I've noticed that many of the new cards (Chimera, voodoo doll and many of its type) aren't used to often. This is because when they are added, they can't be used in rush decks.
Rush decks are good, but not the best.
Yet, there are cards that could be played in rush decks:
Crusader
Wolf Pack
Which are the current decks used for doing anything.
Elaborate on this please, and explain what does "anything" (i guess everything) means to you.
It's a waste for players to use stall decks on anyone but pvp and many of the cards have to be specialized or in two card combos.
Ohhh, not really, check my post here:
http://elementscommunity.org/forum/index.php/topic,17747.msg241474#msg241474 (
http://elementscommunity.org/forum/index.php/topic,17747.msg241474#msg241474)
A 51K
deck, which has a 50% (for now) win rate against FG.
Solutions I can see:
1. Make Cards better for rushing
Cards are being made, and implemented, as long as their add a positive value to the game.
Cards already in the game that are being overused due to their abilitys, are nerfed, with the objective of balancing game.
2. Make a card that makes rushing less profitable than something else.
You will have dificulties beating FG with a rush deck.
Mainly because:
1. 200 HP
2. Draw 2 cards at a time, all upgraded cards, 3x MARK
3. Not limited to 6 of a kind (they can have MAX 12 of a kind)
ie: 12x Elite Chargers, 12x Phase recluse, etc.
3. Make an Ai group that makes is more profitable to do something else. (I'm rpetty sure AI6 doesn't count)
How come? Most FG can't be beaten (yet) by a rush deck.
Rush decks are great for PvP or T50.
Try to play a rush deck against the new silence card....
4. Make cards that can be used in a variety of decks, or that can be used quickly.
Well, most elements have all 3 kinds of card: low cost (low ATK, low HP or low HP, good ATK with sinergy), mid cost (low HP good ability or High ATK with noa bility), high cost (dragons or heavy permanents)