Poll

Add hyperlinks to Elements under Import/Export buttons.

Why not.
6 (85.7%)
No
0 (0%)
Don't know
0 (0%)
Yes, but other tools.
1 (14.3%)

Total Members Voted: 7

Voting closed: June 10, 2012, 01:30:47 pm

*Author

Offline BlacksmithTopic starter

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Add hyperlinks to the Deck Manager + Trainer + Deck Generator on Elements. https://elementscommunity.org/forum/index.php?topic=40517.msg501803#msg501803
« on: May 21, 2012, 12:43:15 pm »
It's time for Elements to add hyperlinks to the most common tools like the Deck Manager, Trainer and Deck Generator. I suggest to not place them on the main screen since the space is very limited, instead place them under the Import/Export buttons.

I think I'm not the only being tired of open more tabs or windows every time I want to reach the tools.

Spoiler for Hidden:
There are the decks:

Game 1:

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Deck import code : [Select]
4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 6u1 6u1 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 8pm


Played against Catatitans. Started with a EQ on his 3 towers stack, which slowed him down a lot, then proceeded to get down a few creatures, which combined with a late Discord, were too much for him.

Game 2:

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4so 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 7dg 7dg 7dg 7dg 7dg 7k2 7k2 7k2 7k6 7k6 7k6 7k6 8pq


He played a Fire/Entropy deck, Phoenix/Discord/Deflags, possibly Antimatter too. Got out a Fire Shield early(which he deflag'd), and his Discord couldn't stop me to play my sanctuary, played another Fire Shield and managed to get a Fahrenheit out, which he didn't deflag'd, so after this I just needed the quanta for a Miracle so I could get him in the kill range with the Fahrenheit, not hard to do so.

Game 3:

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542 542 542 542 542 542 542 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lh 5lh 5li 5li 5ls 5ls 5m6 5m6 5m6 5m6 5m6 5m6 5mq 5mq 5mq 5mq 5mq 5mq 71u 71u 71u 71u 71u 71u 7k2 7k2 7k2 7k2 8pq


He haven't usually played Eternity in Ghostmare, so this was a solid pick against it. He got a 1 pillar draw and I started with no Death Pendulums, managed to get a Light Nymph down, which he RT'd many times, which bought me a few turns for the late game, eventually, he couldn't RT anymore, so Light Nymph was there forever, which combined with SoDs, Miracles and SoSacs kept me alive.

Game 4:

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Deck import code : [Select]
55k 55k 55k 55s 55s 55s 55s 55s 55s 55t 55t 55t 561 561 561 576 576 576 744 744 744 75m 75m 75m 7n2 7n2 7n2 7n2 7n2 7n2 8pl


Pretty much a ideal draw: 2 Titans, 2 Animate Weapons, 3 Catapults and 5 quanta sources, a nice 4-way split. Managed to outrush his Immorush for a 5 ttw, after he got a Destroyer out turn 1 and that's it.

See you in the finals, majofa!
Spent way too little time on these guys.

Spoiler for Hidden:
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Deck import code : [Select]
4sl 55s 55s 55s 55s 55s 55s 561 561 561 5oi 5oi 5oi 5oi 5oi 5oi 5on 5on 744 744 744 744 744 744 744 744 744 744 7n0 7n0 8pr

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4so 5f0 5f0 5f0 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 6u5 6u5 6u5 6u7 6u7 6u7 6u7 7dg 7dg 7f2 7f2 7f2 8pj

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Deck import code : [Select]
4ss 5rg 5rg 5rg 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5up 5up 5v1 5v1 5v1 7q0 7q0 7q0 7q0 7ri 7ri 7ri 7ri 7t8 7t8 7tb 7tb 8pt

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5f2 5f2 5f2 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5l9 5l9 5l9 5l9 5l9 5l9 7dg 7dg 7dg 7dg 7dg 7dg 7dq 7dq 7dq 7dq 7dq 7dq 8pm

majofa 4 - 3 10 men

Game 1 (LOSS) [vs devtal]
Got 2 Titans out decently quick, but his draw allowed him to Fractal on turn 3, which for Devtal is pretty much the best you could get. A couple turns later on his vamp and I could have still won.
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Deck import code : [Select]
55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 55t 55t 561 561 561 576 576 576 744 744 74i 75m 75m 75m 7n2 7n2 7n2 7n2 7n2 7n2 8pl


Game 2 (LOSS) [vs cataTitan]
Another amazing draw from him: 3x Titans, 3x Animate Weapons, and a Catapult. No Sundials for me meant I was in death range very quickly.
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Deck import code : [Select]
4so 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 7dg 7dg 7dg 7dg 7dg 7dg 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Game 3 (WIN) [vs DiscBH]
He went first and drew the quanta to get a 2nd turn Discord. I, however, topdecked a 3rd upped pendulum and was able to put it out first turn. He ended up never even having a Discord. I drew enough damage and BHs to only let him play a lone dragon.
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4sj 4vc 4vd 4ve 4ve 4vl 4vl 4vl 4vl 500 50u 50u 55v 55v 55v 55v 55v 55v 6ts 6u7 6ve 6ve 6ve 6ve 6ve 6ve 6ve 745 745 745 8pl


Game 4 (WIN) [vs ImmoPhoenix]
Yay for Bonebolt, one of my favorite decks. I gave it a mix of poison and damage. He deflag'd my Arsenic, which may or may not have cost him the game. I had just enough dim stall to win.
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Deck import code : [Select]
4sk 4su 52r 52r 52r 61o 61q 61q 61q 61t 61t 61t 622 622 63a 63a 63a 63a 63a 63a 711 713 718 718 718 71a 71a 81q 81q 81q 81q 81q 8pk


Game 5 (WIN) [vs Ghostmare w/ Time mark]
Wrong mark from him meant no Steals on my Cloaks. With my massive healing, I wasn't too much in danger. (gotta double-check your marks in WC)
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4sq 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ls 5mq 5up 5up 5v2 5v2 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7k5 7la 7tb 7tb 7tb 8pt


Game 6 (LOSS) [vs ImmoPhoenixBravery]
I was afraid of deflags, so I had to play my Sundials sooner than I would have liked. Ended up being one 'dial away from winning.
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4so 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 7dg 7dg 7dg 7dg 7dg 7dg 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Game 7 (WIN) [vs UGdials]
Figured he might predict dims, so I went with a rushy deck. Oh look... UGs... First turn Long Sword and a Damselfly allowed me to get some quick damage. A late Silence + Fractal + Sky Blitz put him at 6 health, enough for my Long Sword to finish him the next turn.
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4su 5og 5og 5og 5op 5pu 5pu 61o 61o 61o 622 622 622 622 622 624 63a 63a 6rk 7mt 7mt 7mt 7mt 7mt 7mt 7mv 808 808 81q 81q 8pu


Spoiler for Hidden:
Spoiler for Hidden:
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Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5li 5lm 5lm 5lm 5lm 5lm 7k6 7n2 7n2 8pq
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58q 58q 58q 58q 58u 58u 58u 58u 58u 58u 590 590 590 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fb 5fb 7dm 7dm 8pm
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58o 58o 58o 58o 58o 58o 58o 58o 593 593 594 594 596 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ia 5ia 5ib 5ib 5ig 5ih 5ih 7gu 7gu 8pp
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Deck import code : [Select]
58o 58o 58o 58r 58r 58r 58r 58u 58u 58u 58u 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5c5 5c5 5c5 5c7 5c7 5c7 5c9 5c9 7n2 7n2 8pn
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58r 58r 58r 58u 58u 58u 58u 58u 58u 590 590 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f2 5f2 5f6 5f9 5f9 5f9 5f9 7dm 7dm 7dq 8po
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Deck import code : [Select]
58r 58r 58r 58u 58u 58u 58u 58u 58u 590 590 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f2 5f2 5f6 5f9 5f9 5f9 5f9 7dm 7dm 7dq 8po
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 52q 58o 58o 58r 58r 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ru 5ru 5ru 6qq 6qq 7th 7th 7th 7th 8ps

Mr papers decks
Spoiler for Hidden:
This is the deck I've used in game 1 and 5 (2 wins).  I don't like using the same deck 2 times, but I had really good confidence in this deck vs what Drake could come at me with.  In game 1, he had a lightstall that was overrrush and he can't miracle if he can't build quanta because of my trident.  In game 5 he had an Immorush, but it came out pretty slow while my numphs were here really fast.
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593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5ig 5ig 5io 5io 77c 77c 78q 78q 78q 7gk 7gk 7gk 7gk 7gs 7gs 7gs 7gs 7i6 7i6 7i6 8pp


Game 2, rush vs rush.. I just happen to had the upper hand with more upgrades that allowed me a faster deck then him.  Also, he managed to put 2 graboid on, both we're stuck with Basilisk blood, I'm so happy I decided to ban that card!
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Deck import code : [Select]
4sm 58o 58o 595 595 595 59c 5aa 5aa 5aa 5aa 5aa 5fa 5fa 77a 77a 77a 77a 77a 77a 78q 78q 78q 78q 78q 78q 7dq 7dq 7dq 7dq 8po


game 3, loss to a water stall.  This deck would have gotten a chance to win with an early pulvy (which is why I got many in the deck) but I got my 1st with 9 cards left so it was too late to destroy his quanta.
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Deck import code : [Select]
55p 55p 58r 58r 58r 58r 592 595 5aa 5aa 5aa 5aa 5aa 5aa 74b 74b 74b 778 778 77f 77f 77f 77f 78q 78q 78q 78q 78q 78q 78q 8pl


game 4, won to some sort of life duo.  His deck never seemed to come out, I'm not sure what it was about, I assumed it was made for some stone skin and heals, but my rush was fine so he couldn't handle me.
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Deck import code : [Select]
4sm 58o 58o 58u 595 595 596 596 596 5c1 5f9 5f9 5f9 61q 6tt 6u3 6u3 6u3 713 77e 77e 77e 77g 77g 77g 7dq 7dq 7dq 7k6 7n0 8pj


Final match, I decided to go with something different in case he tried to counter what he saw already so I went with a poison/stall deck.  I hoped he wouldn't wait for it since he limited the poison to 3, and I also hope he wouldnt bring his water duo with purifies... He didn't so there wasn't not much he could do but watch his creatures being helpless with bbs.
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Deck import code : [Select]
4sk 52r 52r 52r 595 595 595 595 595 595 5aa 5aa 5aa 5aa 718 718 718 71a 71a 71a 71a 71b 71b 71b 72i 77c 78q 78q 78q 78q 8pk


It sure was fun facing you Drake, I'm happy you we're there to give me a challenge.. and it was a great one! 
Now, I will do my best to make earth shine!
Thanks for all the congratulations messages already!

Spoiler for Hidden:
Game 1: beautiful start with 3 novas but didnt draw any pends slowing me down a little had to keep a graboid burrowed but had to either draw damage or shield on the last turn. and drew bonewall. was pretty expected from testing. won by 36HP

Bonewall grabby
by Sevs
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vp 590 590 596 5aa 5c1 71a 71a 71b 71b 71b 71b 778 778 77g 77g 77g 77g 78q 78q 78q 78q 78q 80a 8pk


Game 2: Lost toss drew eternity turn before i died. only drew 2 creatures. lost to a single overdriven golem... Lost by ~70HP?
by Sevs
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58o 58o 58o 596 5aa 5aa 5aa 5aa 5aa 5aa 5rg 5t2 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 7q8 7q8 7q8 7q8 8ps


Game 3: lost toss. double immo start immo > antimatter. Mith yelled in a PM draw the Deflag and i did. gg won by ~60 HP.
by Sevs
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590 590 5aa 5aa 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 77e 77e 77e 77e 77e 77e 77g 77g 77g 78q 78q 78q 7dp 7dp 7dp 7dp 7dp 7dp 8po


Game 4: Lost toss TU grabbies
bunch of both of us saying we were not in lol once we got in he got aa 1 pillar start :/  he got a last turn bonewall that gave him the win
by Sevs
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5aa 5aa 5aa 5aa 5aa 5aa 5aa 77g 77g 77g 77g 77g 78q 78q 78q 7n0 80a 80a 80a 80b 80b 80b 80b 80b 80b 8pu


Game 5:  no novas all game have epi, 4 graboids   on field fog congeal lightning in hand... should have been an easy win against BB.
by Sevs
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4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 778 778 778 778 778 77a 77a 78q 78q 7an 7an 7an 7an 7ap 7dm 7gn 7n0 80a 8pn


Game 6: no novas all 8 turns of the game... again. once again fog in hand deflag in hand, graboids on the field. lost to single graboid.
by Sevs
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4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 778 778 778 778 778 77a 77a 78q 78q 7an 7an 7an 7an 7ap 7dm 7gn 7n0 80a 8pn


Game 7: firestall  2 quanta start. he brings a first turn pulvy that can destroy every turn, i didnt have any quanta all game
by Sevs
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58o 58o 58o 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f7 5f7 77c 77c 77c 78q 78q 78q 78q 78q 7dk 7dk 7dk 7dk 7dk 7dk 7dr 7dr 7dr 7dr 8po


GG's master of Earth.

Just my luck or lack there of

Unused decks
by Sevs
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4vj 4vj 4vj 4vj 4vj 4vj 5aa 5aa 5aa 5aa 5s4 5s4 6rq 6rq 6rq 6rq 6rq 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 7dm 7q8 8ps

by Sevs
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4vh 4vj 4vj 4vj 4vj 4vj 55t 590 590 5c1 61q 6u3 6u4 6u4 6u4 6u4 71a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 78q 78q 7n0 8pj


GGs, Sevs, it's nice to have my title back and while I hate to win games like 5 & 6 I think the rest were quite good. EDIT: Illegal decks mean that I would have won despite any RNG hax, so I guess that's notable.

Game 1:
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58o 58o 58o 5aa 5aa 5ro 5ru 5ru 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77j 77j 77j 77l 77l 78q 78q 78q 78q 8ps

I opted for the standby, Graboids, even with no RTs allowed. It was still brutally fast with the right draws and adding some quanta disruption and CC was easy. His urn 1 was: Nova, Nova, Nova, Arsenic, Graboid, Forest Spirit. Since I had 2 unupped pillars, I knew it pretty much wasn't going to be a contest. However, I did manage via drawing my only 2 BBs to get 50 damage on the board, which would have been enough had his final card not being a BW, as I had expected, since he wasn't winning on board, had more than enough quanta for anything, and still wasn't evolving his 2nd Graboid.

Game 2:
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55q 55q 58o 58o 58o 595 595 595 595 745 74i 74i 74i 74i 74i 778 778 77a 77a 77a 77a 77a 77a 77f 77f 78q 78q 78q 78q 78q 78q 8pl

Wanted to play this deck, and it performed very well. Despite getting both my quanta stacks blown up I had an OD'd Golem and a BB for his early shrieker, and as he had nothing outside of a late Eternity (By which point I had Pulvy) to get rid of it and didn't draw anything to outrace it, it got over 20 attack and won the game.

Game 3:
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58o 58o 596 596 596 596 596 596 59c 5aa 5aa 5aa 6u7 6u7 6u7 6u7 6u7 6u8 778 778 77b 77b 77b 77c 77c 77c 77e 77e 77e 77e 77e 77e 78q 78q 8pj

I played vs. Fire, which isn't the worst matchup, though he did come out really fast with 2 Phoenixes on turn 1. Fortunately he had also wasted 2 Cremations, so I knew AMs could be important. Sadly I had no Warden to start with, which might have won the game, but a shield did stem the bleeding until he got a Shrieker out via Graboid. I had to make a decision about what to AM; if the card he had just drawn was a Cremation, hitting a Phoenix was really bad, and I should hit the shrieker, if not, Phoenix was the better choice. I hit the shrieker and he promptly hit it was a Cremation. Later in the game I was low but about to turn it around with AMs, when he topdecked a Deflag to take out my shield. I had another in hand but was too dead to do anything.

Game 4:
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58o 58o 595 595 5aa 5aa 5aa 5aa 71a 71a 71a 71b 71b 71b 71b 77a 77a 77a 77a 77a 77a 77l 77l 77l 77l 78q 78q 78q 78q 78q 8pk

Despite poison being banned, BW and Arsenic were too good to not make a super-strong deck. I had a pretty awful 1 pillar draw but it came with BBs and a turn 3 Arsenic, so I managed to stop his first Shrieker and it's PU copy, and had BW to delay losing just long enough.


Game 5:
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55q 55q 58o 58o 58o 595 595 595 595 745 74i 74i 74i 74i 74i 778 778 77a 77a 77a 77a 77a 77a 77f 77f 78q 78q 78q 78q 78q 78q 8pl

I was curious as to what he was playing when I saw Life mark, since Adren shriekers it not the most viable of decks, but it became obvious that he was a Nova variant that simply didn't draw any. That said I had a fast OD'd Golem, and it would have been close had he gone off as well.

Game 6:
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58o 58o 58o 5aa 5aa 5ro 5ru 5ru 778 778 778 778 778 77g 77g 77g 77g 77g 77g 77h 77h 77j 77j 77j 77l 77l 78q 78q 78q 78q 8ps

He played the same deck and had the exact same thing happen, except I had an Eternity to mean he could never win no matter what.

Game 7:
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55q 55q 58o 58o 58o 595 595 595 595 745 74i 74i 74i 74i 74i 778 778 77a 77a 77a 77a 77a 77a 77f 77f 78q 78q 78q 78q 78q 78q 8pl

Was vs. a Firestall, and thought my chances were pretty good. I had a very fast pulvy and went to town on his quanta base, so he never got above 20 quanta in either :fire or :earth the whole game. That said I was really late to draw my attackers, with all but 2 Golems in the last 8 cards. When I got one with 7 cards left I put 2 BBs and an OD on it, so that it would be unkillable and ensure the win after coming out of stasis. Pulvy did roughly 130 damage total this game, a changer and 3 golems each got 1 hit in but died to CC the next turn. I was a tad afraid of him having Deflags but he would need 2 to have any impact, as both pulvies were in my starting hand.

Rest of the descriptions inc!
Spoiler for Hidden:
Game 1: Mono w/ Time mark vs. Gravity (Win) - Won Toss

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58o 58o 58o 58o 58u 58u 595 595 595 595 595 6rk 6rk 778 778 778 778 77a 77a 77a 77e 77e 77e 77e 77g 77g 77g 77g 77g 77g 8ps


Pretty much a perfect draw for me, turn 1 LS stayed up a few turns before he drew pulvy.  I was able to keep all of his damage at bay with BBs.  6 turn win.


Game 2: Mono w/ Gravy mark vs. Raging Golems (Win) - Can't remember toss

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58o 58o 58o 58o 58o 591 595 595 595 595 595 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77e 77e 77e 77e 77f 77f 77f 77h 8pl


Another solid start for me as I drew golems on turns 2, 3, & 4 after having no real damage in hand.  Played 2, then a pulvy which he immediately blew up.  BB's were the real hero here as they kept his raging golems at bay.  7 turn win.

Game 3: Flying Gnomeriders vs. PU Dragons (Win) - Lost Toss

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561 561 58o 592 595 595 595 595 595 59c 59c 5aa 778 778 778 77a 77a 77a 77a 77a 77a 77e 77e 77e 77e 77e 77e 77f 77f 78q 78q 8pl


I was hoping two pulvy decks in a row would throw him off & it kind of did.  Much closer match here, but RNG love gave me an early nymph + catapult.  I drew barely any damage against his turn 3 titanium shield so I made the decision to start flinging gnomes over his shield early on since I had no pulvy in hand.  He played a dragon + 3 PU which would have killed me shortly after I flung my 3rd gnome for the kill shot.


Game 4: Non-Quaking Grabowinder vs. Trident (Win) - Can't remember Toss

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595 595 595 595 5aa 5aa 5aa 5aa 5ro 5ro 5ru 77a 77a 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 7q8 8ps


I thought he would run some sort of stall after playing back-to-back pulvies, but I was confident this deck had enough fast damage to break most stalls available to him.  He had an early ice shield, not sure if he chose that over trident and drew them both, or if trident came later.  Either way, I drew enough early damage to get a nice head start before he could start hurting my quanta.


Game 5: Hope Golems vs. Mono Earth Stall (Loss) - Lost Toss?

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58o 58o 58o 58r 58r 594 5aa 5aa 5aa 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5lm 5lm 5lm 5lm 778 778 77a 77a 77a 77a 77a 77a 77b 78q 78q 78q 7jp 7jp 7jp 7jp 7jp 7jp 7k1 8pm


I liked this deck a lot and was sad to see his was 2 cards bigger, 41 vs. 43.  I thought I had a fair chance if I drew a lot of damage early on, but his early nymph squashed that hope and 8/11 creatures of mine were bottomdecked throughout the match.  I ragequit with 13 cards left after he SS'd twice.  I didn't want to waste everyone's valuable time :)


Game 6: Novagrabby vs. Rewinds (Win) - Lost Toss?

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4vj 4vj 4vj 4vj 58u 58u 58u 595 595 595 595 6u3 6u3 6u4 6u4 6u4 6u5 6u5 6u5 77e 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 8pj


Time was the one mark I didn't want to see here, but an early discord helped me leap out to a fast start.  He rewound my lone grabby as soon as it evolved, but I had a good enough quanta draw to replay it 2 turns later.  Not seeing any more grabbies, and knowing my shutdown from discord would wear off soon, I decided to try and rush so I mutated my gemfinder next.  It turned into a 6/3 purple nymph with infection, good enough.  This meant I could bury the shrieker and replay the nymph if he rewound it, thus giving me enough damage to finish him off the next turn.  That exact scenario played out and I won with Elemental Mastery!

GG's kaker, you were a fine master and I hope to see what ideas you have in store for war!

Special thanks goes out to the following (in no particular order):

Onizuka - For helping me scrim & fine tune decks/ideas. I are your fanboi. *throws panties*
TStar - For making me realize I knew what I was doing after he raged halfway through a scrim.
Mithicarion - For oodles of invaluable input throughout and pushing me in scrims.  I won't let anyone else draft you easily.
MatrimKK - An awesome :entropy master & for pushing me to the limit in countless hours of scrimming.  Your 5-2 victory as psuedo-Kaker scared the crap out of me and made me realize what my weaknesses were when banning stuffs.

I hope to be able to serve :earth well in the upcoming war and anything less than excellence and success will be a major disappointment.
Spoiler for Hidden:
:earthbig :earthbig :earthbig


Terroking vs. Kakerlake


:earthbig :earthbig :earthbig
//start mind reading process!
 - connect TerrokingBRAIN
connecting...
retrying(1)...
retrying(2)...
connection failed. TerrokingBRAIN not found.
//say w00t?
 - ping Terroking
no connection found.
 - connect Mindgate
connection establised.
 - connect TerrokingBRAIN
connecting...
connection established. Transfering data...
...
Overflow! connection canceled.
 - evaluate data

1st match:
Me can haz heal? vs. the "nearly" perfect counter: Spine Carapace!
Code: [Select]
595 595 595 5c5 5c5 5c5 5c5 5c5 5c7 77a 77a 77a 77a 77a 77a 78q 78q 78q 78q 78q 78q 78q 78q 7ae 7an 7an 7an 7n2 7n2 7n2 7n2After a couple of desynchs in midgame (I won 1 game vs the AI, Terro won the rest.... a lot of rest) we finally managed to finish a game.
I had quite early a couple of golems and staffs out and Terroking saved up his Quanta. That's what stalled the game quite a while but in the end, RNG just hated him. Of his 4 Shields, he didn't draw any in ~20 cards.
This shows: Even the perfect counter can be beaten, if RNG feels like it.
An absolutely unexpected victory.

2nd match:
Basilisk Catapult vs. the same deck
Code: [Select]
561 561 595 595 595 595 59c 59c 778 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77f 77f 78q 78q 78q 78q 78q 78qThis was unexpected to encounter the same deck again, but luckily this one wasn't outmatched as much as the last one.
After the desynchs were over, the same thing as in our previous match happened: RNG hated Terroking. My early Pulvy mashed all his Quanta and he wasn't able to get a hold of the Shield+Enchant. Additionally his creatures were stunned by my nymph and all that was left was clobbering down his healing.

3rd match:
I can haz MOAR heal? vs. Momentumed Black Hole Masher (or something like that)
Code: [Select]
594 594 594 594 59c 59c 5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5cg 77c 77c 77e 77e 77e 77e 78q 78q 78q 78q 78q 78q 78q 78q 7n2 7n2 7n2 7n2 7n2 7n2Neither of us had a good hand this time, so it took a while for our games to set up. His BH's slowed me down considerably. His golems were punching me and my staffs (no adrenaline) were giving me little help. Finally Terro drew a Pulvy and mashed my shield, but at the same time I got an adrenaline which was just enough to keep me alive. Another 2 following adrenalines made the match for me.

4th match:
 Mind Trolling! vs. Poseidon
Code: [Select]
55t 55t 55t 55t 595 595 595 595 595 595 59c 59c 5v0 5v0 5v0 5v0 6u3 6u3 6u3 6u3 6u3 6u3 778 778 778 778 778 778 778 778 77cI had a near perfect hand, giving me the possibility to play a 3xBB'ed, Pulled Doll in the 2nd turn, but I didn't. Had to wait until Terro managed to put in ~3 Golems, my shield was adding to his stress as well. His Poseidon came quite late, so it didn't change much. The Nymphs and Squids from his deck didn't show up at all. Anyway, my super powered doll run out of health and left Terro with ~8 HP. RNG seemed to love me and sent me another Pull 2 turns after that.

5th match:
Steal Liquid Golems vs. Mono Eearth rush
Code: [Select]
5up 5up 5up 5uu 5uu 5uu 5uu 5uu 778 778 77a 77a 77a 77a 77a 77a 77b 77b 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7tbIn the match that desynced both of us had a terrible draw, giving me an advantage. As Terro said, he ended the fight with my AI and he won by 2 HP.
The rematch was less spectacular. I played a Liquid Golem, he played a golem, 2 antillons and each turn moar. It was over in a flash, I didn't stand a chance.
(my alternate deck for this match would have been: Hoping Golems, see below. But I changed my mind in the last second... my bad)

6th match:
EE based earth bashing vs. Poseidon
Code: [Select]
5aa 5aa 5aa 5aa 5oi 5oi 5oo 5oo 5oo 5oo 77a 77a 77a 77a 77a 77b 77b 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7ms 7n5 7n5 7n5 7n5An early Poseidon declined all my quanta and I was left with 2 golems, an EE and ~6 air Quanta. A dragon and some golems were stuck in my hand and I wasn't happy about not having any way of earning :earth . As the game continued, Terro played a shield and my golems suddenly felt like doing no more damage. A played Wing safed me from his sole golem, but the flown Poseidon still reached me.
Luckily, I still had enough quanta from my mark to shoot some squids, so in the end my EE and a unfrozen Golem pulled his health to 0.

Thanks for the matches Terroking! It was very exciting and fun!



Since I thought we would make a couple more matches, I've prepared a load of decks. So my work isn't for naught, here are the unused Decks:

Charging Golems
Code: [Select]
55k 55k 55q 55q 5aa 5aa 5aa 5aa 745 745 745 745 74b 74b 77a 77a 77a 77a 77a 77a 77c 77f 78q 78q 78q 78q 78q 78q 78q 78q
Titan Experiment
Code: [Select]
55s 55s 55s 560 561 561 59c 5aa 778 77a 77a 77a 77a 77a 77a 77f 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7n2 7n2 7n
Rewinding Golems
Code: [Select]
58o 58o 58o 58o 58o 58o 58r 58r 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77b 77b 77c 7q4 7q4 7q4 7q4 7q4 7q4
Moar rewinding golems
Code: [Select]
58o 58o 58o 5aa 5aa 5aa 5aa 5aa 77a 77a 77a 77a 77a 77a 77b 77b 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7q8
Mind Trolling! 1 (you already know this one, but should work together with a following Mind Trolling 2)
Code: [Select]
55t 55t 55t 55t 595 595 595 595 595 595 59c 59c 5v0 5v0 5v0 5v0 6u3 6u3 6u3 6u3 6u3 6u3 778 778 778 778 778 778 778 778 77cMind Trolling! 2
Code: [Select]
55t 55t 595 595 595 595 595 595 59c 59c 5v0 5v0 6u3 6u3 6u3 6u3 6u3 6u3 778 778 778 778 778 778 778 778 77a 77a 77c 77f 80iThis was more of an experiment... couldn't test it if it would have worked.

Hoping Golems (which would probably easily have beaten the mono earth rush.)
Code: [Select]
58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5lj 5lk 5lk 5lk 5lk 77a 77a 77a 77a 77a 77a 77b 7jp 7jp 7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 7q9 80i 80i 80i



Good games, Kakerlake, new master of :earth.

I wish these had been a bit more fair in terms of RNG, but there isn't much we can do about that except wait.


Game 1: LOSS 0-1
Code: [Select]
58o 58o 58o 58o 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 778 778 778 778 778 778 77a 77a 77b 77b 7ai 7ai 7ai 7ai 7aj 7aj 7aj 7ajI chose this deck on the basis that it would be unexpected, and there was very little chance of him using Pulvy or Wings, since he'd used them so much in Trials PvP I would certainly have a counter to both.

Once the game started, I was surprised to see a Life mark from him as well, but once I saw that he had 31 cards it was obvious he was using Adren, and should've been an easy win for me. And, indeed, he animated and Adrenalined a Staff, pretty unexpected, and played some Golems+A Frog. My Shield came out around turn 3-4 though, and ate his Staff in 2 turns, poisoning the rest of the creatures and causing a desync. The next match I had a winning hand with as well, but we deynced earlier this time. After a multitude of desyncs, one of which I had an awful hand (No pends or Shields) in, we finally got to play a game, but I had the same awful hand that didn't give me a Shield even though I was 20 cards down in the deck. When an Adren deck can beat a Thorn stall... All I can say is that RNG had better be saving all my luck for later :/

Game 2: LOSS 0-2
Code: [Select]
58o 58o 58o 58o 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 778 778 778 778 778 778 77a 77a 77b 77b 7ai 7ai 7ai 7ai 7aj 7aj 7aj 7ajI picked this again on the basis he wouldn't expect it. He didn't, but went with a Pulvy deck that wrecked me. (Even though I could PA my shield, I didn't draw enough Pillars to compete with a 1st turn pulvy smashing them every turn).

Game 3: LOSS 0-3
Code: [Select]
595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 74a 74a 74f 74f 74f 74f 74f 74f 77a 77a 77a 77a 77a 77a 77f 77f 77f 78qYes, a Black Hole deck. From what I'd seen so far he used duos/trios that relied on getting quiock, cheap defense and offense out, BHs were to ruin that.

It actually went very well at the beggining, I pulled 4 Pends, the perfect amount with this deck, and though I didn't start with any I managed to topdeck 2 Golems when I needed them. Played BH to force his discards, but I didn't draw a pulvy to kill his 2 Pends, which would've won the game right there. I got 3-4 Golems out pretty fast that were chipping away at the regen 2 Staves managed to provide, and 15 cards down, I still had no pulvy. I drew a Golem, though, and would've won that turn if he'd not played a Diamond Shield (Or if I'd had Pulv). After that he managed to Adren a Staff, and it was over pretty son after that, since BB doesn't work to stop Staff Regen.
Game 4: LOSS 0-4
Code: [Select]
58o 58o 58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ib 5ib 77a 77a 77a 77a 77a 77a 77s 77s 77s 77s 7gp 7gp 7gs 7gs 7gs 7gs 7n2 7n2
No early Trident to kill his Pillars was a bummer, it might've given me a little more chance if I did since he had very few Pillars. I put out the Golems when he used SNova and used a Doll+GP+BB combo on me. He kept using BB, and I kept wishing that i could draw one of my 6 Squids/Nymphs (To stall my own creatures) but it didn't work, and I lost about 15 cards down without getting any.

game 5: WIN 1-4
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 6rl 6rl 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 8pp

I decided that if I were to go out, I'd damn well be rushing at least one of the games. It also makes things like Pulvy, Steal, and EE pretty useless.

It worked, and although he didn't seem to have the best draw I pumped out 2-3 Antlions and a Golem every turn after that, finishing him off before he could put out a Dagger (I saw one early before we deynced).

Game 6: LOSS 1-5
Code: [Select]
58o 58o 58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ib 5ib 77a 77a 77a 77a 77a 77a 77s 77s 77s 77s 7gp 7gp 7gs 7gs 7gs 7gs 7n2 7n2 594 594I was pretty sure he would use his Pulvy deck, and this is one of the better counters to it, even though I don't have EA.

I ended up being wrong, and played against Wings, of course doing it with my only deck without an "In case of Wings" option. Pretty uneventful, he put out a second turn EE that basically doomed me, as I couldn't get rid of it and it prevented me from putting out my Squids/Nymphs to lock down his offense. I put out a Permafrost that froze one of his Golems, but I was already below 30 hp at that point, so EE would wipe me out soon enough that it didn't matter.
All in all, I really should have won games 1, 3, and 4, simply due to how much my deck countered his. Ah well. I had some nice time serving as Master, and I'm definitely not going to leave anyone with this position for long :P

Spoiler for Hidden:
Nova                 out element ban 5 points. first ban
Immolation       out element ban  6 points. extra ban
Quantum pillar  out element ban  2 points. first ban
Sanctuary         out element ban 6 points. extra ban
Basilisk blode     in element ban   9 points. first ban
f



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Spoiler for Hidden:
Every element got some thing they are specified on and since I think both fire and life got to few cards I decided to make a small fire serie.

Quint, otygh, overdrive, frozen, bb, poison. But also if 1 of the cards has an ability and the others doesn't, examples vampire, monument, deja vu.


At first I thought it might be op but then I thought that it was like givving your opponent a creature dealing 6 damage as well. That doesn't make it op with fractal just very agresive. Could do well in rushes, healing decks and sosac decks.




http://elementscommunity.org/forum/card-art/images-i've-made-(most-are-up-for-grabs)/
http://elementscommunity.org/forum/card-art/stuff-i-made/
http://elementscommunity.org/forum/card-art/card-art-i-made-but-havent-used-so-you-can/
http://elementscommunity.org/forum/card-art/cremation-style/
http://elementscommunity.org/forum/card-art/krava's-gallery-(-pic-heavy-its-a-gallery!)/


« Last Edit: January 28, 2014, 02:38:54 pm by Blacksmith »
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline teffy

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Re: Add hyperlinks for the Deck Manager + Trainer + Deck Generator. https://elementscommunity.org/forum/index.php?topic=40517.msg501807#msg501807
« Reply #1 on: May 21, 2012, 12:48:15 pm »
« Last Edit: May 21, 2012, 12:52:23 pm by teffy »
I`m teffy, here - and Ringat on Kongregate

Offline Wolfunit

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Re: Add hyperlinks to the Deck Manager + Trainer + Deck Generator on Elements. https://elementscommunity.org/forum/index.php?topic=40517.msg501942#msg501942
« Reply #2 on: May 21, 2012, 07:05:30 pm »
Blacksmith is from Kongregate and we discussed this idea through profile private messages, It's a good idea so I told him to post it on game suggestions. :D
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

 

anything
blarg: Sevs,Terroking,kirchj33