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Blazeraid

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5502#msg5502
« on: December 15, 2009, 10:09:56 pm »

To fix number 3, we could have a lower-limit score cap for trading, say 5 or 10k+ where the time spent farming a second account isn't worthwhile for the weapon.

Evil Hamster

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5503#msg5503
« Reply #1 on: December 15, 2009, 10:09:56 pm »

The first two are good ideas (I've actually wanted guilds/clans/groups as well), but the third one has been discussed repeatedly. The problem with the trading/giving system is that it could be horribly abused.

An example of this would consist of a player creating an alternate account, getting to 500 score, and getting their rare weapon. Then, they'd give it to their main account, and then reset the extra account. As long as you don't log off, you can instantly complete all of the quests after a reset as long as you'd done them already before the reset. Then they'd just get as many rare weapons as they want, which could be sold or used, which would ultimately ruin the concept of "rare" cards in the game.
That same reason is why #1 won't happen. I can run two accounts simultaneously on my comp- one in FF and the other in Chrome.

To fix number 3, we could have a lower-limit score cap for trading, say 5 or 10k+ where the time spent farming a second account isn't worthwhile for the weapon.
To be able to pick any weapon I want? I'd do it. You have no idea how long I've spent grinding for a pulverizer. And I still don't even have a single discord. 10k score would be easier than hoping to get one at random. Plus there's a decent chance I'd earn a few more while grinding to 10k along the way.

Neurotic

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5504#msg5504
« Reply #2 on: December 15, 2009, 10:09:56 pm »

Aaah, that makes sense re: #3.

I wasn't aware of that.  Pity that.  Hmnn.. will have to think some more.

Neurotic

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5505#msg5505
« Reply #3 on: December 15, 2009, 10:09:56 pm »

Just started playing elements - loving it.

Some ideas that I haven't seen on here so far:

1) In a PvP (either random or if you have chosen to play a particular person), be able to lay down a bet, be-it coin or possibly a random card from your deck.  I currently PvP with some people in an IRC chatroom I'm in, and it would be great to be able to raise the stakes with some coin on the table.

2) Player groups. Again, I play with some people in an IRC chat room. It would be great if there was a common place in game where I could see all those people, check to see if they were online, and challenge them. (This could also lead to clans)

3) Be able to send other players coin/cards.  Even without a full blown trading system, just this simple ability would enable trade to start.

Anyway, apologies if these have been mentioned before, but I thought I would bring them up if they haven't.

Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5506#msg5506
« Reply #4 on: December 15, 2009, 10:09:56 pm »

The first two are good ideas (I've actually wanted guilds/clans/groups as well), but the third one has been discussed repeatedly. The problem with the trading/giving system is that it could be horribly abused.

An example of this would consist of a player creating an alternate account, getting to 500 score, and getting their rare weapon. Then, they'd give it to their main account, and then reset the extra account. As long as you don't log off, you can instantly complete all of the quests after a reset as long as you'd done them already before the reset. Then they'd just get as many rare weapons as they want, which could be sold or used, which would ultimately ruin the concept of "rare" cards in the game.

ejnomad07

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5811#msg5811
« Reply #5 on: December 15, 2009, 10:10:00 pm »

10K isn't really all that hard. An hour a day for 10-15 days is all it would require. And with a simple click-click-space mono fire deck, I could do it in a second window while still playing my main account.
If someone is that sad. I'd almost say just give it to them.

Evil Hamster

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5812#msg5812
« Reply #6 on: December 15, 2009, 10:10:00 pm »

10K isn't really all that hard. An hour a day for 10-15 days is all it would require. And with a simple click-click-space mono fire deck, I could do it in a second window while still playing my main account.

Forfeit

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5813#msg5813
« Reply #7 on: December 15, 2009, 10:10:00 pm »

Just click click click, the funnest part of this game is bulding a deck that requres thought and actually using it, and having it so your score can be based on the deck you like. Not getting your' score up and then finding something fun.

Forfeit

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5814#msg5814
« Reply #8 on: December 15, 2009, 10:10:00 pm »

^^ A few people grind a lot, crazy people, but this person is on to a good idea, as long as it gets worked on some more, it can be disscused some more. Personally, it's the best idea i've seen for limiting trading yet.

I hope that in calling you crazy i was just joking ; )

thearchduke

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Some Feature Requests https://elementscommunity.org/forum/index.php?topic=582.msg5815#msg5815
« Reply #9 on: December 15, 2009, 10:10:00 pm »

You have just struck upon the mother lode of sad.

 

blarg: