There is no incentive for a new player to design your own deck
I think, this is a point, zanzarino slowly tries to change. I give some examples:
- the trainer (
http://www.elementsthegame.com/trainer), also the possibility to use deck codes for AI decks.
- metamorphosis costs 0 , not 100 anymore, a very important point.
- your personal set of upgraded cards - you often can´t copy decks 1:1.
- the oracle as a whole:
- The pet , which lasts for 3 games - maybe creates room for own deck creations.
- The prediction of a FG ( which could also give money to new players)
- nymphs, which make accounts kind of unique
- and we shouldnt forget the new Arena, and the decks, new players can submit around a card.
In Elements upgraded cards ruin the day of lower level players.
A good point. One of the points, which were discussed (
http://elementscommunity.org/forum/index.php/topic,239.msg1738#msg1738), when the upgraded cards were introduced. I also had my doubts: OMG, how can we balance this ? How high will the gap between veterans and new players be ? Do we get 2 games ?
I think the advantages outweight the disadvantages:
Advantages:
- Some new deck strategies for older players, but not the majority of strategies.
- Most veterans don´t have all upgraded cards. Upgraded cards are one big long-time motivation. Long time motivation is a big problem for most browsergames.
- Upgraded cards increase the chances for FGs pretty much - and FG are the fastest way to get money -> Long-time motivation
Overall I find this game far to much grinding
Although I think, that some things became easier for new players, I don´t know, how much time it takes for new players, to become ready for PvP1, tournaments or FGs.
Maybe veterans could open new accounts and test - to see if it is really too much grinding.