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PuppyChow

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98179#msg98179
« Reply #24 on: June 21, 2010, 11:29:57 pm »
I disagree with the 3 easy, 3 medium, 3 hard thing.

You want variety. Some weeks they may be nigh unfarmable, but some weeks they would be all ferox, paradox, destiny, neptune, and miracle. That's what makes the idea so appealing to me :).


Furthermore, the point is to make you able to make a good deck that encompasses them all. It isn't to keep the current farming statistics.

The idea is to make it so that if you can make good decks, then you can farm FGs easier since you can make a deck that can easily beat 5 or so out of the 6-8 FGs (I'm starting to lean towards eight).

In line with this idea, I would almost suggest that the FGs for the week for YOU is random and isn't the same as the others. So it's not like a single good deck builder can just go post a deck that wins against the week's false god's; instead, you have to figure one out yourself.

Can YOU think of a deck that can consistently beat eternal phoenix, seism, paradox, hermes, graviton, rainbow, and ferox? If you can, then you deserve to be able to farm FGs for those 3 days or week or however long it lasts.


Also, Zanz could then "streamline" the easy FGs so that they're a large amount harder, since you would have a smaller pool of 6-8 FGs to choose from.

Offline Demagog

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98181#msg98181
« Reply #25 on: June 21, 2010, 11:30:16 pm »
The reason for making a smaller sample is that if you had 30 FG's, your win% would probably be horrible.

rakazy8564

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98209#msg98209
« Reply #26 on: June 22, 2010, 12:06:44 am »
I like this idea, will kinda allow for more deck exploration and it encourages people to try new decks rather than using the same one over and over again.  This way we may even get new tactics set up and new weaknesses to exploit later.

finkel

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98231#msg98231
« Reply #27 on: June 22, 2010, 12:43:13 am »
This is a very good idea. You could set up a script that did all this automatically.

Only downside is that with 6 Gods, you could do a perfect counter for one of them and then just keep restarting until you face that God. But maybe that's not a big deal.
It's not. You can easily design a deck with a near-perfect win rate against 4 false gods. Ones with no creature control can be easily out-damaged, and a fire shield or spine carapace goes a long way when your opponent can't get rid of it and it's played early.

Pebble

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98289#msg98289
« Reply #28 on: June 22, 2010, 03:06:14 am »
I like the idea of smaller sample size as the A.I. improves. But I don't like the idea of seeing the same 6-8 gods for a whole week. I like the challenge that you get from the randomness.

Another idea for the gods is to put them into categories (3-4 imo) based on the gods themes and have buttons for each category. Then when you pick your category you will only face gods from that category. And maybe in each category have a small chamce that it picks a completely random god from any of them. This is just to keep some randomness.

As for the deck building part the categories could be changed daily/weekly/every 3 days/etc.

Just a thought, what do you think?

Xoned

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98291#msg98291
« Reply #29 on: June 22, 2010, 03:12:31 am »
Maybe a "Daily God" that will give you a upgraded rare/double money/4th spin/double score if you mastery them.

finkel

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98867#msg98867
« Reply #30 on: June 22, 2010, 09:54:21 pm »
@Xoned: now THAT I can definitely get behind. It will give people more reason to grind FGs, and they would modify their decks some to focus a little on EMing that god (mirror shields against octane, for example)

And I think it should be all of those things :D

finkel

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98871#msg98871
« Reply #31 on: June 22, 2010, 10:01:44 pm »
In line with this idea, I would almost suggest that the FGs for the week for YOU is random and isn't the same as the others. So it's not like a single good deck builder can just go post a deck that wins against the week's false god's; instead, you have to figure one out yourself.
I'm very much against this particular idea. Some people might get, for example, destiny, elidinis, hermes, fire queen, graviton, and osiris. So what? So all of these decks become trivial if you get a protected electrocuter/lobotomizer turn 1 or 2. A deck based around getting one out very early and then getting a big shield up (bonewall, hope) and/or healing (vampires, gravity nymphs, bonds) would win against these very often. Somebody with way too much time on his hands might get lucky with 4-5 of his gods being extremely easy to defeat with EM with one deck, and after farming for a week get a ridiculous amount of upgraded cards+electrum.

I don't want this sort of system where some people might be able to farm very easily and others would have to slowly grind and get a much lower win rate overall.

I like the general idea, though.

PuppyChow

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98877#msg98877
« Reply #32 on: June 22, 2010, 10:20:46 pm »
In line with this idea, I would almost suggest that the FGs for the week for YOU is random and isn't the same as the others. So it's not like a single good deck builder can just go post a deck that wins against the week's false god's; instead, you have to figure one out yourself.
I'm very much against this particular idea. Some people might get, for example, destiny, elidinis, hermes, fire queen, graviton, and osiris. So what? So all of these decks become trivial if you get a protected electrocuter/lobotomizer turn 1 or 2. A deck based around getting one out very early and then getting a big shield up (bonewall, hope) and/or healing (vampires, gravity nymphs, bonds) would win against these very often. Somebody with way too much time on his hands might get lucky with 4-5 of his gods being extremely easy to defeat with EM with one deck, and after farming for a week get a ridiculous amount of upgraded cards+electrum.

I don't want this sort of system where some people might be able to farm very easily and others would have to slowly grind and get a much lower win rate overall.

I like the general idea, though.
What you say about getting one of those out early and then a big shield and then healing is easier said than done. Show me a deck to prove it.

Maybe it shouldn't be a week and instead a few days.

I do want to point out, though, that the oracle could give some people 30 nymphs and others would have to slowly work their way up to that amount of nymphs. Do you dislike the concept of the oracle because it's completely random and luck based?

Furthermore, you suggested 6 FGs. I've suggested 6-8, and am leaning towards 8 now. I also think that if you can devise a deck that can win against those six false gods, you might deserve a day or two of easy farming. I highly doubt a non-good deck builder could. Which is partly what the point of this idea is: to put more emphasis on deck building, and take it off of get a FG deck off the forums and use it for five million hours.

Xoned

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg98882#msg98882
« Reply #33 on: June 22, 2010, 10:25:39 pm »
I'll only support this idea if its toggleable.
I don't want to be forced to fight 67% less gods.

Pebble

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Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg99049#msg99049
« Reply #34 on: June 23, 2010, 03:59:35 am »
What about splitting the gods into easier ones and harder ones and making a level 7 button? Level 6 is the easier ones and level 7 is the hard ones. And this would not make FG grinding easier because the A.I. is improving.

Re: Rotating Gods https://elementscommunity.org/forum/index.php?topic=1546.msg99066#msg99066
« Reply #35 on: June 23, 2010, 04:55:22 am »
What about splitting the gods into easier ones and harder ones and making a level 7 button? Level 6 is the easier ones and level 7 is the hard ones. And this would not make FG grinding easier because the A.I. is improving.
then level 7 should have a 4th spin orso.

 

blarg: