Let's face it, speed rainbows are the dominant deck at the moment. Earlier today, I faced not three, not four, but
five speed rainbows in a row in PvP 2, against a different opponent each time. Now, I'm not complaining because speed rainbows are difficult to beat (because they aren't, I was using an anti-speed rainbow), I'm complaining because that's a deck type that is way too common. You really can't enjoy PvP2 if every other game is against a speed rainbow. If your deck can't beat a speed rainbow, you're not going to do so well in PvP2, unless you're just lucky and don't face anyone using it. To me, that's a clear sign that something is wrong.
So, is there a way to fix the problem? Is it even a problem?
This has been discussed before. Specifically, here (
http://elementscommunity.org/forum/index.php/topic,10216.0.html). For those of us that believe speed rainbows to be too powerful/common/mundane/etcetera, supernova is the agreed upon card causing our grief. Nerfing any other cards in the deck wouldn't work; they are, for the most part, balanced.
One other way to fix the problem is to create several more counters to the deck. Right now, we have mono-gravity, fire stall, tons of healing (life rush or miracles), and probably a few others that aren't coming to mind. And none of those are always successful.
Anyway, I've been awake for 24 hours, so I'm probably not making the best case. I know some of you agree with me though, so hopefully yall can't pick up where I'm leaving off for the moment.