost can stay :aether :aether :aether.
Added this in. Reset poll as well. I like that idea
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finkel

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95473#msg95473
« Reply #10 on: June 19, 2010, 12:12:03 am »
That sounds fine to me. 2 health means a spine carapace or fire shield will kill it in 2 turns, so it's extremely weak to them. Making it immortal when it enters play seems fair to me.

Wynden

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Re: Turquoise Nymph Buff https://elementscommunity.org/forum/index.php?topic=3639.msg95507#msg95507
« Reply #11 on: June 19, 2010, 12:50:11 am »
i just thought about something: the majority of aether's cards are already immortal, and the only 2 creatures i can think of that aren't are phase spider/recluse and spark/ball lightning. one of them dies if you don't play anything on it, and even though the spider is a great asset with this card, it just doesn't seem to be worth it to play this in a mono :aether deck. I say this out of concern, because i thought the nymphs were supposed to really buff the idea of mono/duo decks.  :-\

I would probably go with raising the health and lowering the cost of the ability.
The 9 quanta cost seems like another recurring element between the nymphs, and i think we should keep it. One :aether for a quint seems a bit OP to me. The immortalized nymph idea is one that i would've picked, but since i like the idea of higher health better than it, i thought it wouldn't be fair to give it both of them.

 

blarg: