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Offline furballdnTopic starter

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Simple statistic nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538778#msg538778
« on: September 03, 2012, 04:54:25 pm »
Because I felt that this didn't fit into the buff this or nerf that section.

What minor nerfs/buffs would you do to the cards? Cards, not shards. Minor muffs mean you can only change stat values or cost, you cannot change the ability. Also, add what you would change it from.

Okay examples:
I think Graboid should cost 4 :earth instead of 3
I think Blue crawler should be 4|3 instead of 3|3

Not okay examples:
I think Graboid should evolve into a Basalt dragon
I think abomination should get an ability to zap opponent creatures with lasers for 5 damage

My thoughts:
:light
Crusader's endow costs 2 :light instead of 3.
Guardian Angel summoning cost dropped to 2 :light instead of 3.
:darkness
Vamipre Stiletto cost increased to 2 :darkness instead of 1.
:air
Fog shield cost increased to 3|2 instead of 2|1.
:earth
Antlion stats increased to 2|4 instead of 2|3.
:gravity
Graviton Mercenary stats changed to 3|7 for 3 :gravity.
Graviton guard stats changed to 3|7.
:water
Pufferfish cost dropped to 3 :water instead of 5 .
Ulitharid cost dropped to 2 :water instead of 3.
:life
Elite Cockatrice stats changed to 5|6 instead of 5|5.
Jade staff now deals 3 damage instead of 4.
:aether
Upped Immortal costs 6 :aether instead of 7.
:time
Anubis cost dropped to 7 :time instead of 8.
« Last Edit: September 03, 2012, 08:20:20 pm by furballdn »

Offline whatifidogetcaught?

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538781#msg538781
« Reply #1 on: September 03, 2012, 04:58:21 pm »
Not okay examples:
I think Graboid should evolve into a Basalt dragon
I think abomination should get an ability to zap opponent creatures with lasers for 5 damage

How are those not okay? You are ridiculous.

I agree with Stiletto and Antlion.
« Last Edit: September 03, 2012, 05:01:33 pm by whatifidogetcaught? »
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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538783#msg538783
« Reply #2 on: September 03, 2012, 05:05:55 pm »
Is Jade Staff not too big of a buff?
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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538789#msg538789
« Reply #3 on: September 03, 2012, 05:33:28 pm »
I seem to remember a thread of minor card changes by I think Marvadin.
I'll find the link.

http://elementscommunity.org/forum/index.php/topic,28533.0.html
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Offline furballdnTopic starter

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538792#msg538792
« Reply #4 on: September 03, 2012, 05:36:14 pm »
I seem to remember a thread of minor card changes by I think Marvadin.
I'll find the link.

http://elementscommunity.org/forum/index.php/topic,28533.0.html
While the titles are roughly the same, he is suggesting ability changes while I am only suggesting cost and stat changes.

Offline Poker Alho

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538794#msg538794
« Reply #5 on: September 03, 2012, 05:40:56 pm »
i agree with anubis, although its cost drop would probably make  :aether nymph even more outclassed than it already is (at least in most cases)

Offline Wizy

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538801#msg538801
« Reply #6 on: September 03, 2012, 06:08:41 pm »
 :time
Reverse Time | Rewind cost increased to 3|2 instead of 2|1
 :light
Hope | Hope cost decreased to 6|7 instead of 7|8
 :death
Soul Catcher buffed in some way
 :aether
Dimensional Shield ability reduced to 2 turns instead of 3, cost decreased accordingly.
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Offline Poker Alho

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538803#msg538803
« Reply #7 on: September 03, 2012, 06:16:03 pm »
:time
Reverse Time | Rewind cost increased to 3|2 instead of 2|1
 :light
Hope | Hope cost decreased to 6|7 instead of 7|8
 :death
Soul Catcher buffed in some way
 :aether
Dimensional Shield ability reduced to 2 turns instead of 3, cost decreased accordingly.

Dim shield is balanced imo
although i agree RT is OP, i kinda feel like it needs a different nerf than simply cost increase, but really dont know what
hope doesnt seem that UP to me, but thats just me
Soul Catcher does need a buff, too situational atm

Offline meowww

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538821#msg538821
« Reply #8 on: September 03, 2012, 07:13:51 pm »
:aether
Immortal Attack/HP raise to 5/3 from 4/3.
Elite Immortal cost reduce to 6 :aether from 7, Attack/HP raise to 6/4 from 5/4.

They are really expensive, Aether always need more muscle.

Offline furballdnTopic starter

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538824#msg538824
« Reply #9 on: September 03, 2012, 08:01:39 pm »
:aether
Immortal Attack/HP raise to 5/3 from 4/3.
Elite Immortal cost reduce to 6 :aether from 7, Attack/HP raise to 6/4 from 5/4.

They are really expensive, Aether always need more muscle.
Immortal seems balanced to me. The immortality is a 1.5* multiplier factor.

4atk * 1.5 = 6 cost.
5atk * 1.5 = 7.5 cost. With upgrade bonus, I would say upped immortal should cost 6 :aether.

Phase Dragon
8atk * 1.5 +1 for high hp = 13 cost.
10atk * 1.5 + 1 for high hp -2 upgrade =14 cost.

Aether has psions and phase recluse for muscle and damage.
Phase dragon is fine.

Offline eaglgenes101

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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538827#msg538827
« Reply #10 on: September 03, 2012, 08:12:40 pm »
Werewolf should only cost 1 :entropy upped.
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Re: Minor nerfs/buffs https://elementscommunity.org/forum/index.php?topic=43231.msg538828#msg538828
« Reply #11 on: September 03, 2012, 08:17:10 pm »
edit: addressed
« Last Edit: September 03, 2012, 08:22:44 pm by OldTrees »
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