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agogo

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Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295932#msg295932
« on: March 22, 2011, 01:10:21 pm »
Games like super smash bro. and some other games have rewards at the end based on the little things. Not just elemental mastery and HP left. Maybe if elements could implement ways to reward players with little quanta left, huge army, no weapons, etc. (and you should get me drift now, aye?)

Who's on board with this idea?  ^-^ :))

EDIT: if you guys really are on board, I'll make a list and get some pro guys to check it out, like the council and all those guys.

Offline Rastafla

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295945#msg295945
« Reply #1 on: March 22, 2011, 01:31:10 pm »
Sounds funny. Would rather have such things as daily quests though instead of permanent things.
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agogo

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295951#msg295951
« Reply #2 on: March 22, 2011, 01:44:43 pm »
It may sound funny, but it would be nice to know that there can be more skill involved in becoming successful NOT just grinding (even though i like it :P) but by strategically making decks that win in a certain manner.
For example:
If you win with the opponent exactly on 0 HP (it wouldn't go to negatives), you get extra cash, cash multiplier for that match, a random card under x electrum, maybe introduce IRL equivalent "boosters" instead of slots (although they can both still be implemented)
Maybe if you don't use any pillars/towers (so you only use pendulums) you can win (for example) some pillars, maybe a small prize, etc.

Now you should get even more of my drift.
agogo, out!

Offline ratcharmer

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295961#msg295961
« Reply #3 on: March 22, 2011, 02:15:19 pm »
Sounds funny. Would rather have such things as daily quests though instead of permanent things.
I think I like the idea of daily quests more, but I like the things agogo is suggesting as potential objectives, since they would encourage more experimentation with deck types etc. rather than just pure grinding.

Falcon4415

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295984#msg295984
« Reply #4 on: March 22, 2011, 02:53:29 pm »
We already have a bonus for finishing with full HP and another for finishing with >100 HP. Why not add more?

Offline Nepycros

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295985#msg295985
« Reply #5 on: March 22, 2011, 02:54:52 pm »
So, you want a bonus for requirements of your mark? If you have a Mark of darkness, you've drained some HP, you get some :electrum. If you have a Mark of Earth, you've got at least 6 creatures with >6 HP...
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Offline Glitch

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg295998#msg295998
« Reply #6 on: March 22, 2011, 03:26:49 pm »
More like a bonus for playing until the end of the game, regardless of if you won or lost, or maybe a bonus for your "first PVP win of the day" or something.

Offline BluePriest

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg296003#msg296003
« Reply #7 on: March 22, 2011, 03:38:41 pm »
For those of you who havent play smash bros 64 or smash bros melee (aside from saying im sorry your life has been deprived of the best fighting game in the world) Ill try to clear things up for you.

At the end of the match, whether you won or lost, you would recieve bonus score. An example of a few-
Double Kill-kill 2 opponents in a row (no duh)
Angelic-Finish the game on the platform
Super scoper-Deal 50 dmg or more with the super scope
---------------------

How it could relate to elements-
Quanta Denyer-Destroy 20 or more of your opponents quanta5 :electrum
Vampiric-Drain at least 40 hp from the opponent 2 :electrum
Giant-Get a creature to have >30 hp 4 :electrum

Not saying for or against the idea, just saying suggestions related
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LongDono

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg296020#msg296020
« Reply #8 on: March 22, 2011, 04:36:31 pm »
Not a bad idea at all. Daily quest are about tied with it in my mind for how good they would be for the game.
+10 score and electrum for finishing with no creatures on your field. ( example. )

tiebearius

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg296039#msg296039
« Reply #9 on: March 22, 2011, 05:24:19 pm »
[
I like those ideas... How i would change> 1 extra spin every 10 pvp wins.. 1 extra spin every 100 games played

1 oracle spin every thousand games Played

killybob

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg296047#msg296047
« Reply #10 on: March 22, 2011, 05:51:31 pm »
maybe extra spins on pvp is good idea but to gain a normal spin every 100 games played is bad idea cos pros would be waaaaay ahead of more nooby players since they have more decks, many of wich are rush decks. maybe every 100 wins your spins could be increased and every 20 you lose you lose 1 spin.

really though i prefer the daily quest or the elemental pet idea.

Offline Raptor6789

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Re: Reward for finishing a match (Can we change it?) https://elementscommunity.org/forum/index.php?topic=23283.msg296118#msg296118
« Reply #11 on: March 22, 2011, 08:18:25 pm »
i like these "in game secondary objectives". they would encourage deck building to match the criteria. but i also like the daily quests idea. anything to make grinding less mindless.

 

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