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ScytherLoL

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg38579#msg38579
« Reply #12 on: March 15, 2010, 04:30:57 am »
Maybe so but trading is an issue that keep getting brought up.

Personally I believe that at the current state of the game trading is not necessary or a factor which should be developed. For starters we haven't enough cards and for seconds the game is still in its phase of creation.

As it stands it is not a good idea. When and if booster packs, more rares, uncommons etc get introduced then maybe it could be implenmented but bags not running the trade center.

Thanks

Scyther

SickTanicK

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg266886#msg266886
« Reply #13 on: February 08, 2011, 06:47:22 am »
I agree with Scyther, a trading system shouldn't be made YET. Just because it would be better for them to focus on cards and any bugs that may still be there before making something like this. But I do think that it should be something that is thought about in the long run, because once they no longer have any good card ideas, where else can they go? Besides, if someone really wants to give away all their rares, shouldn't they have that right? Or if they're dumb enough to give out their password, that's there own fault. I don't think it's an issue that should be dealt with right away, but I think it's one that should be thought about anyways. But I'm pretty sure we'll never see trading as an option on Elements, is the sad thing.

Offline OldTrees

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg266887#msg266887
« Reply #14 on: February 08, 2011, 06:49:48 am »
Trading has been Vetoed by Zanz. Something about spamming accounts and infinite :electrum.
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xynom

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg270938#msg270938
« Reply #15 on: February 14, 2011, 10:47:30 pm »
Ive seen alt accounts literally destroy games and systems and ive seen people bypass every and any solution put in place in order to stop them from alt abuse. Im against this idea.

SickTanicK

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274849#msg274849
« Reply #16 on: February 20, 2011, 09:14:38 pm »
I know that trading has been veto'd by Zanz, but I just got an idea that might open up the option... Why not make a possible selling cards to other players? Not where you get to set the price for them, but there would already be a set price (possibly even a bit more costly than what the bazaar pays for them), and the only way for you to be able to send another player a card is for them to pay you that much electrum for the said card? Just a random idea that came into my head and I thought I'd post it here to see what everyone else thought about it.

Offline Ryli

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274859#msg274859
« Reply #17 on: February 20, 2011, 09:17:59 pm »
That would result in a ridiculous amount of Oracle accounts. Just spin 1-2 dozen accounts a day, and you'll be nymph rich before you know it.

Offline OldTrees

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274867#msg274867
« Reply #18 on: February 20, 2011, 09:23:22 pm »
I know that trading has been veto'd by Zanz, but I just got an idea that might open up the option... Why not make a possible selling cards to other players? Not where you get to set the price for them, but there would already be a set price (possibly even a bit more costly than what the bazaar pays for them), and the only way for you to be able to send another player a card is for them to pay you that much electrum for the said card? Just a random idea that came into my head and I thought I'd post it here to see what everyone else thought about it.
If they cost more than or equal to the bazaar then it will not be used (except for rares).
If it costs less than the bazaar then it will generate infinite :electrum.
If it permits rares but costs more than the equivalent bazaar price then rares suddenly are up for sale at a cost increase and are no longer rare, just time consuming.

Trading is inherently a flawed idea when a bazaar exists.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline RagingAlien

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274901#msg274901
« Reply #19 on: February 20, 2011, 10:22:26 pm »
I like the idea of a Trading Fee. something like 200 or more electrum per trade would seriously cripple any attempt at self-trading. Any type of point requirement is a no for me, considering that after i played a total of four months with one account i only got to 5k score.
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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274906#msg274906
« Reply #20 on: February 20, 2011, 10:26:39 pm »
I like the idea of a Trading Fee. something like 200 or more electrum per trade would seriously cripple any attempt at self-trading. Any type of point requirement is a no for me, considering that after i played a total of four months with one account i only got to 5k score.
see
If they cost more than or equal to the bazaar then it will not be used (except for rares).
If it costs less than the bazaar then it will generate infinite :electrum.
If it permits rares but costs more than the equivalent bazaar price then rares suddenly are up for sale at a cost increase and are no longer rare, just time consuming.

Trading is inherently a flawed idea when a bazaar exists.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg274944#msg274944
« Reply #21 on: February 20, 2011, 11:33:10 pm »
Hmm. nice point. had written it before coming to page 2. Ignore my comment.
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SickTanicK

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg276298#msg276298
« Reply #22 on: February 22, 2011, 03:24:13 pm »
I know that trading has been veto'd by Zanz, but I just got an idea that might open up the option... Why not make a possible selling cards to other players? Not where you get to set the price for them, but there would already be a set price (possibly even a bit more costly than what the bazaar pays for them), and the only way for you to be able to send another player a card is for them to pay you that much electrum for the said card? Just a random idea that came into my head and I thought I'd post it here to see what everyone else thought about it.
If they cost more than or equal to the bazaar then it will not be used (except for rares).
If it costs less than the bazaar then it will generate infinite :electrum.
If it permits rares but costs more than the equivalent bazaar price then rares suddenly are up for sale at a cost increase and are no longer rare, just time consuming.

Trading is inherently a flawed idea when a bazaar exists.
Okay, you make a very valid point that I didn't even think about... So yup, my idea is completely useless, when brought up to those points. My bad, guess I should'a put my thought into it. But that's why we have a forum I suppose. Was a good intention, just a bad idea... Looks like trading will forever be just another idea, thanks to the many possibilities of ruining the game with it.

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg277062#msg277062
« Reply #23 on: February 23, 2011, 03:39:56 pm »
That would result in a ridiculous amount of Oracle accounts. Just spin 1-2 dozen accounts a day, and you'll be nymph rich before you know it.
That is exactly how i would exploit this. Even with the 10-15k score requirement, i'd have no problem doing it. However, if there was some rule stating that i had to trade nymph for nymph... Not sure how to bypass that. But just to be on the safe side, i prefer not having a trade system at all.
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