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Offline ElementalDearWatson

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg488940#msg488940
« Reply #12 on: April 28, 2012, 12:02:05 pm »
Not silly - there are 3 classes of damage sources: magic, poison and physical. In reality it's silly, cause you need physical contact with poison - but where's the MAGIC in that?

You're right - in reality it's silly.  Were it to more accurately reflect reality, Antimatter should cause a Scorpion to take Poison counters off.

Offline Absol

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg488945#msg488945
« Reply #13 on: April 28, 2012, 12:08:37 pm »
Read the text up.

Deathstalker: add 2 poison damage for each successful attack.
Forest Scorpion: add 1 poison damage for each successful attack.
Dune Scorpion: add 1 poison damage for each successful attack, 1 extra damage for each card played.

Chrysaora: inflict 1 poison damage at the end of every turn.

Toadfish: inflict 1 damage per turn to a target creature.
Parasite: inflict 1 damage per turn to a target creature.

Poison damage = damage done to player. Is player-specific.
Antimatter = add a damage multiplier of -1 permanently. The attack will always be successful.

Creature attacking creature is not counted as successful attack (to player). Hence no poison damage.
Creature dealing negative damage is counted as successful attack, triggering the effect. AM only inverts the damage, the effect still stands. You don't expect a AM'd Mind Flayer loboing a creature gives random ability instead, or AM'd Lava Golem to shrink (-2 | -2) instead.

While thematics are good, the most important thing in game is mechanics. Else, someone would start complaining about why would a golem, a mineral creature, be able to produce firefly or scarab. Or why would a Bone Dragon not turn into a random dragon when targeted by RT. Or why can't a Cockatrice stun a creature.
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Offline Alchemist

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg488956#msg488956
« Reply #14 on: April 28, 2012, 12:45:43 pm »
Not silly - there are 3 classes of damage sources: magic, poison and physical. In reality it's silly, cause you need physical contact with poison - but where's the MAGIC in that?

You're right - in reality it's silly.  Were it to more accurately reflect reality, Antimatter should cause a Scorpion to take Poison counters off.
No. As I was saying:
3 classes of damage - physical, magical and poison. Antimatter = Anti + Matter. We know whats  "Anti", while "matter" refers to material, or physical, so Antimatter affects only physical attacks. It doesn't interfere with poison or magic. Only thing in which Antimatter is NERFED are shields. See, some shields have damage reductions - they lower attack value let say  by 2. So they give - 2 damage. Lets say creature attacks with value of 5. After Antimatter it's value is -5, and it heals you for 5 exactly. But it should realy heal you for -5 -2 = -7 damage = 7 healing. Plus, as Absol wrote it neatly:
Forest scorpion: add 1 poison damage for each successful attack.
I underlined "add" sou you can see that scorpion acctually does 2 attacks - poison one, and physical one.
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Offline furballdn

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489043#msg489043
« Reply #15 on: April 28, 2012, 04:31:12 pm »
As for antimatter scorpions, they should still do poison. Their attack (stabbing you with the stinger) heals you, but they still inject their venom into you.

Why isn't their venom antimattered?  Why doesn't that heal you?  Isn't venom part of the Scorpion?
Only their stinger and the physical part is antimattered and heals. The venom is still poisonous and injected into you. If you really want to get technical with antimatter, antimatter things should annihilate you completely if they touched you.

Offline ElementalDearWatson

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489054#msg489054
« Reply #16 on: April 28, 2012, 04:49:56 pm »
Only their stinger and the physical part is antimattered and heals. The venom is still poisonous and injected into you.

Poison is physical.  If it weren't you couldn't inject it in to someone.

Offline Absol

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489066#msg489066
« Reply #17 on: April 28, 2012, 05:20:27 pm »
Only their stinger and the physical part is antimattered and heals. The venom is still poisonous and injected into you.

Poison is physical.  If it weren't you couldn't inject it in to someone.
In this game, poison is the result of scorpion's skill. It is triggered upon successful attack, just like Vampire.
You can't argue based on thematics alone, you have to count mechanics into equation.
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Offline ElementalDearWatson

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489086#msg489086
« Reply #18 on: April 28, 2012, 06:16:09 pm »
In this game, poison is the result of scorpion's skill. It is triggered upon successful attack, just like Vampire.

When a vampire gets Antimattered, it hurts the person on whose side it is. 

Quote
You can't argue based on thematics alone, you have to count mechanics into equation.

I am.

Offline furballdn

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489087#msg489087
« Reply #19 on: April 28, 2012, 06:17:08 pm »
If I inject you with a syringe coated in medicine, it'll heal you, but I can still inject the poison inside of it into you.

Offline Absol

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489090#msg489090
« Reply #20 on: April 28, 2012, 06:23:45 pm »
In this game, poison is the result of scorpion's skill. It is triggered upon successful attack, just like Vampire.

When a vampire gets Antimattered, it hurts the person on whose side it is. 
That's because the ability is to return damage to healing. (= damage opponent by 1 the attack and damage self by -1 the attack, per attack. Even if AM'd, the formula doesn't change.)
The ability of scorpion is to add poison per attack (= add 1 poison counter per attack). The point is, both abilities are triggered per attack.
Quote
You can't argue based on thematics alone, you have to count mechanics into equation.

I am.
The mechanic is to trigger effect per attack, regardless of whether the attack actually positive or negative. Antimatter only affects the attack, not the skill.
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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489127#msg489127
« Reply #21 on: April 28, 2012, 07:36:49 pm »
I like how everyone seems to be ignoring furballdn's logical reply while arguing about whether the other person was indeed considering the mechanics.

Offline ElementalDearWatson

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Re: Scorpions' attack https://elementscommunity.org/forum/index.php?topic=39298.msg489993#msg489993
« Reply #22 on: April 30, 2012, 10:28:45 am »
If I inject you with a syringe coated in medicine, it'll heal you, but I can still inject the poison inside of it into you.

That's nice.

That's because the ability is to return damage to healing. (= damage opponent by 1 the attack and damage self by -1 the attack, per attack. Even if AM'd, the formula doesn't change.)
The ability of scorpion is to add poison per attack (= add 1 poison counter per attack). The point is, both abilities are triggered per attack.

It was you who compared it to Vampire, not me.

The mechanic is to trigger effect per attack, regardless of whether the attack actually positive or negative. Antimatter only affects the attack, not the skill.

Yes, and I'm talking about changing it.

I like how everyone seems to be ignoring furballdn's logical reply while arguing about whether the other person was indeed considering the mechanics.

I'm unsure as to which logical reply you're referring to.

 

blarg: