The basic dynamic of this game is that:
rush > denial >stall > rush
We have tons of rushing card in this game: nova, immo, adrenaline, graboid are notable cards, but even dragons can be used to rush with a proper deck set up. Almost any creature can rush in the right deck.
We also have lots of stalling options: miracle, bone wall, rage pot, steal, fire lance, sanctuary. We have many types of ways to stall from healing through damage, to killing the damage sources, to bolting your way to oblivion.
When it comes to denial options we are a bit more limited though. We have earthquake and trident, discord, black hole, devourers, nightmare and silence. Denial is the natural weakness to stalls, but its options are few and many are weak. Earthquake and trident kill pillars, but trident is too slow and both were nerfed when pendulums were introduced. discord is a decent card, but in the long game versus a stall, its effect eventually wears off, it only buys you a few turns. Devourers are good denial when pared with fractal. black hole is one of those situationally useful cards that really needs to be paired with discord for effective denial. Nightmare has the no draw effect which can really turn a game around, Sadly its limited to a one time use card that is better for its secondary effect of damage/healing. Nightmare is very nice when paired with ghost, but that is a different story. Silence on paper is great but IMO is a weak card again do to being a one use card.
So...what I'd like to see
1.) Another way to prevent draws, especially without filling up the hand. Maybe a permanent that prevents draws for 2.
2.) Speaking of the hand, I'd also like to see a card that made the opponent discard 1 card. What I'd really love is the effect of the old dune scorpion back. A 0 attack creature that causes discard on attack.
3.) This I'd like to see the most: milling. Milling basically destroys cards in the opponents deck. My idea is for a permanent that destroys the top card in the opponents deck 1 per turn for 3 turns. The ultimate effect of such a card would be give much more prominence to a rarely used deck type: deckers.
4.) To go along with 2. and 3., I'd also like to see a card that forces the opponent to draw a card if they are able to.
In summary, we have pillar and quanta denial currently with some draw and play denial. I'd really like to see denial expand to more hand and deck control. Allowing milling or removal of cards from the hand would really give nice counters to decks like the fire stall while have little to no impace on the rush game.
Discuss