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hyoniin

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg59424#msg59424
« Reply #12 on: April 26, 2010, 02:27:42 pm »
Let me restate my question.
Does Elements the Game have to have a Graveyard like Magic the Gathering?

I believe it doesn't, its a thing I like about Elements. If there was to be a Grave mechanic then I would like it to work like this.

1. When a creature is destroyed and not removed from game, the creatures marker stays on the battlefield in a Black and White effect. It takes no action during the attack phase and cannot have its abilities used. A corpse retains all its current values when returned to life.

2. When a creature enters play, it takes the first free space and if none is available the oldest corpse on the field is replaced.

3. Resurrection and heal effect can bring corpse back to life.

- This gives players options for cards that use resurrections and the like and benefits for corpse on the field. without the need of a discard pile, a search tool for that discard pile and other various annoyances of real cardboard vs digital ccgs.
Now THIS is an idea that I would support.  I have to agree that the graveyard idea mentioned in the OP is way to much like MTG and I am pretty certain that that is where the idea came from.  I just don't see any need for a graveyard idea as proposed.  There are plenty of ways to continue expanding elements without implementing that idea.   Not to mention one of the things that I really like about Kael's idea is that it opens up an opportunity for idea expansion and new card concepts while still keeping in line with a lot of the game mechanics in place.  It is not some total overhaul on the game but a small introduction that can produce large effects.  I vote no for the graveyard, but would love to see some more exploration into Kael's idea.

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg67587#msg67587
« Reply #13 on: May 12, 2010, 03:58:27 pm »
To the card graveyard suggestion:

How would you distinguish between the (death card) "Graveyard" and the "Card Graveyard" ?
Much confusion could come.

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg67758#msg67758
« Reply #14 on: May 12, 2010, 08:51:37 pm »
To the card graveyard suggestion:

How would you distinguish between the (death card) "Graveyard" and the "Card Graveyard" ?
Much confusion could come.
"Discard pile" is one possibility. "Used cards" is another.

Medivh

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg78554#msg78554
« Reply #15 on: May 31, 2010, 06:27:10 am »
I support Kael's idea over a generic graveyard idea. Too many card games have that, such as the aforementioned Magic, and also less common ones like Yu-Gi-Oh. Everything has a graveyard these days. Corpses makes this seem even more real than a simple "graveyard" as you usually don't take the time to clear a battlefield in the middle of a fight. Support the Corpses!

 

blarg: