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wildgoldenpk

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Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg321789#msg321789
« on: April 28, 2011, 09:47:45 am »
I think there should be auctions for cards.

Offline Thalas

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg321818#msg321818
« Reply #1 on: April 28, 2011, 11:56:16 am »
I think there should be auctions for cards.
That's a good idea.

People posted that there should be some player-to-player card trading, but it was shot down by people saying that it's too abusable.
If Auction was implemented you couldn't trade cards for low amount of  :electrum, because normal players can overthrow you.

suggestion
Minimal buy price would be : sell price + 1  :electrum
Maximum buy price would be : Buy price - 1  :electrum   Except rares - unlimited

wildgoldenpk

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322290#msg322290
« Reply #2 on: April 29, 2011, 12:54:17 am »
If people could trade cards, everyone would have rare cards.

Offline OldTrees

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322312#msg322312
« Reply #3 on: April 29, 2011, 01:20:50 am »
Trading cards has been requested time and time again. It has been investigated mathematically and is either useless or exploitable. It will not happen ever.
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wildgoldenpk

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322316#msg322316
« Reply #4 on: April 29, 2011, 01:26:43 am »
Trading cards has been requested time and time again. It has been investigated mathematically and is either useless or exploitable. It will not happen ever.
Hows it useless?

Offline OldTrees

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322318#msg322318
« Reply #5 on: April 29, 2011, 01:34:14 am »
Trading for Common cards:
Either it costs less, the same or more than the bazaar.
Less: You can make Infinite  :electrum
Same: Waste of Code since you can trade with the bazaar
More: Waste of :electrum

Trading for Rare cards: [Rare cards exist for a reason.]
If Nymphs can be traded for then they would not be rare due to the oracle spin.
If Weapons can be traded for then they would not be rare due to the 500 score reward.
Arctic Squid, Pharaoh, Miracle and Shards would still be scarce but much less rare even considering the Farms in T50 that currently exist.

Conclusion: Trading either is exploitable in a terrible way or is useless.

[Exception: An almost worthless version of trading would only accept Arctic Squid, Pharaoh, Miracle and Shards and cost dearly to buy. But if that was beneficial to the game then those cards could be added at that price to the bazaar.]
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Flayne

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322320#msg322320
« Reply #6 on: April 29, 2011, 01:37:07 am »
adding to OT's statement, Do you guys really think there's enough cards in the game to start a card marketing system or if its really gonna be hack proof?

for example:
Pokemon has a little too many pokemon in my opinion, the damn thing should have stopped by now, but instead they have kept going creating more generations of pokemon.
anyway, this Obviously will create more pokemon cards, pokemon cards is a "trading card game" why?
because there is like 750+ pokemon now, trading cards is far more profitable why?

1- They are not internet cards like elements is, they are real cards in real life that have some kind of monetary value (like a dollar or less each)

2- There is such a high variety of them, collecting pokemon cards seems to have a whole new definition nowadays  ::)

3- You pay "real" money for "real" cards, whether you're gonna buy/trade pokemon cards from a seller or some other guy that's gonna rip you off.


Elements will never have this system,why?

1- It's an internet game, it has its own virtual bazaar to buy the cards for fake game money, not that expensive, including being actually cheap in game, the only expensive thing is to obviously upgrade them.

2- There is not enough a variety of cards

3- There is obviously going to be hacking issues that will piss all the creators off and create tension between everyone and cause rage-quits.

I think the 3rd point says it all for me.
I rest my case.




wildgoldenpk

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322334#msg322334
« Reply #7 on: April 29, 2011, 01:48:58 am »
Okay trading is out.. But what about card auctions?

Offline pikachufan2164

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322344#msg322344
« Reply #8 on: April 29, 2011, 01:55:00 am »
Okay trading is out.. But what about card auctions?
Even more exploitable.

It wouldn't be difficult to create multiple accounts and simulate bidding wars to funnel electrum from one account to the other.
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Flayne

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg322353#msg322353
« Reply #9 on: April 29, 2011, 02:03:42 am »
Okay trading is out.. But what about card auctions?
same crap, hacking, not enough variety, etc. did you even read what i said!?

CMBurns

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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg331345#msg331345
« Reply #10 on: May 11, 2011, 08:23:54 am »
I'm trying to understand where people are coming from with their "no", but I can't.

Let's take a simple example.

I have an upgraded Miracle that I don't need and want to get rid of. Instead of selling it in the bazaar, I can sell it for more electrum to a user who needs it. I still had to roll the miracle to begin with and the user still had to farm his gold.

Cards won't be "less" rare. The roll frequency doesn't change, you still have to roll the cards. But it lets someone spend electrum to avoid having to roll when he needs the card immediately.

Also it's not like it would be hard to fix any abuse such as making multiple accounts to get quick quest reward electrum. Simply make quest electrum unusable in trades/transfers.

I'm not for card auctions. That's easily abusable. But card TRADING however should be welcomed. If I have 4 firefly queens that someone needs and he has an SoG that I need, why can't we just trade? Hell, why can't I just give him 1500+ electrum for it?


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Re: Suggestion https://elementscommunity.org/forum/index.php?topic=25239.msg331513#msg331513
« Reply #11 on: May 11, 2011, 04:19:10 pm »
I'm trying to understand where people are coming from with their "no", but I can't.

Let's take a simple example.

I have an upgraded Miracle that I don't need and want to get rid of. Instead of selling it in the bazaar, I can sell it for more electrum to a user who needs it. I still had to roll the miracle to begin with and the user still had to farm his gold.

Cards won't be "less" rare. The roll frequency doesn't change, you still have to roll the cards. But it lets someone spend electrum to avoid having to roll when he needs the card immediately.

Also it's not like it would be hard to fix any abuse such as making multiple accounts to get quick quest reward electrum. Simply make quest electrum unusable in trades/transfers.

I'm not for card auctions. That's easily abusable. But card TRADING however should be welcomed. If I have 4 firefly queens that someone needs and he has an SoG that I need, why can't we just trade? Hell, why can't I just give him 1500+ electrum for it?
1) Quest money cannot be tagged. If it could then it can be laundered easily in the bazaar.
2) Rare weapons would be cheap and common through the Rare Weapon quest.
3) All other Rare cards would be cheap and common through the oracle.
4) The bazaar would be useless because this "trading" is strictly cheaper.
So under your specific example the bazaar is the useless system and the trading is broken
This does not even mention the burden caused by the thousands or more dummy accounts made to break the system.
5) It looks like an infinite money scheme can be created by trading All of a starting deck for a Pillar.
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