In EtG, I see two aspects of the game that could use improvement the most. Rushes vs. Stalls and the oh-so-boring Grind. To start, let me say this: those two aspects are directly connected. The grind is boring, therefore people want to grind as quickly as possible to get it over with. Where do those people turn? To the fastest decks, of course. This is raw human nature. And due to that simple fact, the hierarchy of decks in elements has evolved to the simple reasoning that Rushes are better than Stalls; but to be politically correct, they are only better for the most part. Rushes are much better for grinding PvE, but stalls are best suited for PvP. However, due to the slow moving pace of PvP matches, most people will prefer PvE. As you can see, speed is a factor here as well.
So, what can we do to fix this? That is the point of this topic.
Post your ideas on how we can make elements better so that it's not always that "Speed = Win". But more towards "The best made deck + the best PvP player = win" As of now, the 'best made' decks are mostly Rushes. So this is what needs fixing, IMO.
Apologies if this topic has been made before. I did a quick search and didn't find anything.