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Offline andretimpa

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161812#msg1161812
« Reply #24 on: October 23, 2014, 01:38:31 am »
Either that or make electrum easier to acquire.

The point is that electrum is easy to acquire if you figure some things. Even if you stay in silver with a semi upped deck you get the money to upgrade 1 or 2 cards in a reasonable amount of time. Once you get to plat you'll be making 300 electrum per victory (~1000 per special spin) and paying 15 to enter each game.
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Offline mizekel

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161814#msg1161814
« Reply #25 on: October 23, 2014, 02:04:17 am »
Doesn't that imply that you need upgrades already to be able to earn upgrades reasonably? The huge hurdle is starting out, and giving new players an easier time with that hurdle can only help player retention.

Offline Treldon

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161822#msg1161822
« Reply #26 on: October 23, 2014, 03:04:54 am »
Doesn't that imply that you need upgrades already to be able to earn upgrades reasonably? The huge hurdle is starting out, and giving new players an easier time with that hurdle can only help player retention.

About so. By the time you have access to some real income, you don't really need it anymore
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Offline omegareaper7

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161824#msg1161824
« Reply #27 on: October 23, 2014, 03:23:34 am »
Decreasing the price of upgrades would be a huge slap to the face of everyone who has upgraded dozens of cards.
Keeping a poor mechanic just because older players already had to put up with it is an awful excuse.
So its a good thing to slap every player who has suck hundreds of thousands in the face and make it so they essentially spent 30% more? Seems like the idea only punishes old players for starting early. Its like saying, "hey, you just wasted all this time."
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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161826#msg1161826
« Reply #28 on: October 23, 2014, 03:29:29 am »
Decreasing the price of upgrades would be a huge slap to the face of everyone who has upgraded dozens of cards.
Keeping a poor mechanic just because older players already had to put up with it is an awful excuse.
So its a good thing to slap every player who has suck hundreds of thousands in the face and make it so they essentially spent 30% more? Seems like the idea only punishes old players for starting early. Its like saying, "hey, you just wasted all this time."
I don't think that the price of upgrades needs to be lowered,  but I have to agree with mizekel that this particular reason is weak. As Frozengaia suggested, players could be given back the electrum difference for each upgraded card they own.

Offline andretimpa

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161860#msg1161860
« Reply #29 on: October 23, 2014, 10:14:16 am »
Doesn't that imply that you need upgrades already to be able to earn upgrades reasonably? The huge hurdle is starting out, and giving new players an easier time with that hurdle can only help player retention.

Not so much. For example, you can make a fair bronze grinder with an unupped, no rares mono dark and make money selling the rares from the spin to make a FG grinder with 3~4 upgrades (limitless works with 3). You can make unupped FG grinders, you can make counters to FGs predicted by the oracle, etc.

In about one week tops you should be at the point where you can get ups more easily.

The problem is not having the ups in the first place, but knowing what makes a deck good and effective against a certain opponent.
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Offline iancudorinmarian

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161868#msg1161868
« Reply #30 on: October 23, 2014, 12:16:08 pm »
I suggested some time ago (don't remember the thread) that the players should get a free upgrade for 1000, 2000 and 3000 score (I don't really remember the numbers, just made them up now). That's 3 free upgrades, and it's enough to get things started. Plus, if you don't want the upgrade, you can just sell the upped card and keep the coins.

Offline iDaire

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161869#msg1161869
« Reply #31 on: October 23, 2014, 12:29:37 pm »
So Omega. We should keep the system because everyone has went through it?
Poor reason.
Better system. First upgrade is 100, Second is 200, etc. until 1500. Then it stays there.

Offline iancudorinmarian

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161874#msg1161874
« Reply #32 on: October 23, 2014, 12:54:21 pm »
So Omega. We should keep the system because everyone has went through it?
Poor reason.
Better system. First upgrade is 100, Second is 200, etc. until 1500. Then it stays there.
That's really TOO cheap. A few free upgrades are ok, but these are way too many.

Offline Fippe94

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Re: Upgrades https://elementscommunity.org/forum/index.php?topic=53660.msg1161880#msg1161880
« Reply #33 on: October 23, 2014, 01:37:05 pm »
Only 6k difference really. The first 15 cards with 3 free ups costs 18k. The first 15 with deathreigns system costs 12k. All the rest are the same. And I agree that the up cost currently is too high. There is a *lot* of mindless grinding even with a "perfect" grinding deck. I don't really think it will ever change though.
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