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Offline DesertKnight

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Section One - Recovery 0AIDE26 https://elementscommunity.org/forum/index.php?topic=20641.msg262058#msg262058
« on: February 01, 2011, 06:04:47 pm »
Section One - Recovery 0AIDE26

Offline Jappert

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg262069#msg262069
« Reply #1 on: February 01, 2011, 06:14:12 pm »
I know what you mean but I think this could drastically change the purposes of the game.

The purpose of the game is to defeat (read: kill) your opponent. Decking out is in my opinion only implemented to prevent games from lasting forever. For me it doesn't really feel like winning either, but that's personal.

If you decide to give a bonus that is worth it's time invested for decking other people out, stall decks would be all we'd see, games would take forever etc. This wouldn't do the game much good.

Just my opinion!

Offline TheonlyrealBeef

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg262312#msg262312
« Reply #2 on: February 02, 2011, 12:01:17 am »
Allow? Why not.
Utilize? Hell no.

Deckout decks are boredom at it's finest. Usually you just use your Eternity each round on your RoL or whatever after lockdown is achieved, and wait. And wait, and wait.......
And after that you wait more! I don't really like deckout wins, they are stretched too long, but if someone has the patience to wait it out, sure, why not give them a bonus?

Offline Ekki

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg262333#msg262333
« Reply #3 on: February 02, 2011, 12:13:22 am »
I say yes. Why not give a bonus to slow decks? After all, some people actually like to use deckout or over-stall decks (stall intended to deckout or kill slowly). If we give a bonus to rush players (you play less time and grind more easily), why not give stall players who manage to deckout their opponents a "buff".

BTW, this is just myself trying to nerf rushes.

Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg262600#msg262600
« Reply #4 on: February 02, 2011, 05:46:29 am »
Eh. I can usually deck out people in PvP with 40 cards. 27 turns isn't that long if I'm laughing at their uselessness. And also having an engaging conversation with some of them.
If this happens, then there will be more deck-out decks, and then it'll suck that I can't deck them out, since they craftily put in 41 cards. This way I am unique!

Offline DSSCRA

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg262650#msg262650
« Reply #5 on: February 02, 2011, 08:36:53 am »
I <3 alternate win conditions.

The main thing i love about playing deckout is that you are countering your opponent and have to react to them. Instead of both of you trying for the same thing you hinder your opponent while trying to do something completely different from them. on a side note ide love it if elements got a card like tome scour (http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=191598&type=card)
COME CLOSER AND I WILL UNLOCK YOUR INNER HAT.

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kitty45

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg263099#msg263099
« Reply #6 on: February 03, 2011, 12:05:55 am »
I am not saying what i voted for  :-X. but this  isn't that good of an idea because like some people said more farms and lags.

kitty45

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg263146#msg263146
« Reply #7 on: February 03, 2011, 12:57:41 am »
I am not saying what i voted for  :-X. but this  isn't that good of an idea because like some people said more farms and lags.
Good day kitty45!

No that's fine :). But what I'd like to do is understand your point of view with better clarity.

What do you mean "more farms and lags?"

Yes lags are always bad. But...you think "more farms" are a bad thing?

:) bring "them" (=some people said) over have em join in the discussion and post.

I just don't see how adding a bonus to winning a "deck-out" would cause lags.
and
I just don't see how adding a bonus to winning a "deck-out" would make "more farms"?
well in pvp there is lags and if there is more cards in a deck means more chances of bugs because some cards have bugs by them selfs  and  if there is a bonus it might get people to farm more each other causing the game to take longer and more chances of bugs etc because a short out rush will make the game shorter and less chances of bugs. Also the server might get games more mixed up with more farms because people might pvp more and there is a chance of the server causing more card  desync.(however you spell that) Which people will complain about and farms vs farms will most likely no one will deck out witch would ruin the point of the idea. This is just what I think will happen :) I hope this answers your questions.

kitty45

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg263152#msg263152
« Reply #8 on: February 03, 2011, 01:00:59 am »
I am not saying what i voted for  :-X. but this  isn't that good of an idea because like some people said more farms and lags.
Good day kitty45!

No that's fine :). But what I'd like to do is understand your point of view with better clarity.

What do you mean "more farms and lags?"

Yes lags are always bad. But...you think "more farms" are a bad thing?

:) bring "them" (=some people said) over have em join in the discussion and post.

I just don't see how adding a bonus to winning a "deck-out" would cause lags.
and
I just don't see how adding a bonus to winning a "deck-out" would make "more farms"?
well in pvp there is lags and if there is more cards in a deck means more chances of bugs because some cards have bugs by them selfs  and  if there is a bonus it might get people to farm more each other causing the game to take longer and more chances of bugs etc because a short out rush will make the game shorter and less chances of bugs. Also the server might get games more mixed up with more farms because people might pvp more and there is a chance of the server causing more card  desync.(however you spell that) Which people will complain about and farms vs farms will most likely no one will deck out witch would ruin the point of the idea. This is just what I think will happen :) I hope this answers your questions.
oh and one more thing it would cause more farms because people would want the opp to deck out for the bonus for upgrades more card etc.

18237

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Re: Give a bonus for decking out your opponent. [Poll] https://elementscommunity.org/forum/index.php?topic=20641.msg263293#msg263293
« Reply #9 on: February 03, 2011, 03:16:12 am »
Isn't there already a bonus for winning with more health? And most stall decks I see have SoD/granite skins anyway.
I am not saying what i voted for  :-X. but this  isn't that good of an idea because like some people said more farms and lags.
Good day kitty45!

No that's fine :). But what I'd like to do is understand your point of view with better clarity.

What do you mean "more farms and lags?"

Yes lags are always bad. But...you think "more farms" are a bad thing?

:) bring "them" (=some people said) over have em join in the discussion and post.

I just don't see how adding a bonus to winning a "deck-out" would cause lags.
and
I just don't see how adding a bonus to winning a "deck-out" would make "more farms"?
well in pvp there is lags and if there is more cards in a deck means more chances of bugs because some cards have bugs by them selfs  and  if there is a bonus it might get people to farm more each other causing the game to take longer and more chances of bugs etc because a short out rush will make the game shorter and less chances of bugs. Also the server might get games more mixed up with more farms because people might pvp more and there is a chance of the server causing more card  desync.(however you spell that) Which people will complain about and farms vs farms will most likely no one will deck out witch would ruin the point of the idea. This is just what I think will happen :) I hope this answers your questions.
And your use of the term 'farm' is being misinterprereted as farms in t50 and whatnot. After reading your replies I'm still not sure what you think farm is but I get the feeling you think deckout decks are farms.

Also, a short out rush can make the game get buggy. Its not just stall decks.
10.  Rapid Click Problems
Symptoms:  Playing cards for free, playing an infinite number of cards, discarding more than one card, and various other illegal game moves.
Causes:  This is an exploit, and as such, will not be explained in detail.  Please slow down when clicking to avoid problems.  Zanz is currently trying to find the optimal pause between clicks.
Also, rapid draw problems which happen when you use card draw abilities too close together, and quite a few rush  decks use precogs.

I don't think the server might get "games more mixed up with more farms" and cause desyncs. Desyncs are mostly just due to your own internet connection being bad and causing lag. Having large decks do not usually cause lag, and I highly doubt there will be so many people using deck out decks that it will cause the server to crash. Because if deck out decks become popular, we would have have scenario of PA'd eternities rewinding a photon over and over again on both sides of the field happening quite often, and people would ragequit and just throw away their irritating stall deck. :P I, for one, would not use a deck out deck even if there was a bonus because it is so mind-numbingly boring to me. Its just personal preference. And a good rush deck can rush a stall deck before they gain control of the board- I can get 6 turn wins against firestall before they can even get out fire buckler.

Also, more cards in a deck means more bugs because some cards have bugs in their game mechanics is a fallacy. You could have a 60 card deck full of pillars and never have neurotoxin bugs because...well you don't have a scorpion.  :P It isn't the number of cards in a deck that determines the chance of a bug happening, it kinda depends whether you actually have a card which has bugs in its game mechanics. *gasp* Most of these bugs are useless minor things that don't matter anyway, some of them even harm you so you won't even want them to happen. Bugs generally won't occur unless you purposely do it. Say, the antimatter diving pegasus. If you dive an antimatter pegasus, the attack will invert to normal after the attack. If you do not know of the bug, you definitely would not dive the pegasus as it would heal for 2 times as much. So preventing bugs by making small decks is kinda not related at all.

 

anything
blarg: