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Forfeit

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9580#msg9580
« Reply #12 on: December 15, 2009, 10:10:16 pm »

Not everyone would have uber creatures, this would just unbalance PvP more.

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9581#msg9581
« Reply #13 on: December 15, 2009, 10:10:16 pm »

I would be careful with "immortal", otherwise my first created card would be an 0/1 immortal Anubis :-)

That's why I'ld vote for a single ability per created card. On the other hand an immortal creature only needs a health rating of 1, that should be taken in account when calculating the costs
I honestly don't think immortal Anubis would be that great. Problem with Anubis is that it's relatively slow even with a cost of 8 quantum. With added immortality, the cost would go to 10+ which would make it even slower. By the time you would get some damage dealers on the table, the opponent would have killed you already. But that's just me thinking theoretically and who knows, maybe it would be better than what I expect.

Limiting it to one ability per card would be a good choice, no argument there.
You don't understand what he meant.  He meant a card that costs 4 mana that you can't kill that makes all other critters immortal.
Yep.. I have no idea how I missed that 0/1. I guess I just read a couple of words and filled in the rest in my head. :)

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9582#msg9582
« Reply #14 on: December 15, 2009, 10:10:16 pm »

Not everyone would have uber creatures, this would just unbalance PvP more.
You lack vision.

This idea is not about making overpowered cards, it's about making balanced cards. If a creatures has an effective ability, it would cost a lot more to play.

A lot of people here seem to think that one 100/100 creature with abilities is an instant win. This is very dumb logic imo. You have to realize that these kinds of cards would be very expensive to play, and would be owned by every single speed deck out there.

Momentum is the biggest problem because there is almost no way of stopping a creature from attacking at least once. This is why it should cost more than other abilities. Best thing would be to give every ability a cost based on its effectiveness and/or the cards Attack/HP (for example with Dive and Devour)

The more I think about this idea, the more I like it. It's would be a nightmare to program, but would probably turn out to be something amazing. It would surely give a new meaning to "building your own deck".

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9583#msg9583
« Reply #15 on: December 15, 2009, 10:10:16 pm »

I would be careful with "immortal", otherwise my first created card would be an 0/1 immortal Anubis :-)

That's why I'ld vote for a single ability per created card. On the other hand an immortal creature only needs a health rating of 1, that should be taken in account when calculating the costs
I honestly don't think immortal Anubis would be that great. Problem with Anubis is that it's relatively slow even with a cost of 8 quantum. With added immortality, the cost would go to 10+ which would make it even slower. By the time you would get some damage dealers on the table, the opponent would have killed you already. But that's just me thinking theoretically and who knows, maybe it would be better than what I expect.

Limiting it to one ability per card would be a good choice, no argument there.

Scaredgirl

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9584#msg9584
« Reply #16 on: December 15, 2009, 10:10:16 pm »

Well of course. Most any creature can be taken care of by those means, and that is why I chose Fire, since it has Firestorm, Fire Lance, and Explosion. Then at least I'd have a chance of bypassing shields. Assuming that abilities weren't Element-specific, I'd probably give it Immaterial or Momentum, and use my Explosions on shields or Sundials. Also, 55 Quantum isn't really that much. I myself could stall, as if it was a Sundial Fire Lance deck, save up 110 Quantum (which, honestly, isn't that hard to do), and then play two of them (with Momentum) and wipe out my opponent in a single hit.

This is of course just an example, and it's not likely to work every time, but it would definately change the metagame in a huge way, most likely more than Sundials did, since everyone (or most everyone that can compete in the upper tiered metagame) would have entire decks of these destructive creatures with varying abilities and stats (a bunch of 10/10 Devour creatures, for example. If they don't have the same name, then you can have as many as you want in a deck).
First of all, like I said, all abilities should belong to a specific element (like Immortality belongs to Aether, or Devourer belongs to Gravity). That fire creature you talk about would not be possible. But if it could be done, it would probably kick some ass.

But that ûber creature wouldn't be so effective because your opponent would have his/her ûber creatures as well.

Tigerente

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9585#msg9585
« Reply #17 on: December 15, 2009, 10:10:16 pm »

I would be careful with "immortal", otherwise my first created card would be an 0/1 immortal Anubis :-)

That's why I'ld vote for a single ability per created card. On the other hand an immortal creature only needs a health rating of 1, that should be taken in account when calculating the costs

Cisco

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Card-O-Matic 3000! https://elementscommunity.org/forum/index.php?topic=999.msg9785#msg9785
« Reply #18 on: December 15, 2009, 10:10:17 pm »

I suggested something like this a bit back. I think it be great to upgrade or create creatures from scratch.

 

blarg: