Let's start with the annoying post part : answer to "Demagog".
About names > i said it myself. Not an excuse to post 3 times without answering the thread. Instead of laughing, you could help.
Title > was a joke (the "ULTIMATE"), reference put in very first line of the thread.
Synergy > isn't necessarily between elements. In this occurence, the synergies are between cards themselves at first, AND there are synergies with some other elements (entropy : can play mutants & their abilities with no rainbow deck, dark : can play vampire bottle without your creature dying, light : perma heal your creatures & yourself, life : play your blood deck part twice faster than any other deck, etc...).
Element itself > i don't care. Come with a better name for the element, fitching with the card ideas, then with names for the cards, i'll replace them all with such a good idea. It was better to propose an actually existing potential element rather than "okay, we must find an elemet, but here are the cards for it".
Please don't make a useless 4th post. Thanks for not taking this personally, but as it is: an answer to your 3 posts in that topic.
On topic:
i edited first post with new cards, and i edited costs and names a lot (thanks to icybreaker for the names, and to bobcamel for some cards costs). I've read topics about Divine element and Machine one. I'll answer in each of them. I support the idea of a 14 or 16 elements game, with NO change on quantum pillar. I'm playing rainbow 99% of the time because of its power and possibilities; if we could create more elements, and more synergies in each element (not just a basic synergy like 2 cards helping each other), AND between several elements, i'm sure rainbow decks would be less powerful and so less played.
Reading Bobcamel post, i thought "maybe possible comboes i've created here are not obvious". I'm not going to spend 15 min to explain all of them, so, here's a summary of my new element :
those cards permit you to damage yourself to play faster. You can gain quantum & creature using your HP, then use your quantum to damage all blood creature in play to heal yourself. Your sword will add 1/1 to all your blood creatures in play each time it hits, and you can convert (with spell and creature) ennemies creature to blood element so he cannot use his abilities, so attacking you heals you (thanks to your shield) and to absorb HIS ennemies HP. By damaging you and the ennemy HP (and it's not a poison), using a flesh factory, but healing a lot yourself, it's a new path to victory.