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Patrick

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trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37652#msg37652
« on: March 13, 2010, 05:41:31 pm »
we could start trading but to eliminate the problem of some1 trading to their second/third account we'de have to watch the ip address

Wisemage

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37687#msg37687
« Reply #1 on: March 13, 2010, 06:19:21 pm »
thats what they tried to do with Dream World (a really crappy game where if you refer someone and they get to level 5, you get 5 gems)  didnt stop ANYTHING, i was capable of getting aorund the IP block with a single computer.  So trading will never work, and i think Zanz realizes this.

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37702#msg37702
« Reply #2 on: March 13, 2010, 07:15:06 pm »
thats what they tried to do with Dream World (a really crappy game where if you refer someone and they get to level 5, you get 5 gems)  didnt stop ANYTHING, i was capable of getting aorund the IP block with a single computer.  So trading will never work, and i think Zanz realizes this.
WHAT? ALL GOOD MMORPGs have trading. I might say that all GOOD GAMES have trading. You can't just not allow it because of a single issue.
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Offline Chemist

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37752#msg37752
« Reply #3 on: March 13, 2010, 08:42:42 pm »
Second issue: Scammers. There is currently no incentive whatsoever to scam newbies into revealing their account passwords. There would be then - and some players would be cheated out of all their rares. It would be their own fault for revealing their password and a lesson for the future, but I still prefer a system in which things like that won't happen.

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37773#msg37773
« Reply #4 on: March 13, 2010, 09:16:32 pm »
thats what they tried to do with Dream World (a really crappy game where if you refer someone and they get to level 5, you get 5 gems)  didnt stop ANYTHING, i was capable of getting aorund the IP block with a single computer.  So trading will never work, and i think Zanz realizes this.
WHAT? ALL GOOD MMORPGs have trading. I might say that all GOOD GAMES have trading. You can't just not allow it because of a single issue.
Yes, GOOD ones. Elements is a GREAT one :P
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Reasoner

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37775#msg37775
« Reply #5 on: March 13, 2010, 09:18:51 pm »
Trading is just too good to be true, maybe it would work not just for ip addresses but minimum 50k score? still wouldint work that well still...

icybraker

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37776#msg37776
« Reply #6 on: March 13, 2010, 09:19:14 pm »
thats what they tried to do with Dream World (a really crappy game where if you refer someone and they get to level 5, you get 5 gems)  didnt stop ANYTHING, i was capable of getting aorund the IP block with a single computer.  So trading will never work, and i think Zanz realizes this.
WHAT? ALL GOOD MMORPGs have trading. I might say that all GOOD GAMES have trading. You can't just not allow it because of a single issue.
Yes, GOOD ones. Elements is a GREAT one :P
QFT. :)

I disagree with a trading system, also.

MrBlonde

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37778#msg37778
« Reply #7 on: March 13, 2010, 09:25:17 pm »
I don't think a trading system would be bad but obviously some system would need to be put in place. 50K points seems a bit high. 25K seems a bit high as well. 10-15K before you could trade i think would be a good system. If you're willing to spend that much time to make an alt account just to get 1 rare i see no problem with it. Also a trading fee probably wouldn't be bad to implement also.

I also think a 1 time change your rare weapon would be nice.. especially for the new players who make a bad choice.

MrSexington

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37800#msg37800
« Reply #8 on: March 13, 2010, 11:02:18 pm »
Also, remember that the moment you allow trading is the moment you open the doors wide open for the "real money for digital cards" market.

Sellers will be popping up left and right.

Good or bad?

Just saying.

MrBlonde

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37806#msg37806
« Reply #9 on: March 13, 2010, 11:12:17 pm »
Also, remember that the moment you allow trading is the moment you open the doors wide open for the "real money for digital cards" market.

Sellers will be popping up left and right.

Good or bad?

Just saying.
Sure i don't think that would be horrible. If you allow trading at say 10 or 15k this allows casual players to swap weapons they could really use. Also there should be a limit on the trade, like can only swap rare weapon for rare weapon or rare for rare, nymph for nymph. At 50k you are allowed to purchase rare weapons or rare cards except for nymphs. I don't think this would be game-breaking in any way and would be hard to exploit.

Patrick

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37910#msg37910
« Reply #10 on: March 14, 2010, 02:36:42 am »
ya like the ideas that would be implemented would consist of ur suggestions

thnx for the imput

Wisemage

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Re: trading cards https://elementscommunity.org/forum/index.php?topic=3896.msg37969#msg37969
« Reply #11 on: March 14, 2010, 04:17:48 am »
i think trading by 10-15k is a waste for the system.

By 10-15k you already have multiple upgraded decks and most likely have allt he rares you need from rare farms int he T50, defeating the purpose of trading.

 

anything
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