*Author

The 500 Score Rare Quest... Is It Enough? https://elementscommunity.org/forum/index.php?topic=69.msg1572#msg1572
« Reply #12 on: December 15, 2009, 10:09:33 pm »

My Idea: Continual Rare Quests     

        Many people who play this have to grind forever to get the cards they want.  They search for a rare and can spend up to weeks farming lvl 3s or T50 just to get it.  So this makes me wonder why there is only one quest that rewards with a rare.  Now before I propose anything I'll explain why I believe this.

         When you play a game you tend to get attached to it.  If the game is fun you get even more attached.  When you become attached to something you tend to feel pride in it when you, or it, does well.  A game should use this sense of accomplishment to make its dedicated players continue to feel involved with this game.  When a person has something to reach for they tend to continue onwards.  If you make a person work to achieve something they feel all the better when they achieve it.  This is how a game continues to entertain people.  This can come in updates, like new quests, or a new aspect of the game.  By having a continual quest (like the Upgraded cards) you cause a person to strive towards that.

         Here's my proposal: continue the 500 score quest with intervals.  Each time a person reaches that score they should be allowed to receive another rare.  These intervals also allow a person to find out which rare they want.  Each new interval lets the person gain more knowledge and understand where they wish to go with this game.  It also allows a person to get a rare they didn't have, but need, when an update comes up making it more valuable to them.

         I suggest having the following scores grant a rare; 500, 5k, 10k, 25k, 5k, 10k, 25k, 500k, and 1000k.  Now some may ask "why are the intervals so big?"  This is an easy answer: to eliminate the idea of people abusing the game to get a higher score.  Now a person who abuses the game and only strives to get a new score will still have to work to get the rare they want.  In the process they might even get the rare they wanted just from grinding.  I also propose that at the 1 million score mark a person receives a special gift.  Potentially a unique card that a person can only get by reaching that mark.  It will cause people to strive hard to reach that score (helping the game) and have them feel a sense of achievement.  This will especially be true for the first person to reach it.  I know some may propose that at 1 million you just receive one of each rare... but that's not going to be useful that late in the game.  I'd assume anyone who has that high of a score would have at least 6 of each rare, thus the reason for a unique card.

         I think this help keep people entertained with this game and also potentially draw more people in.  The more a person plays the more the people close to them notice.  Friends who didn't play may become interested in the game and start to play.  It just seems like a good way to promote the sight while making the game a little more interesting.

Thank You,
Skillganon



----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Questions raised by my suggestion:
What about the hackers who can change their gold or score?  I know all about those players and that's why I suggest not doing this until that issue is fixed.  I'm thinking long-term... not short-term.  If this game ever wants to become established it will have to fix the hacker problem.  Only when that's accomplished do I suggest adding this as an update.  Anytime before would just cause hackers to abuse the 1,000,000 score mark card.  It would be unfair to all of the players who actually try in this game.

GREAT proposal, missions are great and grants a lot of gold and fun, why they stop so early?  :'(

 

blarg: