Astrocyte, Zanzarino already wants to add more quests, but I doubt he will want the basic quests to give rewards as high in Electrum worth as starter packs.
Exactly mightyforset, my little brother is another example of someone who would not play the game without starter packs in that he does not have much time to grind (although he doesn't mind grinding some). He goes to the most rigorous school in the state, does lots of extra-curriculars, and is trying to get into Julliard.
What? When I contributed to this board, I imagined the packs as more like the booster packs with random cards in them that are in existance for every material tcg. When did the idea turn into lumps of pre-made decks? I don't really like it.
Currently I've been more focused on the basic implementation, figuring out how to make a theoretical starter pack available. I'll add another poll on what the packs should consist of and how they should be distributed as well. However, in M:tG and other games with random booster packs, you can't grind cards by playing a lot (well you could, with ante, back in the day). Since you can earn cards here in EtG, putting a chance of rares/upgraded cards in packs isn't needed, although it could be fun. Putting random cards in packs could be good, but we'd still have to figure out a few things.
1) Distribution of Elements
a) Choose a pairing/trio and get random cards from each element.
b) Choose a pairing/trio and get a set of cards from each element.
c) Get random cards from random elements.
d) Get random cards with an even distribution of elements.
e) Chance of 'Other' element.
f) Chance of 'semi-rare' (Pharaoh, Arctic Squid, Miracle).
2) Costs and Sell Value.
a) Cost of pack is approximately equivalent to current sell value of cards in pack (e.g., pack costing 2000 would sell for ~2000 if all cards were resold).
b) Cards from packs sell for X% less than cards not in packs.
c) If a money costs were allowed, a $10 will cost ?# in
.
d) If money packs an electrum packs are different, what distinctions should they have (e.g., semi-rares only in electrum packs).