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Offline harakirinosaruTopic starter

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Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg86013#msg86013
« on: June 08, 2010, 09:26:16 pm »
(http://imageplay.net/view/m7Gbd67495/Screen_shot_2010_06_08_at_4.45)

Simply deciding that you don't want to take damage anymore is not something one should be able to do.

That Steam Engine has 1 attack.

And to top it off, if the card itself wasn't ridiculous enough, with a shield or a sundial it can be a 100% heal.

I'm suggesting either reducing healing or increasing the cost or making them instanced (if you put one into play, it destroys the one currently in play/they don't stack)

MrBlonde

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg86660#msg86660
« Reply #1 on: June 09, 2010, 06:26:33 pm »
(http://imageplay.net/view/m7Gbd67495/Screen_shot_2010_06_08_at_4.45)

Simply deciding that you don't want to take damage anymore is not something one should be able to do.

That Steam Engine has 1 attack.

And to top it off, if the card itself wasn't ridiculous enough, with a shield or a sundial it can be a 100% heal.

I'm suggesting either reducing healing or increasing the cost or making them instanced (if you put one into play, it destroys the one currently in play/they don't stack)
Sure SoG's can be annoying but do you farm FG's? Nerfing the SoG's would make FG's much much harder.

finkel

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg86681#msg86681
« Reply #2 on: June 09, 2010, 07:03:02 pm »
Mr. Blonde's right. Without SoG, my FG deck would lose a very significant amount more. They don't stack, so a protect pulvy will get rid of those bad boys in no time, as will a butterfly effect.

sSethia

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg86689#msg86689
« Reply #3 on: June 09, 2010, 07:21:35 pm »
This is nothing compared to Miracle.

Offline harakirinosaruTopic starter

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg98642#msg98642
« Reply #4 on: June 22, 2010, 05:52:29 pm »
(http://imageplay.net/view/m7Gbd67495/Screen_shot_2010_06_08_at_4.45)

Simply deciding that you don't want to take damage anymore is not something one should be able to do.

That Steam Engine has 1 attack.

And to top it off, if the card itself wasn't ridiculous enough, with a shield or a sundial it can be a 100% heal.

I'm suggesting either reducing healing or increasing the cost or making them instanced (if you put one into play, it destroys the one currently in play/they don't stack)
Sure SoG's can be annoying but do you farm FG's? Nerfing the SoG's would make FG's much much harder.
No, actually, I don't.

 
This is nothing compared to Miracle.
Yes, but Miracle can't be played repeatedly unless you have an insane amount of Light quanta generation.

finkel

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg98652#msg98652
« Reply #5 on: June 22, 2010, 06:19:18 pm »
SoG are only 5 heal per, so if you have 6 creatures out, an empathetic bond is actually better. Of course, it's a helluva lot more expensive, but SoG take up one card-space, and often don't stall enough to be worth delaying your deck.

Offline xdude

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Re: Shard of Gratitude is lulzy. https://elementscommunity.org/forum/index.php?topic=7697.msg98659#msg98659
« Reply #6 on: June 22, 2010, 06:25:20 pm »
SoG are only 5 heal per, so if you have 6 creatures out, an empathetic bond is actually better. Of course, it's a helluva lot more expensive, but SoG take up one card-space, and often don't stall enough to be worth delaying your deck.
Actualy, yes, they do. Unless you're a rush, they're most likely worth adding in your deck. Shards are pretty OP in general. Well, maybe except SoR...
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