*Author

Offline Seiya

  • Full Member
  • ***
  • Posts: 289
  • Reputation Power: 4
  • Seiya is a Spark waiting for a buff.
Re: SHARE Major abilitys, and make all Elements Standalone https://elementscommunity.org/forum/index.php?topic=14059.msg179582#msg179582
« Reply #12 on: October 19, 2010, 02:34:10 am »
I'm somewhat time stressed, so I could only read a few posts here.  Just want to say that the whole point of having different elements is that they are different.   Every element is an aspect of the Universe.  However, what allowed mr. zanzarino to distinguish the 12 (13) elements from each other is that they have different specialties that make them unique.  If each element had the same core abilities, then the game would just use one generic set of quanta or mp or whatever.  That would make the game boring and take away from its uniqueness.

Rooftrellen

  • Guest
Re: SHARE Major abilitys, and make all Elements Standalone https://elementscommunity.org/forum/index.php?topic=14059.msg179622#msg179622
« Reply #13 on: October 19, 2010, 03:30:47 am »
Each element can have the same abilities and stay different.

Let's use the example of healing the player.

Entropy is about randomness, and...well, I saw a good idea for this one, a card that switches sides and applies antimatter every 3 turns, thus, healing you half the time (assuming the opponent didn't do more boosting than you).

Death is about death and toxic materials, so it gets a permanent that heals you 1 point for every 1 point of poison damage dealt to the enemy.

Fire is about power and destruction, so it gets a permanent that heals 1 HP every time the enemy takes more than 10 damage from one source.

Aether is about immortality and copying, so it gets a creature that heals 1 HP per identical copy per turn.

Air is a lot about damage, so for every creature that is damaged, they can heal one HP with a new permanent.

Earth is about strong defenses, so they can get a spell that causes burrowed creatures to heal 2 HP per turn, until they unburrow.

Time is about forcing the game to flow at your pace, so they get a creature that causes 1 HP gain per card drawn.

I believe that would allow every element to have some form of life gain.

Would you say that if these cards were added, all the elements would be the same with regards to healing?  I certainly would not, and I would think it could lead to a lot of new interesting decks, as well.

Drobbit

  • Guest
Re: SHARE Major abilitys, and make all Elements Standalone https://elementscommunity.org/forum/index.php?topic=14059.msg180515#msg180515
« Reply #14 on: October 20, 2010, 05:00:40 pm »
First: Being foreign is no excuse for bad english. For example, me and the guy above me.
Well... my english it's maybe the worst of this comunity but I try to improve it and write correctly so I'll be understandable. I know I say a lot of things wrong but I'm proud of my work and I don't think that your words are kind for him. Anyway he appologies so the kindest way it's to excuse him.

And to the point that really intereses: I think that I understand him and agree with him in some things. In my opinion Elements don't have to be MagicTheGathering. The equilibrium among all elements is needed but not making the same for all. But also who can say where are the limits? I mean that we now have a scorpion on the time team who poisons in the "time way". Why not to have a "death drawer card"? Again: where are the limits? I'll possibly think on another way to fill my hand (as with fractal, mindgate or nightmare).

Also, for dealing with permanents, fire is not the only way. We can steal them or "pulverize" them.

The thing is not to copy an skill for every element nor to make more chances to play that skill.

Again: excuse my poor english

 

blarg: