First puppychow, u fail to see that huge FG rainbows that sports SoDs+ bonewalls/jade shield+Pa'd puly can get pretty tough for fire stall. (Yes there are variations of FG rainbows using Jade shield). Secondly, ur idea of making fire lance unable to target players is really lame. lets just take ice bolt and siphon as an example: they all cost the same, both deals 1 less dmg per hit while both hv more abilities (heal,freeze). So if they were balanced with fire lance b4 fire stall came, they should remain at the same footing and they should get nerfed too. And as u said , they hv different uses, fire lance is mainly for attacking the other player DIRECTLY. Removing the abillity to target players will make all 3 cards(siphon and ice lances are counted too, since they also provide surprise dmg) lose a lot of versatility, thus a huge nerf. Not to mention that ur idea of +2/-3 is a bad ripoff from the rage potion idea.
For those who wants to nerf the SoG further, I must say u are getting a bit selfish. thats because new players to the game rly needs SoGs to farm false gods, and a nerf will just make it a lot harder for them(Just look at the sundial nerf dude).
If u guys rly want to know y fire stall is overpowered,Id say it is a problem with farenhite. It grants waaaaaaay too much late power.Do not think that farenhite is OP however, since farenhite is absolutly inferior in early stages of the game.So for those who suggest the reflected farenhite dmg, u are being utterly unfair to the element fire since its the only element weapon that will get nerfed by that.
IMO if u want to nerf the deck, ask zanz to change farenhite entirely
P.S. for the dude that suggested the decreasing efficiency with the increasing of SoGs, I would remind u that fire stall players would just use 3 SoGs with 3 sundials.