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IStoneI

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Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg54708#msg54708
« on: April 17, 2010, 01:40:26 pm »
i dont know if anyone brought it up before or how hard this will be to implement. but this could be something for a major update.
i would like it, if you could add a "card graveyard" to the game, where every card that has been played (in case of spells) or destroyed (in case of monsters and pillars) would be saved. that would open up the possibility of a whole lot of new cards, that can bring destroyed monsters and used spells back to your hand. (both your enemy and you would share the graveyard, so that its possible to get cards to your hand, that have been played by your opponent).

for example there could be a card, that brings the last destroyed creature back to your hand as an "undead creature" ( :death cost to play equals the amount of whatever quanta the card originally cost to play).

Downsociety

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55278#msg55278
« Reply #1 on: April 18, 2010, 05:50:43 pm »
yes, yes, yes and YES! I too think we absolutely NEED a card graveyard if elements is going to expand and have more cards. I however don't like the idea of a shared graveyard, but their could be cards that work with both graveyards. I think this has been suggested many times.

Kael Hate

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55657#msg55657
« Reply #2 on: April 19, 2010, 07:36:57 am »
I don't think there should be a graveyard.
I like that in Elements that cards simply disolve into the ether once they leave play or the spell is cast. I also like that cards that are simply token on the table can give you a real card in hand.
Does elements have to be like Magic the Gathering?

Aside to opinions, Graveyard mechanics require a lot of in game tools.
- Location to access the Graveyard
- AI interaction mechanics for Graveyard
- Visual display mechanic of all cards that have been passed out of play
- Distinction mechanics for cards that leave play via destruction and leave play via removal.

I have a collection of mechanics that can work in Elements that will simulate a graveyard without actually having one and these ideas are easier to impliment than an actual graveyard. I'm not sure if I want to release them to public yet.

Offline Demagog

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55659#msg55659
« Reply #3 on: April 19, 2010, 07:45:27 am »
Honestly, a graveyard would be a great addition for elements. There would be so many new possibilities for death, time, and several other elements. Elements is fine without it, it would just open a door to a vast room.

Anyway, this has been suggested before on multiple occasions, and pretty much everyone dismisses it as "too complicated to implement."

Offline coinich

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55692#msg55692
« Reply #4 on: April 19, 2010, 11:02:55 am »
Still not sure why there isn't just an array with each card's ID number for the graveyard, but I suppose the only thing more dangerous than the masses are the ones who think they are educated...

Kael Hate

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55707#msg55707
« Reply #5 on: April 19, 2010, 12:12:03 pm »
Still not sure why there isn't just an array with each card's ID number for the graveyard, but I suppose the only thing more dangerous than the masses are the ones who think they are educated...
An array is simple enough, thats how the play deck works.
Now how do we retrieve that data and show it to the player? We don't even have a method for searching cards out of your play deck. Whats the answer o educated one?

Downsociety

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55710#msg55710
« Reply #6 on: April 19, 2010, 12:21:55 pm »
you know there wouldn't have to be a "location" just an icon that could show you the graveyard. plus tokens and generated creature would NOT be put into the graveyard but just simply dissolved. complicated or not, it will have to happen eventually

Kael Hate

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55727#msg55727
« Reply #7 on: April 19, 2010, 12:44:39 pm »
you know there wouldn't have to be a "location" just an icon that could show you the graveyard. plus tokens and generated creature would NOT be put into the graveyard but just simply dissolved. complicated or not, it will have to happen eventually
What happens when I mutate your dragon, reverse time it back in your hand as a fate egg, you cast it and hatch it into a graboid, evolve it into a shrieker and anywhere along this path the creature card is destroyed?

Don't think it ever has to exist. If it did, why didn't Zanz put one in place at the begining?

IStoneI

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55988#msg55988
« Reply #8 on: April 19, 2010, 08:37:16 pm »
you know there wouldn't have to be a "location" just an icon that could show you the graveyard. plus tokens and generated creature would NOT be put into the graveyard but just simply dissolved. complicated or not, it will have to happen eventually
What happens when I mutate your dragon, reverse time it back in your hand as a fate egg, you cast it and hatch it into a graboid, evolve it into a shrieker and anywhere along this path the creature card is destroyed?

Don't think it ever has to exist. If it did, why didn't Zanz put one in place at the begining?
does it even matter, which of these creatures is destroyed? if you mutate a creature, you mutate it into a random base crature, with random stats and a random abilty. but apparantly only the base crature is interesting for the mechanic. if you use rewind on a 7/4 skelletton with   :death :death : destroy, the player gets the base creature  (skelletton 1/1) back to his hand. same would apply to the graveyard. so it doesnt matter, which of these creatures you mentioned is destroyed. the base crature, that died is going to the graveyard and could be revived.

also, magic is not the only card game, that works with a graveyard. it is also a game, that exists how many years now? its hard to find a mechanic, that magic HASN'T used until today. if a card graveyard makes this game like magic in your opinion, what about the pillars, the monsters, the spells, the artifacts?

just thought, it could open up a lot of new options for the game in the future.

jallenw

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg55990#msg55990
« Reply #9 on: April 19, 2010, 08:41:53 pm »
I vote for no graveyard.

Offline coinich

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg56212#msg56212
« Reply #10 on: April 20, 2010, 02:01:31 am »
Still not sure why there isn't just an array with each card's ID number for the graveyard, but I suppose the only thing more dangerous than the masses are the ones who think they are educated...
An array is simple enough, thats how the play deck works.
Now how do we retrieve that data and show it to the player? We don't even have a method for searching cards out of your play deck. Whats the answer o educated one?
Well, since you asked, a brute force method of a loop based off of the index of the array and a simple conditional structure to check for the proper IDs.  Like I said, I was certain there were plenty of things wrong with my idea, and that I just didn't see them at first.  That was the whole point of the bottom part; people who think they know programming (me) probably have no clue whats actually involved here.

Kael Hate

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Re: Suggestion: Card Graveyard https://elementscommunity.org/forum/index.php?topic=5414.msg56312#msg56312
« Reply #11 on: April 20, 2010, 07:16:17 am »
does it even matter, which of these creatures is destroyed?
Yes

if you mutate a creature, you mutate it into a random base crature, with random stats and a random abilty. but apparantly only the base crature is interesting for the mechanic. if you use rewind on a 7/4 skelletton with   :death :death : destroy, the player gets the base creature  (skelletton 1/1) back to his hand. same would apply to the graveyard. so it doesnt matter, which of these creatures you mentioned is destroyed. the base crature, that died is going to the graveyard and could be revived.
The card that you played that is being passed to the graveyard will not be the card you played from your deck. The Mechanics in Elements allow cards to be created at will.

also, magic is not the only card game, that works with a graveyard. it is also a game, that exists how many years now? its hard to find a mechanic, that magic HASN'T used until today. if a card graveyard makes this game like magic in your opinion, what about the pillars, the monsters, the spells, the artifacts?

just thought, it could open up a lot of new options for the game in the future.
Let me restate my question.
Does Elements the Game have to have a Graveyard like Magic the Gathering?

I believe it doesn't, its a thing I like about Elements. If there was to be a Grave mechanic then I would like it to work like this.

1. When a creature is destroyed and not removed from game, the creatures marker stays on the battlefield in a Black and White effect. It takes no action during the attack phase and cannot have its abilities used. A corpse retains all its current values when returned to life.

2. When a creature enters play, it takes the first free space and if none is available the oldest corpse on the field is replaced.

3. Resurrection and heal effect can bring corpse back to life.

- This gives players options for cards that use resurrections and the like and benefits for corpse on the field. without the need of a discard pile, a search tool for that discard pile and other various annoyances of real cardboard vs digital ccgs.

 

anything
blarg: