*Author

Offline coinichTopic starter

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg11951#msg11951
« on: December 15, 2009, 10:10:31 pm »

It'd make a whole fleet of Archangels pretty interesting to deal with, and certainly buff mono Light a bit.

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg11952#msg11952
« Reply #1 on: December 15, 2009, 10:10:31 pm »

I think if the Heal ability is changed to any target, it should be decreased to 3 or 4 health probably, just so Angels aren't walking Shards of Grat.

Offline jmizzle7

  • Legendary Member
  • ******
  • Posts: 3058
  • Reputation Power: 34
  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
  • I'm kind of a big deal. People know me.
  • Awards: Weekly Tournament WinnerSS Competition #1 1stCard Design Competition Winner
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg11953#msg11953
« Reply #2 on: December 15, 2009, 10:10:31 pm »

Just a thought on the oft-maligned Heal ability on creatures: what if it were also allowed to be used on a player? I don't think that would be too powerful, and it wouldn't suck either.

bobcamel

  • Guest
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12082#msg12082
« Reply #3 on: December 15, 2009, 10:10:32 pm »

I think if the Heal ability is changed to any target, it should be decreased to 3 or 4 health probably, just so Angels aren't walking Shards of Grat.
Naaah. The ability would still cost. Shards of A Grater are free to exploit.

The idea has my full support.

Offline coinichTopic starter

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12083#msg12083
« Reply #4 on: December 15, 2009, 10:10:32 pm »

Maybe lower their health as well... or it'll be extremely hard to get rid of them.
Yes and no.  A plated Oty and/or a Mind Flayer should be able to disable them pretty quickly.  Likewise a mutate would take care of them fairly quickly, and if you got adventurous, multiple (2+) poison counters on each of them.

Offline coinichTopic starter

  • Hero Member
  • *****
  • Posts: 1557
  • Reputation Power: 19
  • coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.coinich is a Blue Crawler starting to think about his first run.
  • Old to Elements
  • Awards: War #5 Winner - Team Aether
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12084#msg12084
« Reply #5 on: December 15, 2009, 10:10:32 pm »

Maybe lower their health as well... or it'll be extremely hard to get rid of them.
Yes and no.  A plated Oty and/or a Mind Flayer should be able to disable them pretty quickly.  Likewise a mutate would take care of them fairly quickly, and if you got adventurous, multiple (2+) poison counters on each of them.
Not every deck has those. Assuming you can make a speed deck using angels, it might be a good counter for other speed decks.
I know, but my point was there are/were options out there.  Not every deck needs to have a counter to everything, as long as there are counters to it, and this suffers some of the same weaknesses as other creature decks.

Offline Demagog

  • Legendary Member
  • ******
  • Posts: 2557
  • Reputation Power: 40
  • Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.
  • New to Elements
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12085#msg12085
« Reply #6 on: December 15, 2009, 10:10:32 pm »

Maybe lower their health as well... or it'll be extremely hard to get rid of them.

Offline Demagog

  • Legendary Member
  • ******
  • Posts: 2557
  • Reputation Power: 40
  • Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.Demagog soars like the Phoenix, unable to be repressed.
  • New to Elements
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12086#msg12086
« Reply #7 on: December 15, 2009, 10:10:32 pm »

Maybe lower their health as well... or it'll be extremely hard to get rid of them.
Yes and no.  A plated Oty and/or a Mind Flayer should be able to disable them pretty quickly.  Likewise a mutate would take care of them fairly quickly, and if you got adventurous, multiple (2+) poison counters on each of them.
Not every deck has those. Assuming you can make a speed deck using angels, it might be a good counter for other speed decks.

Scaredgirl

  • Guest
Buff the Heal ability https://elementscommunity.org/forum/index.php?topic=1266.msg12087#msg12087
« Reply #8 on: December 15, 2009, 10:10:32 pm »

Just a thought on the oft-maligned Heal ability on creatures: what if it were also allowed to be used on a player? I don't think that would be too powerful, and it wouldn't suck either.
Yes, definitely. This is how it should work and hopefully it gets fixed.

 

blarg: