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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16269#msg16269
« Reply #12 on: January 09, 2010, 09:04:31 pm »
Quick reply (i'm not going to edit right now first post - not at home) : thanks a lot for your help, icybraker, i'll prolly change most of current names to the ones you proposed.
bobcamel : i agree on some of your proposals - i was afraid when creating some cards about overpowering them, so i tended to put high costs (and balancing that with the towers giving 2 blood per turn for 1 hp). But, mages are especially synergizing, as you convert opponent creatures, then damage them AND heal you at the same time with sacrifice. And with upgraded mages, if opponent has no blood quantum, he just cannot use anymore his abilities. It does synergies a lot in monodeck.

Another synergy is converting opponent creatures and then let them hit your shield : it heals you a bit. It's a way to get some regen to counter some HP costs.

Anyway, thanks for your replies. I'll edit first post tomorrow night 'prolly with most of your feedbacks.


quick edit : btw, that machine element idea for countering blood is excellent! Any link to the topic about it? (i'll search later on anyway if no link given)

Offline teffy

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16294#msg16294
« Reply #13 on: January 09, 2010, 11:34:41 pm »
Here are reasons why i am against your suggestion:
13 is uneven and prime and a number of bad luck, 12 elements is a nice number.
Blood is between Life , Water and Fire.
Many ideas are in normal cards of game e.g.
Bloody grow :  Normal growth is better (e.g Forest Sprite) cause the growth does not damage you.
Heal/ Miracle/ Holy Light is better than your version of healing Holy Flash is free for using.
Creature health can be used by gravity pull.

Why shall i destroy my own permanents ?

And because all your creatures have attack >=3, your shield is like a titanium shield, but worse.
Attacking creature heals you 3 <=> 3 damage prevented
(if attacking creature has >2 Attack Points)
I`m teffy, here - and Ringat on Kongregate

Koxeida

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16308#msg16308
« Reply #14 on: January 10, 2010, 01:48:10 am »
I really like this element and their abilities except "remove". What's the benefit of this ability ? Other than this, all the other abilities are pretty balanced and synergizing. Give the dragon "bloody" and the balancing part is done. And it'll be great if this element can make use of the losing of player's HP to power your creature's attack or summon something.

Offline Bloodshadow

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16312#msg16312
« Reply #15 on: January 10, 2010, 02:01:25 am »
My solution for a 13th element Void is to make the element use generic NEGATIVE quanta. That way, Void is the opposite of all existence. But then, it'll be impossible for Void to synergize with any of the twelve elements.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

assassim

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16314#msg16314
« Reply #16 on: January 10, 2010, 02:52:04 am »
13 elements wouldn't look right with our current interface, and lol at the copyright to scaredgirl for the "ULTIMATE" in the title

Koxeida

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16316#msg16316
« Reply #17 on: January 10, 2010, 03:00:01 am »
Bloodshadow could suggest his "Void" element to make a total of 14 elements ^^

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16322#msg16322
« Reply #18 on: January 10, 2010, 03:55:13 am »
I'm actually trying to think of another element for the 13th, Divine. All Divine cards should be rare-ish, including the pillars. My main idea is that one Divine quantum is equivalent to three random quanta (a Divine Dragon or similar could be played with 30 random quanta).

But... I'm getting kinda off topic here. I'll make a thread for the generic "13th element".
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Sigh

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16420#msg16420
« Reply #19 on: January 10, 2010, 02:46:41 pm »
I thought he said he liked the machine-ey type element? You know, the one from a while back? Where is it, I wonder? *searches*

EDIT: Found it (http://elementscommunity.org/forum/index.php/topic,179.msg1420/topicseen#msg1420)

Offline Demagog

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16640#msg16640
« Reply #20 on: January 11, 2010, 02:40:58 am »
Thank you for your 2 posts after not reading. That's nice from you, Demagog.
Water is a part of Air, water can be a part of life, aether has not really anything related with real life, and i really fail to see how your laughes about the choice of "blood" element, which is just a pretext to add new element & new synergyzing gameplay with new card ideas, would be worth 2 posts. Blood is part of life, blood has a part of water, and i think we simply don't care. I don't think anyway with a 12 elements-game any new 13th would be added alone.

With so many new cards as ideas, it was just more interesting to make a new element rather than thinking about totally unbalancing a currently existing element (all elements with 9 - 14 cards, and one with ~25?).


Now that the boring justifying part is done... back to the subject.
Edited first post with 2 balances.

Bloodshadow > actually, it's a bit less of a "dream" to add 2 elements rather than 1. If you have good ideas, go on and throw out element Void. With 14 elements, rainbow decks will be less powered. ;)
I laughed because the names were so horrible. "Bloody" this, "bloody" that, it made me not want to read it. And your title doesn't really go with your element. For something to be an "ultimate synergizing element" it's feature would be that it is great with every other element. This one seems to be strictly mono, except for the conversion ability. Even with that, a deck based off of it would be pretty slow. So it's not very "ultimate" and it's not very "synergizing."

Also, water is not a part of air. Yes, it can be in the air, but water is not required to make air (the original element for air was wind). Same thing for water is a part of life sorta. Blood is a product of life, that was my reasoning.

Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg16700#msg16700
« Reply #21 on: January 11, 2010, 03:21:22 pm »
Let's start with the annoying post part : answer to "Demagog".

About names > i said it myself. Not an excuse to post 3 times without answering the thread. Instead of laughing, you could help.
Title > was a joke (the "ULTIMATE"), reference put in very first line of the thread.
Synergy > isn't necessarily between elements. In this occurence, the synergies are between cards themselves at first, AND there are synergies with some other elements (entropy : can play mutants & their abilities with no rainbow deck, dark : can play vampire bottle without your creature dying, light : perma heal your creatures & yourself, life : play your blood deck part twice faster than any other deck, etc...).
Element itself > i don't care. Come with a better name for the element, fitching with the card ideas, then with names for the cards, i'll replace them all with such a good idea. It was better to propose an actually existing potential element rather than "okay, we must find an elemet, but here are the cards for it".

Please don't make a useless 4th post. Thanks for not taking this personally, but as it is: an answer to your 3 posts in that topic.


On topic:
i edited first post with new cards, and i edited costs and names a lot (thanks to icybreaker for the names, and to bobcamel for some cards costs). I've read topics about Divine element and Machine one. I'll answer in each of them. I support the idea of a 14 or 16 elements game, with NO change on quantum pillar. I'm playing rainbow 99% of the time because of its power and possibilities; if we could create more elements, and more synergies in each element (not just a basic synergy like 2 cards helping each other), AND between several elements, i'm sure rainbow decks would be less powerful and so less played.

Reading Bobcamel post, i thought "maybe possible comboes i've created here are not obvious". I'm not going to spend 15 min to explain all of them, so, here's a summary of my new element :

those cards permit you to damage yourself to play faster. You can gain quantum & creature using your HP, then use your quantum to damage all blood creature in play to heal yourself. Your sword will add 1/1 to all your blood creatures in play each time it hits, and you can convert (with spell and creature) ennemies creature to blood element so he cannot use his abilities, so attacking you heals you (thanks to your shield) and to absorb HIS ennemies HP. By damaging you and the ennemy HP (and it's not a poison), using a flesh factory, but healing a lot yourself, it's a new path to victory.

Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg18128#msg18128
« Reply #22 on: January 16, 2010, 02:49:41 pm »
updated 16.01.2010 15:48 : added Obscure Bolt and Sanguine Bolt. Now it's useful to have mass blood quanta, and fitting with the other cards purposes.

Each time i'm making an update, i will put in green the new changes on the first post.
Here, i got the idea reading that Inevitable card, no idea why. The Obscure bolt now gives another purpose to take down ennemy HP quickly : he won't be able to heal much. Not that useful for rainbow decks, though.


edit: right after, i've changed all those "quantum" and "quantums" by "quanta" when using plural.

Lanidrak

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Re: The ULTIMATE new synergizing element https://elementscommunity.org/forum/index.php?topic=1860.msg18132#msg18132
« Reply #23 on: January 16, 2010, 03:46:48 pm »
Where to begin...

Darkness = Vampires, life-steal, blood?

What is your reasoning for an entire new element? 12 is quite enough. Another well known playing card game which I won't mention has only 5 'elements' and it is highly successful.

As much of an idea as this is, it will never really see implementation. To create a whole new element, you would need to test all the possibilities and so-called 'synergies' with all the other elements in the game right now... That's what...

12 different Duo-Decks which can exploit every single imbalance in your new creation.

I'm not even going to bother doing the math regarding how many Trio-Deck exploits there will be.

And finally: You said earlier that adding a new element would somehow, I paraphrase here, 'be a threat to rainbow decks'.  How so? By including a new element you give a rainbow deck more things to play with.




 

blarg: