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Offline The_MormegilTopic starter

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392547#msg392547
« Reply #12 on: September 12, 2011, 02:26:08 pm »
No wonder why Pulverizer, explosion and steal are so popular.They counter more then one win condition alone.This is needed to keep the game interesting,but limits player's options.
I have't seen many high level decks without Pulvy, steal or explosion.There is also butterfly effect but is very hard to use it in a competitive environment.

I believe that increasing the number of cards would be a blessing.
To balance number of cards per element:
   Pillar
    Weak attacker
    Mid attacker
    Dragon
    Weapon
    Shield low cost
    Shield high cost
    CCreature spell
    PC spell
    Elemental spell
    Alchemy spell
    Creature with an activated ability
    Creature with an activated ability duo
    Nymph
    Special attacker
    Special attacker2
    Use all quanta spell
    Special permanent1
    Special permanent2
    Pendolum
Do you have good examples for each of this category? What do you think would be the effect on the flavor of the game? Wouldn't it be flattened by this? If you believe not, what steps need to be taken to make sure the flavor of each element is preserved?
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Offline RavingRabbid

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392558#msg392558
« Reply #13 on: September 12, 2011, 03:19:26 pm »
Durr.


Tsunami works more as a Anti-Stall. It is quite stable, but it often won't keep faster decks' pace.
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Offline The_MormegilTopic starter

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392561#msg392561
« Reply #14 on: September 12, 2011, 03:35:07 pm »
Durr.


Tsunami works more as a Anti-Stall. It is quite stable, but it often won't keep faster decks' pace.
Thanks for the feedback. Against which stalls does it work well, exactly?
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Offline ralouf

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392562#msg392562
« Reply #15 on: September 12, 2011, 03:36:57 pm »
It works very good vs fire stall, mainly because the hight defense from all the critter
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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392565#msg392565
« Reply #16 on: September 12, 2011, 03:43:11 pm »
Durr.


Tsunami works more as a Anti-Stall. It is quite stable, but it often won't keep faster decks' pace.
Thanks for the feedback. Against which stalls does it work well, exactly?
Firestall.
PoisonStall.
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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg392732#msg392732
« Reply #17 on: September 12, 2011, 11:14:03 pm »
I believe that increasing the number of cards would be a blessing.
To balance number of cards per element:
   Pillar
    Weak attacker antlion
    Mid attacker  ematite golem
    Dragon stone dragon
    Weapon pulverizer
    Shield low cost missing-something like prevent 60% of damage for x turn(not original idea)
    Shield high cost stone shield
    CCreature missing
    PC spell eartquake
    Elemental spell stone armor
    Alchemy spell basilisk blood
    Creature with an activated ability iridium warden
    Creature with an activated ability duo missing-many suggestions in the forum
    Nymph
    Special attacker
    Special attacker2
    Use all quanta spell
    Special permanent1
    Special permanent2
    Pendolum
Do you have good examples for each of this category? What do you think would be the effect on the flavor of the game? Wouldn't it be flattened by this? If you believe not, what steps need to be taken to make sure the flavor of each element is preserved?
If more cards will be added the elements will be more defined and able to fight with their own forces.
Of course every element will have his special way to deal with any situation;fire will always try to destroy obstacles, earth to prevent  or endure, aether to be untouchable and manipulate cards.

Offline EmeraldTiger

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394279#msg394279
« Reply #18 on: September 17, 2011, 05:04:16 am »
From a designer: How can we help improve The Metagame?

I think most of us haphazardly approach card design with random thoughts not really thinking about the Metagame. I definitively include myself in that. If we could find a way to keep a better focus on this when designing cards, I think card quality would improve.
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Offline ralouf

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394298#msg394298
« Reply #19 on: September 17, 2011, 06:54:03 am »
As a designer I think you can make cards with the idea of the metagame, You can have 3 aims :

1) the cards create a new deck in the metagame : it is a very strong card that can alone be the center of a deck (ex : graboid, GotP...)

2) the card fit in a weak deck, to make it better

3) the card counter a good deck in the metagame, to make it more varie (example : sanctuary which counter discord/BH deck).

or maybe 4) the cards have no impact in the metagame (ex : graviton guard)
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Offline OldTrees

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394320#msg394320
« Reply #20 on: September 17, 2011, 07:42:45 am »
As a designer I think you can make cards with the idea of the metagame, You can have 3 aims :

1) the cards create a new deck in the metagame : it is a very strong card that can alone be the center of a deck (ex : graboid, GotP...)

2) the card fit in a weak deck, to make it better

3) the card counter a good deck in the metagame, to make it more varie (example : sanctuary which counter discord/BH deck).

or maybe 4) the cards have no impact in the metagame (ex : graviton guard)
5) Cards that create a new deck type or enable multiple new deck types (typically quanta producers). (Nova, Pendulums, ...) This is grander in scope than [1] and usually has a different design process.
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Offline ralouf

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394322#msg394322
« Reply #21 on: September 17, 2011, 07:47:04 am »
That's what I meant but it is more understandable like this ^^
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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394324#msg394324
« Reply #22 on: September 17, 2011, 07:51:15 am »
I think there is an important distinction between adding 1 deck (variants on Graboid Rush) and adding 1 deck type (Pendulum supported Quad decks). Both are good additions (assuming neither card is OP or UP).
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Offline ralouf

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Re: The Metagame: a multi-purpose community project https://elementscommunity.org/forum/index.php?topic=30797.msg394329#msg394329
« Reply #23 on: September 17, 2011, 07:59:39 am »
Yes but for the metagame the result is the same : news decks option available !
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anything
blarg: