1. Spark is perfect with Blessing, Momentum, Chaos Power and Bone Wall (especially with Fractal). Ball Lightning is also used in OTK decks along with Fractal and Sky Blitz.
2. Lightning is the best single-target CC spell in the entire game. It's faster than Gravity Pull, unconditional and will kill the majority of all creatures in one use. There's a reason Team Aether dominated War 3 with Bonebolt; Lightning+Bone Wall with Poisons for damage is an incredible rush-stopper that can be easily modded into a stall-breaker thanks to Fractal with Bone Dragon. It's by far the most versatile rush-stopper in the game, imo.
Lightning is also great in Monoaether for stopping the opponent's offense cold.
3. This unique feature of Aether is what made CC so much less effective against us in War. Phase Dragon is easily one of the strongest creatures thanks to the Monoaether deck concept. Immortal, however, needs a buff (most suggest -1 cost or +1 attack).
4. Another unique feature of Aether (you need
to use Anubis too). This is a huge part of why Aether is used in so many FG killers and other rainbows or duos. The ability to remove CC as a weakness is huge, especially considering very powerful creature abilities.
5. Fractal is one of the game's three best cards along with Nova and Immolation. It's so powerful it affects card design (too powerful abilities in cheap creatures can't be allowed into the game unless you somehow make Fractal not work with them). It and PU is the biggest reason why Aether synergises with other elements more than any other element, as PU can be used with any high attacker and buffs. They both also enable OTK decks.
6. Phase Spider/Recluse is what lets Aether rush decently. Combined with TU, it's a good rush when upped. Combined with Fractal, you have ridiculous amounts of offense at the cost of one turn of gathering quanta. Both decks have reaped many victims.
Aether as an element is the most synergistic there is. That's the reason it was hard to choose how many votes people could have in this topic:
http://elementscommunity.org/forum/index.php/topic,21386.0.htmlIt is truly the element of duality, as pika tends to repeat. It can create very powerful combos with every single element, mainly thanks to Fractal and PU (as mentioned). Lightning is, of course, a huge reason people often splash Aether, and Quint is occasionally a game-winner. Dim Shield.. hah, it can win games on its own even when just randomly inserted into any duo. In well planned decks, it's one of the strongest cards in the game and the single most used shield, judging by stats given by Zanzarino.
Turquoise Nymph lets an Aether rush pwn CC stalls, as seen by my success with this deck in the Trials:
http://elementscommunity.org/forum/index.php/topic,29157.0.htmlJudging by the continuous success of Aether players in PvP, you don't have much of a case here. That said, Aether and Fire have 15 cards; the lowest amount in an element. They could totally get more cards.
I would suggest getting more experience in all kinds of PvP (especially restricted Events on the forum) before making topics that deal with huge changes like these. Zealots like me can react pretty strongly to them.