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Shylderidh

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The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455807#msg455807
« on: February 02, 2012, 01:47:03 am »
Don't you think it should have more utility than removing airborne ? (or that removing airborne should have other effects than actually)

I mean removing airborne actually has no effects except : if your opponent is going to use sky blitz, if you are using wings.

If you are using wings, web won't help you that much, as it can do nothing against permanent control or momentums that are far more likely to be encountered than decks having only flying creatures to beat your wings. In addition the spiders being aether and death creatures, if you can use them you can use better shields than wings, not needing another card and the use of a skill to block all creatures in most case (ok in a few wings may be more useful than bone wall).
If your opponent has skyblitz in his deck, he either has an air deck, and air decks have excellent creature control with owl eyes or shockwaves, and will kill your spiders far before you web all creatures if they plan to use skyblitz, or an otk deck like instosis or fractal spark not really giving you the time to use web. So it's also very unlikely to be of use in most cases your opponent has skyblitz.

So I think web is actually the most useless skill in this game. Not only situationnal but also only working in a very small % of these already rare situations.

It may be considered balanced by the power of spider themselves, rather good for cheap creatures, but I find sad to have a skill that so rarely find an use in the game.

I would suggest either that removing airborne give -2/0 to the creatures losing this ability or paralyze them for one turn, or that removing airborne also removes the dive skill (which seems extremely logical for me).

Offline furballdn

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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455810#msg455810
« Reply #1 on: February 02, 2012, 01:58:05 am »
Removing two attack or stun for one turn seems to make spiders really, really powerful. I suggest just making web remove airborne and the dive ability if the creature had it.

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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455816#msg455816
« Reply #2 on: February 02, 2012, 02:10:59 am »
That seems a bit situational, but then again, Web already is.  How about granting a 10% chance to miss?  It seems small, but it is viable considering that webbing restricts movements, and in turn, may prevent the opportunity to attack or slow down enough to be able to be evaded.

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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455841#msg455841
« Reply #3 on: February 02, 2012, 03:38:40 am »
I think I've seen elsewhere people saying what needs to happen is their need to be more uses for airborne, and therby buffing web. Either way I'd agree that no one builds a deck around the web skill, at most spiders are used for rushing
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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455846#msg455846
« Reply #4 on: February 02, 2012, 03:47:42 am »
I think that web is as fine as it is.  As Naesala said, spiders are usually used for rushing so the web skill just adds some variety into the game.  It's been used effectively against me before with wings, and I wouldn't change it.

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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455851#msg455851
« Reply #5 on: February 02, 2012, 04:02:39 am »
Well, even if the Spiders are used mainly for rushing, there's no harm in trying to find a new use for their skill.  To add to the current list of uses, however, I will point out that though extremely uncommon it can also be used along with Wardens to damage Airborne creatures.

The current ways that I see to give Web more use is to
1)  Introduce more advantages to a creature being Airborne.
2)  Give Web another effect besides removing the Airborne passive.
3)  Introduce cards into the game that make direct use of Web.  Something like this (http://elementscommunity.org/forum/index.php/topic,33654.0.html), for example.

The problems with 1) and 3) are still the exact reasons why Web is so overlooked currently; it requires to run a duo or higher using :death / :aether and :air in order to make use of.  The Elements do have a fair amount of synergy with each other, but there's only so much they can do.  Introducing a new card which utilizes Web is borderline useless unless the card is within the Spider's Element or :air.

The second possibility is plausible, but might bring about a few negative consequences.  By buffing Web, you're making the creature using Web stronger in exchange.  This also means that the card's stats/cost would likely be nerfed to compensate depending on the strength of the new effect, and people might find it difficult to adapt to a prime rusher being unable to fill its past role.  While this might not matter as much with :death due to Mummy being a viable rusher as well (though it is overlooked usually because of Recluse's +1 attack upgraded), :aether really doesn't have a creature which can take the place of Phase Recluse/Spider in its current state.
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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455858#msg455858
« Reply #6 on: February 02, 2012, 04:18:23 am »

Web doesn't need buffing.  It works extremely well with wings.  The combination is used to great effect in bronze/silver farming decks such as The Wrecking Ball (http://elementscommunity.org/forum/index.php/topic,32982.msg446155#msg446155) and Arena Destruction 101 (http://elementscommunity.org/forum/index.php/topic,28646.msg392615#msg392615).

What Web *DOES* need is some way to check whether or not a given creature is flying.  Annoying when there are multiple fliers and you have to manually remember which ones you've webbed  (also, you have to memorize which creatures are flying in the first place, which can often be counterintuitive.  e.g. vampire is flying, but cockatrice is not, but bone dragon is, but chimera is not...   the point is, you can hardly tell based on the card theme, name, or art, it's pretty arbitrary)


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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455860#msg455860
« Reply #7 on: February 02, 2012, 04:22:33 am »
Uh, if you mouse over the cards, you can see if "airborne" is still in there passive skills...

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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455863#msg455863
« Reply #8 on: February 02, 2012, 04:39:24 am »
I think I've seen elsewhere people saying what needs to happen is their need to be more uses for airborne, and therby buffing web. Either way I'd agree that no one builds a deck around the web skill, at most spiders are used for rushing
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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455872#msg455872
« Reply #9 on: February 02, 2012, 05:26:20 am »
I engage in hyperbole. Sue me.
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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455881#msg455881
« Reply #10 on: February 02, 2012, 06:03:04 am »
I think I've seen elsewhere people saying what needs to happen is their need to be more uses for airborne, and therby buffing web. Either way I'd agree that no one builds a deck around the web skill, at most spiders are used for rushing
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Re: The web skill https://elementscommunity.org/forum/index.php?topic=36245.msg455918#msg455918
« Reply #11 on: February 02, 2012, 11:14:08 am »
Yep those two decks may be the exception showing that web may be eventually usefull.
Now they are more based on the power of upgraded spiders (and upgraded poison for the death deck) than on wings (the rushing power of these decks is probably enough to kill a 100hp opponent without even using the defense, wings just allow them to also be decent FG decks).

I'm more curious of any spider/wings combo someone succeeded to use in unupgraded pvp, with spiders not being first class offense creatures, and with the opponent using cleverly the creature control and permanent control most pvp decks have if spiders/wings annoy his strategy.

In my experience, an air/death deck has far more lasting power taking a bone wall and an owl eyes or cc spell like shockwave, thunderstorm or plague than taking a spider + wings. And an aether/air deck taking a dimensional shield and using the freed card space for anything more powerful than a spider (or even better, taking a firefly to fractal and hope, to be less vulnerable against permanent control).

ps : another possibility for a change
Web, cost  :air :air, removes the airborne passive ability, and any other skill the affected airborne creature had.
(would make it a lobotomy limited to airborne creatures, and so affecting : ray of light, fireflies, dragonflies, pegasus, wyrm, vampire, firefly queens, gargoyles, accelerated dragons, etc... a less situationnal very good counter against a bunch of efficient strategies, desserving an increase in ability cost -this increase allowing to keep the spiders themselves unchanged, as cheap rushing creatures)

 

anything
blarg: