I think it would be more balanced and more thematic if the shards were all permanents that had some element themed effect. As it is, shards like Shard of Bravery, Shard of Serendipity and Shard of Sacrifice basically act as spells with little to no counters.
Personally, I do not really care as much about the artwork as I do about the game balance
Suggestions for Shard Effects (all of these are permanents)
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Create 1 spark each turn this shard is on the field
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
(effect seems balanced to me. probably needs a cost increase though)
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Drain 2HP from your opponent each turn. Acts as Spell Damage. (Shard of void does not really have any good combos, so its effect should probably be altered)
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
Add 1 poison counter to your opponent each turn this is on the field.
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
Destroys a random opponents pillar/pendulum each turn.
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
Adds a random card to your hand each turn during the draw step
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
Deal 3+X damage to your opponent each turn where X is the amount of fire quanta you control divided by 10. this acts as spell damage
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Destroys a random opposing permanent every other turn
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
(effect seems balanced and thematic to me)
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Add 4 to your maximum health each turn.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Draw an additional card every other turn
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Freeze a random opposing creature every other turn
What do you think of these suggestions? What do you think of the general idea to make all shards permanents even if you do not like these effects.