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Kael Hate

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Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89403#msg89403
« on: June 12, 2010, 02:44:40 pm »

At the last card usage statistics, Zanz stated that the quanta pillar was getting overuse and that he was thinking of modifyingits production to discourage its use. I feel that it is appropriately powered as it is but instead needs to be restricted to the standard 6 copies. To fill in the gap we should look to other generators. This would create a game environment where the player is more inclined to align with a primary element and bleed into others rather than being almost totally unaligned and drawing the best from all the elements. I do not take this stance lightly, I myself have 21 Towers and take no bias to any particular element, but I believe the change will be better for the evolution of the game.

Offline Ge0metry v1.2

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89406#msg89406
« Reply #1 on: June 12, 2010, 02:47:42 pm »
O_o this would be one of the biggest changes since Sundial nerf.
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Cancerplus

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89412#msg89412
« Reply #2 on: June 12, 2010, 02:55:10 pm »
I feel that it is appropriately powered as it is but instead needs to be restricted to the standard 6 copies. To fill in the gap we should look to other generators. This would create a game environment where the player is more inclined to align with a primary element and bleed into others rather than being almost totally unaligned and drawing the best from all the elements.
About the 6 copies... that would only encourage more rainbow rushes to an already rainbow rushed filled world!

From a FG farming stance it would just make those that were using SG's deck convert to Puppy's deck but I am not sure if that deck would still function well at 6 pillars.

Instead I purpose this... If your towers pillars in play match that of your mark then you get a x2 effect from your mark but only when the corresponding pillars in play. This would make all mono and duo decks a lot stronger.


twinsbuster

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89495#msg89495
« Reply #3 on: June 12, 2010, 04:23:16 pm »
I'll laugh at those guys who have upped 20 quantum towers for a rainbow reck

for the new generators, I suggest to introduce some rare towers
such as "add 3 quantum of the same type at random"
some powerful towers can have drain life base that damage yorself each turn

Kael Hate

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89522#msg89522
« Reply #4 on: June 12, 2010, 04:48:41 pm »
Zanz had planned to drop the production of Quantum pillar from 3 to 2.5 or even as low as 2.
http://elementscommunity.org/forum/index.php/topic,4093.msg44960#msg44960

I think that would kill the rainbow scene more than a restriction to 6.


Offline Ge0metry v1.2

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89616#msg89616
« Reply #5 on: June 12, 2010, 06:35:44 pm »
Zanz had planned to drop the production of Quantum pillar from 3 to 2.5 or even as low as 2.
http://elementscommunity.org/forum/index.php/topic,4093.msg44960#msg44960

I think that would kill the rainbow scene more than a restriction to 6.
That was posted 2 months ago... if it actually happened, this would definitely kill rainbow decks. A lot.
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Offline yaladilae

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89632#msg89632
« Reply #6 on: June 12, 2010, 06:54:38 pm »
Big no, Unless you make 144 pillars for duo decks, then 144^12 more types of pillar for trios deck, no thanks...

Dropping it to 2.5 is OK, but quantum mechanics that limits the possiblity of the game is clearly stupid :P

Offline teffy

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89652#msg89652
« Reply #7 on: June 12, 2010, 07:24:31 pm »
A restriction to 6 pillars only completely kills many rainbow decks and makes Nova to a really overused card.
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Retribution

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89675#msg89675
« Reply #8 on: June 12, 2010, 08:15:05 pm »
I think fractal needs to be nerfed before quantam pillars...
But seriously...
How do we kill false gods now?

Cancerplus

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89950#msg89950
« Reply #9 on: June 13, 2010, 02:30:20 am »
I think fractal needs to be nerfed before quantam pillars...
But seriously...
How do we kill false gods now?
There are many other ways >_>

Offline Marvaddin

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg89993#msg89993
« Reply #10 on: June 13, 2010, 03:53:45 am »
Dunno why zanz really seems to nerf all cards that are very used. Sundial, then Lava Golem, Hourglass, Steal... If this becomes true, it will be really frustrating.

Why people use Quanta Towers? Because there arent other decent quanta sources, that can encourage mono / duo decks, period. The answer is not make rainbow weaker, its already weak enough, because its slow, in PvP environment. A lot of FG can defeat rainbow, because its simply nothing without the hourglasses, and more and more FG are based on permanent destruction. There is even a FG based on Black Hole. I would really like to know what really troubles zanz about rainbow being used. Why doesnt he create cards that encourage other decks instead?

Retribution

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Re: Restrict Quanta Pillars and add new Quanta Generators https://elementscommunity.org/forum/index.php?topic=7950.msg90006#msg90006
« Reply #11 on: June 13, 2010, 04:12:10 am »
I think fractal needs to be nerfed before quantam pillars...
But seriously...
How do we kill false gods now?
There are many other ways >_>
That are consistent...

 

anything
blarg: