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Offline Hyroen

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg222544#msg222544
« Reply #24 on: December 12, 2010, 01:58:52 am »
Wasn't there also this thing with rustlers, like using an SoR on a rustler let you get infinite  :life quanta. (sorry for the off-topic, just sprung to my mind)
That was taken care of. If you use an SoR on a Rustler | Leaf Dragon, it won't cost you the 1 :light but you'll still get 2 :life, and this you can only do once a turn, per Rustler | Leaf Dragon.
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Offline ddevans96

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg222546#msg222546
« Reply #25 on: December 12, 2010, 02:02:09 am »
I would be all for the return of the original SoR and the dive skill to become additive. I can see both sides of the disagreement though

Wasn't there also this thing with rustlers, like using an SoR on a rustler let you get infinite  :life quanta. (sorry for the off-topic, just sprung to my mind)
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Isn't Zanz English? With how poorly he words a lot of game mechanics you'd think English is his third language.

I don't think having a combo deck would be bad for the game.
English is his second language, and I'm becoming quite tired of you complaining about every little thing.
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Offline catalyzeme

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223466#msg223466
« Reply #26 on: December 13, 2010, 03:46:35 am »
I think I like the current mechanic of Sky Blitz and disallowing multiple castings in a single turn, but regardless:

I think even if Dive were to be changed in the way Essence explained (which would be fine with me, I think I would just rather see it how it is), I think SoR would still have to remain. There are more skills than just Dive that seem broken if you could use them 3 times in a turn (antimatter, black hole, earthquake). None of those three would be particularly hard to pull off, and then you still get the continuing already very powerful SoR effect of being able to use the ability every turn for free. I do like the idea of self-quinting an Anubis or Aether Nymph, but I think SoR would still be overpowered if you could use them to cheaply get 5 extra Antimatters in a match, compared to now, using a single Purple Nymph.

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223604#msg223604
« Reply #27 on: December 13, 2010, 10:23:36 am »
I don't like these ideas.
Changing Dive like that would nerf Antimatter use on creatures with Dive. Now Antimattered Dived creature keeps negative attack at the end of turn (on trainer at least).
Buffing SoR would enable OP combos like catalyzeme explained.
Making changes to Sky Blitz? Well, lets first wait till it gets into the real game.

Offline OldTrees

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223712#msg223712
« Reply #28 on: December 13, 2010, 03:11:06 pm »
I don't like these ideas.
Changing Dive like that would nerf Antimatter use on creatures with Dive. Now Antimattered Dived creature keeps negative attack at the end of turn (on trainer at least).

Buffing SoR would enable OP combos like catalyzeme explained.

Making changes to Sky Blitz? Well, lets first wait till it gets into the real game.
In the trainer Antimatter changes the full attack to negative as well. Antimattered Dived creatures will still be antimattered when dive ends.

The goal is to modify dive so that the old SoR can return. New Dive + Old SoR =/= OP. Current Dive + Current SoR =/= OP.

This is an idea for buffing Sky Blitz's utility without a major decrease in power.
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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223869#msg223869
« Reply #29 on: December 13, 2010, 07:17:55 pm »
Changing a keyword that has been around since the start of the game is a terrible idea.

Offline OldTrees

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223883#msg223883
« Reply #30 on: December 13, 2010, 07:40:19 pm »
Changing a keyword that has been around since the start of the game in a manner that changes how it would have worked is a terrible idea.
Fixed. This will not change the effect that Dive has had. Therefore the past has nothing to do with which way it will work in the future. See Devour's drain ability changed when Adrenaline was added.
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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg223923#msg223923
« Reply #31 on: December 13, 2010, 08:37:25 pm »
I don't like these ideas.
Changing Dive like that would nerf Antimatter use on creatures with Dive. Now Antimattered Dived creature keeps negative attack at the end of turn (on trainer at least).

Buffing SoR would enable OP combos like catalyzeme explained.

Making changes to Sky Blitz? Well, lets first wait till it gets into the real game.
In the trainer Antimatter changes the full attack to negative as well. Antimattered Dived creatures will still be antimattered when dive ends.
Does it work the same way in real game too? Or is that gonna be changed on next version?
Just found out that it's one of the fixed bugs in 1.26. Yay, buff for :entropy.
Quote
The goal is to modify dive so that the old SoR can return. New Dive + Old SoR =/= OP. Current Dive + Current SoR =/= OP.
Didn't say those 2 were OP.
5*old SoR + Nymph = OP.
Quote
This is an idea for buffing Sky Blitz's utility without a major decrease in power.
Do you even know exactly what you're trying to buff? When new cards come out, new FGs can come too (Inundation, Fractal & Pharaoh). Maybe that "fix" you're now thinking would ruin those unseen FGs that may be introduced as well. I for one wouldn't like to face FG that could play multiple Sky Blitz's with board full of Dragons (just my wild imagination going to places, I don't know what's coming, or if anything is). So like I said before, lets just wait, shall we. If you can't, continue this there: In Development - Sky Blitz (http://elementscommunity.org/forum/index.php/topic,17416.0.html).

Offline EssenceTopic starter

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg224134#msg224134
« Reply #32 on: December 14, 2010, 12:04:33 am »
5*old SoR + Nymph = OP.

We tried that when we had the old SoR -- it wasn't broken.  All it did was turn an SoR into a cheap Alchemy card, which wasn't that big of a deal seeing as you had to have a Nymph out in order to do it.   The only reason that Dive+old SoR was broke is that it literally killed False Gods in 8-9 turns.  No Nymph can do that, and so while it might be a strong tactic, no one really cares.
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Offline kurathedog

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg224374#msg224374
« Reply #33 on: December 14, 2010, 05:40:35 am »
A different phrasing:
Sor: costs 3 random
Copy target activated ability. Also, that ability costs 0 for the rest of the game.
In other words you are overriding the once per turn rule.

Another fix: SoR makes it so that IF YOU PLAYED THE CREATURE THIS TURN AND HAVE NOT USED IT'S ABILITY then now you can use it, once. So I play Pegasus, SoR, dive it all on the same turn. Another Sor means you just wasted a card. No need to change the dive mechanic.

And i think the reason sky blitz is the way it is is to add more quanta drain spells (mono air looks that much stronger now) in order to demote rainbows (which still use fractal and miracle, funnily enough)

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Re: Rewrite Dive https://elementscommunity.org/forum/index.php?topic=17454.msg224605#msg224605
« Reply #34 on: December 14, 2010, 04:13:17 pm »
Can we please stop mentioning FGs? The game isn't balanced in a way that FGs are balanced. A card being good against FGs doesn't matter, a card being powerful when used by FGs doesn't matter. We should balance cards for PVP purposes.

 

blarg: